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Sneaksie

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Posts posted by Sneaksie

  1. List of files each map folder contains:

    forest\ <folder>

    Roads\ <folder>

    actors.static

    actors.static$

    common.tga

    Deformations.xml

    farHF.raw

    farmaintex.tga

    FarTreeTypeMap.bin

    GameTypeMapIndex.tga

    load.ini

    MainTex.tga

    minimap.mat

    minimap.tga

    nearHF.raw

    NoiseConfig.xml

    Roads.xml

    TreeTypeMap.bin

    TypesAI.tga

    VerticalGrassTypesDefinition.txt

  2. Health is a health... gun and other equipment is disabled or destroyed if it's health reaches zero. For example, ammo rack in the tank have a chance of detonation when it's health becomes zero, engine and fuel tanks may catch fire, etc. Some parts in the new patch are set to damage threshold type (this means they are destroyed only if receive damage higher than their health).

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