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Earl Grey

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Posts posted by Earl Grey

  1. I searched a little and here I have found some pictures of REAL roads:

    02867.JPG

    f811b.JPG

    52ae2.JPG

    Rather different from our ordianry cobblestones, but looks nice. From what I can gather these roads are primarily in areas where only little to no heavy traffic occurs and nothing above 30km/h. mayb one of our Dutch friends can enlighten us what the situation during WW2 and how prevalent this road type was?

  2. What kind of makes me NOT try this is tha Nvidia EXPLICITELY states that this method can damage your display.

    Admitted, making hardware do smething it's not supposed to do (I gues this can be called "overclocking" in some way), there's always a risk but with other parts like CPUs and graphics cards I can install better cooling and monitor temperatures and other data, but in this case... I got no idea how my display will react, so I'll rather wait until I have a backup one.

    Still, some screens would be nice.

  3. Yeah, I do - in th end, you're right. Cosmetic mod is cosmetic mod and trying to fix something that can't really BE fixed isn't the point of the mod. And releasing an add-on or option pack is always possible.

    I'll talk to Steve about the rank structure - it always bugged me and I'm sure he had his reasons for setting it up that way but maybe we can get a more comprehensive structure in the future. We'll see.

    For the time being I'm simply astounded what you're doing with the UI and can#t wait to see it live! Get on with it! ;D

  4. Well, the problem is that the rank structure how it works in the game is rather different from how the ranks worked in real life or at least they set it up differently to conform to some internal rules.

    From what I can tell the system is based on the modern US rank structure (like seen in CMSF) - that's why there are so many slots to fill in the first place. Then the different branches had somewhat different responsibilities rankwise or some ranks got left out (the SS nerve knew a Stabsgefreiter or Oberstansgefreiter for instance).

    Some insignia simply are depicted wrong (like the Luftwaffe senior NCO - no Luftwaffe rank insignia ever had FIVE wings on it) or mixed up (like the Kriegsmarine) due to conflicting sources.

    And then there are some which don't seem to be used at all or I#ve not yet seen ingame.

    I can't be 100% sure my version is completely correct, but at least the insignia are and the relative order of the whole lot. But since you're redoing everything I just thought I'd point it out - maybe we could include a different rank layout and let people test it in action. One guy alone can only do so much and I'm pretty sure I have overlooked one or to details...

  5. Went missing as in the game doesn't read the file name? Or went missing as they forgot to add the actual BMPS?

    Apparently they forgot to add it. :D

    But I can confirm that portraits filenames conform to the branches, so the portrait for a Fallschirmjäger unit would then be "portrait luftwaffe airborne infantry" and so on.

    I can also confirm that the BMPs work when they are added (I used placeholders for figuring out the correct filenames), so you can start rigth away.

  6. Looking very good so far. Don't give up now! ;D

    Still, I'd go with what Erwn suggested: add rust and wear to all rivets and hinges. Easiest way (although time-consuming) is to simply use the Eraser Tool on everything and then handpaint rust streaks. Some things HAVE to be done the hard way, but you get the best results that way.

  7. Couple suggestions 'cause you asked:

    - "Ferdinand" I'd call "Threetone" or something like that - a bit more suggestive. ;D

    - I'd not use two varaints of the so-called "Peadot" or "Dot" pattern, there was only one. Differences in colors can be attributed to general wear and differernt manufactures. The pattern itself didn't change, though. But since you included Splinter, how about some Tan-and-Water instead?

    - "Dot B" does look A LOT like a misture between the Oakleaf and the Peadot pattern, probably made for a private project. It's NOT a real pattern though. This is what Oakleaf should look like (more or less):

    eichenlaubtarn_sommer_ss_by_berzerkr-d4kb19v.png

    Apart from that - AWESOME.

  8. The best solution for a pretty convincing winter camouflage in MY opinion is to do what all the "real" modellers out there do - paint it by hand. Which, in a sense, you already do and do pretty well.

    What usually DOESN'T work is doing details with a quick standardized solution. If you want the details to stand out (again), I think the best way is to erase the whitewash in a somewhat randomized fashion.

    To illustrate what I mean, I'll show you a picture of a winter mod I did a couple years ago. It isn't perfect by far but I think you get what I mean:

    EG_45MMPAK_WINTER.zip_original.jpg?1240683807

  9. In case of doubt the clone tool is your best friend. A somewhat better solution would be to cut out a part of another vehicle's texture and put that OVER the white star and just blur/clone the edges of said part.

    Play around and see what works best for you. Most of the time it's try and error rather than having the perfect solution right from the start.

  10. Yup, sad fact is you can have as many variations as you like, BUT the game will mix and match single parts like running gear, doors, hatches, even single skirt panels.

    So unless every variation essentially looks the same, we can't use that feature properly. maybe there's a system, maybe there isn't, I'm not quite sure yet. Will have to test that properly.

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