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Battlefront is now Slitherine ×

Sneaksie

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Posts posted by Sneaksie

  1. I'm sorry, i didn't explain clearly. Why do you think that shell shock and fragment effects are too weak in the game? Usually mortar and artillery fire causes critical losses for advancing infantry. Infantry in trenches is more protected, but also will die from nearby explosion due to shock wave.

    Maybe you mean why explosions don't overturn and throw away stuff like guns and vehicles? It's not implemented now.

    Anyway, men near blast epicentre can't survive. If you see soldier stay alive in a shellhole of a blast it's a bug of course, but we haven't seen anything like this. If he survived at further distance he may be lucky, but it depends on explosion power.

  2. It's by design, in some campaign amd single missions you have access to units panel, and in some you don't. If i recall correctly, in all stock single missions you can't, but it's possible to make single mission which will allow player to choose units.

  3. Patch was installed with errors somehow or it was installed on wrong version. If you have DVD Battlefront version, Madmatt provided a fix for those who have problems with game after the patch...

    If you've bought your English version in Eastern Europe or in Thailand then Moscow patch wouldn't work (another versions).

    If you ahve downloaded the game from here, then the patch installed incorrectly somehow. Make sure there is no idle TOW.exe process after you try to launch the game. Try to launch another executable, TOW_14.exe. If nothing works, please uninstall the game, clear the directory, reinstall original version that worked and tell us which version it shows in upper right corner of main game menu.

  4. AFAIK there were beaches with only MG defences, so you'll be able to recreate such landings with current MG bunkers (there are variations of them with slightly different fields of fire btw) and off-map artillery for both Allies (shore bombardment) and Germans (not sure they had it during initial landings).

  5. It's a bug, most probably typo.

    Here's right ones. Their 'Job' must be set like 'Name'. 'Job' 'passanger' was a already occupied by another soldier, that's why 9th and 10th couldn't get in.

    Also note that i've added Passanger9 to [Hull_Hull]. It's not critical, but if not specified like that, Passanger9 would not receive damage from internal armor fragmentation of the vehicle.

    </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">[Hull_Hull]

    Type Hull

    Name Hull

    DamageType Normal

    Collisions x_hull11 x_hull4 x_hull5 x_hull6 x_hull7

    AimCollisions x_hull1 x_hull2 x_hull4

    Health 558

    //Armor Front Back Left Right Top Bottom

    Armor 12 6 6 6 6 6

    External True

    ArmorMTL Steel

    IsBox True

    isCritical True

    Links 12_7mm_Browning_M2HB Diesel Driver Passenger1 Passenger10 Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 Passenger8 Passanger9 Shooter </pre>

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