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xian
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Posts posted by xian
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Thanks for your answer.
So, let me get this right. The ammo on the side panel is NOT the same as the AT rocket icons?
If so - what is the ammo on the ammo panel? They seem to get used up by the zooks.
Yes - the mortar - very strange. I even brought up a second mortar team. They are now sharing the ammo, but also refuse to fire and are shown as empty in indirect fire panel.
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The two images refer to the same game and the same 60mm mortar.
Although the team has 25 rounds available the indirect fire panel displays them as empty???
The team also refuse to fire mortars directly.
Note - the ammo was collected from a knocked out mortar team belonging to the same platoon.
Surely this is a bug - if not, then can anyone enlighten me as to the cause?
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If its already in forgive me.I dont see it.I always split my squads immediatley and spread out more.So 1 squad turns into 3 teams. 1 platoon turns into 9 teams.1 company turns into 27 teams.So my request is that the first double click could just show my squad so I dont have to go around looking for them,they tend to wander on long moves,double click again shows your platoon.Maybe it could be a toggle option in the hotkeys.Because I'm sure there are plenty of players who do not split their squads at all.
I think he means a quick overhead way of determining which teams belong to the same squad.
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I had a mortar team wiped out leaving 25 rounds scattered about their dead bodies. Another mortar team took their position and the GUI shows they have access to the 25 rounds.
So - why wont they fire them? I keep using direct targeting and the mortar man just fires his rifle!
Also - had a 'zook' team 'Acquire' AT rockets from a jeep. Although there are 4 little rockets icons in the GUI, the ammo is not listed on their side panel.
They also refuse to fire their AT capability.
Please help!
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Great - thanks.
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Okay - so does my team have 4 usable rounds for its bazooka or not?
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Thanks- and the AT Rockets? What are they for (if not the bazooka)?
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Oh - and what is 66mm HE for? US infantry appear to carry some.
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Avoid giving them a setup zone and they will be forced to remain as you initially deployed them.
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Surrender doesn't happen as often as it should, either. Troops running about in the open like headless chickens in front of a couple of tanks and a squad's worth of rifle teams. About 1 in 3 times, the last man surrenders after his team mates have been gunned down. In the same way, just because 'broken' troops often fail to Rout doesn't mean it ain't there.
Still, you'll never see an enemy unit Rout if it's not spotted, and given its transitory nature, I reckon it'd be easy to miss in your own troops, even in WeGo.
I tend to know what units I have on the map. If one suddenly disappeared I'm sure I'd know about it.
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The info on page 95 was left over from CMSF.
But, as everyone appears happy with the current situation where units (that should have routed) sit at the edge of the map in a state of permanent panic, I guess my request for a 'routed' status in not needed.
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Apparently no one has ever seen the red exclamation mark in CMBN - because it doesn't exist.
If anyone has ever seen the word 'routed' in a unit status box I'd be very interested to know.
As far as I can tell - a permanent state of panic is the closest we get to routed.
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'Available in the H2HH Dropbox share.'
How does that work?
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Would it be possible to include the 'routed state' in a future update?
Currently units that have had enough are shown as having 'panic' as their status. As some units recover from 'panic', it can be hard to differentiate between merely panicked and truly routed. It would be much clearer if 'routed' was used for routed units.
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Everything you say is probably correct, but my point is that currently the game discourages (a little too strongly) players from using buildings as cover/concealment.
It just feels wrong... perhaps a little tweak to improve the overall survivability will provide players with the 'feel' that would satisfy their expectations?
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At present the game discourages the player from putting troops in buildings - their survivability (for a number of reasons) is better in open ground or light trees.
Query:
Did soldiers completely avoid fighting from buildings in the WWII setting?
If not, then there is something slightly wrong with the current protection offered by buildings in CMBN.
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Finding Vierville great fun to play. My front line has almost circled around the entire map like some strange military waltz. I still have to ask my opponent what he thinks, but he did mention that: "this game is deeper than chess ".
I notice that on the Blitz website both an Axis and an Allied total victory have been achieved, so I imagine it is quite well balanced for H2H.
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I'm finding that at certain angles I cannot pull the camera backwards far enough to see the whole map. It seems to hit an invisible wall.
Would it be possible to change this in some future update, and allow the camera to pull back a greater distance from the map?
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there are no files in the incoming email directory. After seeing that error I thought maybe if I delete them out it would fix it. It didn't. Before I did that there was only one file in the directory
Mac version doesn't seem to like too many files in both outgoing and incoming folders.
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Thanks so much for also making this for the Mac as well as Windows. Nice not to be forgotten about.
The chat is an issue as the app doesn't believe there is a dropbox for my H2H games. Does each dropbox folder need to have a specific name? Is there a way I can inform the app of the dropbox folders?
Also - is the app meant to automatically copy files into the dropbox?
Ammo Bug! BFC please help.
in Combat Mission Battle for Normandy
Posted
Thanks for the reply. Just to clarify: What are the 60mm HEAT rounds in the 'zook' team's ammo panel? It looks like a duplication to me. Every time an AT Rocket is fired the 60mm HEAT in ammo panel (on the right of GUI) also drops by one. And it says HEAT (HC) - not HE (see image on my previous reply). I'm not referring to the 66mm ammo. Also, sorry to correct you , but that team has 4 AT rockets and 1 AT grenade.
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Yes Mikey, you are correct, they are borrowing from a knocked out Mortar. It's right next to them (2 meters away). But they still refuse to fire.