I would ask for arty spotters being able to target something they don't have a direct LOS to - if they DO have a LOS to a place near by. For example, I see a village, I would like to call a fire mission to the center of the village but I can't... a small building or a single tree blocks the spotter's LOS !! I would like to call a fire mission on the center of tree group, unfortunately I can only target the edge of it
He could also just call a fire mission on a target point he DOES SEE. Then, after observing the first rounds and correcting the fire, there should be no problem to ADJUST the fire misssion 200m in any direction to new target point even if he DOES NOT see it, right ? So let me choose a fire mission to the place I have LOS to. Then let me ADJUST the fire mission for at least a 100-200m - it should not matter then, while adjusting, if I have or not the LOS to the new target point - I only ask the battery to shift the fire xxx meters east or north - I imagine the fire should be still quite accurate... Much more accurate than non-corrected fire.
I think that if a real spotter had a LOS to some point of terrain, he WOULD BE able to see/localise arty rounds falling 30-50m from the point he does see. I mean explosions/smoke/flying dirt can be still observed/felt even if they happen behind a building or behind some trees, or just behind top of the hill.
Spotting rounds should be considered as "observed" by spotter if they fall not more than some distance (50m?) from a point he is able to see (has LOS to).
Come on, he does not have to see DIRECTLY the same 1 m^2 of the _dirt_ that the spotting round hits.
What if the spotting round falls behing a wall, a fence ? Is it counted as "observed" or "not observed" currently in the game ?
And about non-observed fire missions. Why can't I call an arty strike just on map coordinates, to the place I can't see ? In CMx1 those missions were possible, just much less accurate.
What I understand is that the spotter has a map. He localises the needed real target point on the map and then calls a mission on that coordinates, right ? So why can't he call a fire mission based purely on map coordinates, when he doesn't see the target ?
I want HE mission 200m just east of that village, that's all. It would be less accurate, than spotted fire, but should be possible...
Hm, to summarise it:
Let me to call fire missions to the place the spotter can see (like now), but if the fire is observed and accurate, then let me to ADJUST the mission even to a places the spotter does NOT see - if they are in proximity, let's say adjust anywhere in 100-200m radius.
Or even only inside 50m radius ! Let me at least put a fire BEHIND a building, not only in front of it !!
Or
Just LET me call a fire mission to a point that the spotter can't see, if the place is not more than (for example) 50m from a point he CAN see. So calling arty mission possible for target points inside 50m radius circle from another observed point (with a LOS).
And
Spotting rounds should be considered as "observed" when they fall in a proximity (50m?) from a point the spotter has LOS to.