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Earl Grey

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Posts posted by Earl Grey

  1. Too bad you won't/can't release those - now some guys will go ahead and fiddle with these to create winter uniforms for CMFI. And as soon as they're finished you might just release those anyway.

    If you're sure you sued other modders parts in your mod - why not ask for permission so you can release this? Unless of course you took bits and parts from mods for other games... That is when things get difficult.

  2. We're working on it - problem is Mikey lost most of his templates during a harddrive crash and everything afterwards was simply cobbled together as fast as possible to get you guys finished textures.

    Meaning: It'll take some time, but I think we can give you what you want - just bear with us.

  3. Maybe Germany? We have A LOT of these vending machines over here. Would ahve to ask a good friend if she saw those while working in Japan.

    Vending machines with (COLD) beer usually only in places where adults work - obviously. Although I have to admit our boss would rather ban the alcohol completely because he's afraid one of us will drink while AT work or something... :D

  4. Weeell... let me talk to MikeyD about it. He did most of the stock artwork.

    The StuGs and StuHs should already be around somewhere in the Repository (I did those). At least one or two should be, although the textures changed somehat for CMRT so I'll have to rework them.

  5. Thanks Earl, but I think I'll stick to my own version (but why don't you mail yours to Stingray?

    Oh, I like yours, too! Just a little tease from my side. :D The more different mods, the better it is. I just want to help getting a new modding scene going and the current one alive.

    Besides: Did the german tankers really scrape off the zimmerit to make space for emblems?

    I doubt it saw very widespread use, but some units actually did it: sPzAbt505,sSS-PzAbt102, SSDiv "WIKING" to name some I have ssen photographic evidence from.

    The surface of Zimmerit is VERY rough, so painting any recognition symbols or tactical insignia on it is pretty time-consuming.

    And another thing: wouldn't your solution require changes to the normal mapping files as well? IIRC, the zimmerit structure is in the normal maps too.

    Correct, but changing the normal map is pretty easy once you have a working one. More or less works like a standard texture.

    GENERATING a normal map from scratch is an entirely different cup of ta though.

  6. Now THAT is awesome. One can't have enough differrent camo smocks!

    Are you planning on doing all the variations of the different patterns? talking about the so-called "Oak Leaf A/B", and "Palm Tree 1/2", "3/4", "5/6" plus the fall variants...?

    And if you need help, don't hesitate to ask.

  7. I have already started some vehicles that are more brown drab. One is a dark gray green.

    Sounds good, can't wait to see them. More variation for the vehicles - esepcially the Soviets - makes the game so much richer.

    It is nice to chat with you as I have used some of your mods for my games. I particularly liked your T-72 series in CMSF.

    Hey, that's nice to hear! Always wondered if someone actually used them... (Which reminds me that there's a certain unfinisehd uniform mod that has been sitting on my drive for ages.)

    So much to do, so little time and I need to do all those StuGs first... :-(

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