Jump to content

Schmoly War

Members
  • Posts

    191
  • Joined

  • Last visited

Posts posted by Schmoly War

  1. Been playing PBEM, scenarios Combing the green zone and The Cotton Route.

    (I know there are older threads about the lack of impassable terrain but id like to raise the issue again for this game)

    Combing the green zone:

    Ive noticed that having a T55m with the Drozd system is basically impossible to take out with RPGs. Either the rockets hit the branches or the drozd take them out. I wouldnt have an issue with it if the mujas had safezones against vehicles in certain areas. Now they can pretty much roam everywhere.

    The Cotton Route:

    As long as you get armour on top of the very steep looking hill closest to the starting road you can pretty much overwatch and kill everything on the whole map. Its a mission design issue as one could place impassable rough hill edges there, but then you wouldnt have infantry being able to get up there either.

    Some tile where only infantry could pass would enhance the realism in certain places :)

  2. I did what I would in real life;

    get some high ground at a distance, move infantry forward to get the mujas to shoot at me, shoot back in overwhelming force with bmps, wait 5 mins for all of the artillery to fall on the village, watch the mujas try to escape, pick them off at a distance, ALL DONE AT DISTANCE, no rushing in.

  3. Chechnya:

    Immortal Fortress: http://video.google.com/videoplay?docid=-2107781435288962503#

    HELL by A. Nevzorov (part 1 w/English subtitles):

    Part2:

    http://www.youtube.com/watch#!v=1vbLHlo5xmU&feature=related

    Episodes of chechen war 1996-1999-2000-2004-Beslan-Dagestan:

    http://www.youtube.com/watch?v=9TQzTw2vh1k

    (Chechnya.1996) Fight at road "Stariy ahoi - Bamut":

    http://www.youtube.com/watch#!v=fdHyOhuYksQ&feature=related

    1st Grozny Assault. Stories from Frontline:

    http://www.youtube.com/watch#!v=4jcmW8j80JY&feature=related

    and:

    Unique videos of Second Grozny Assault. Permsky OMON 1996 (6 parts, see related videos on youtube):

    Chechnya. Battle for Alhan Yurt 1999 Part1 (4 parts)

    Putin's Hidden War - Chechnya

    http://www.youtube.com/watch#!v=MHVKSW6NKPk&feature=channel

    Two against an army (Dagestan 2008)

    http://www.youtube.com/watch#!v=JMsqR4Y8Q5g&feature=related

    Various:

    http://www.youtube.com/watch#!v=aOoKvpZ4XXc&feature=related

  4. Noticed the same thing. I had to get all my men out of their initial emplacements and put them on the road between the two russian positions. I leave the sniper unit to overwatch the mujas (still have to put it way up on the mountains to not to get noticed). When I see the trucks get near the mines I crawl all my men forward so that they cross the small ridge from the road. They then see the enemy. Then all hell breaks loose :)

    Yes, the ammo loadout is poor. Probably realistic, not sure.

  5. Ever dropped a GBU/JDAM on a building and taken fire therefrom afterward? Me neither. =P

    Khalilov and Nabiyev probably knew just how to take cover within the building to minimize the effects of the multiple rockets fired at/into the building.

    Reminds me of the various and numerous handful-of-men-tying-down-an-entire-company-for-hours incidents that went down in Operation Barbarossa.

    If it were a warzone, I suppose those "several hundred heavily-armed troops" would have just called in a KAB-500KR on the building and then moved on. Then again, if it were an actual warzone, I suppose Khalilov and Nabiyev wouldn't have hung around to get cornered.

    I guess you could be right.

    However, what the military calls "micro terrain" is probably a major contributor to expenditure of alot of very heavy ordnance.

    There are stories of people surviving at least 500 pound bombs on their positions.

    01:30 mark here: http://fora.tv/2010/05/25/Uncommon_Knowledge_Sebastian_Junger

    Excerpt from article on the attack on Komsomolskoye:

    "The Chechens must have prepared the town well in advance, however, since Russian servicemen later described every house as a pillbox. Beneath almost every building, there was a two-level cellar with strong ceilings. These strongpoints were linked by underground communications trenches (or tunnels), with covered earth and timber firing points in the back yards and at select crossroads".

    Yes so staying mobile between the strongpoints is probably key.

    http://www.thefreelibrary.com/Fighting+in+a+Fortified+Village-a066707582

  6. Id be happy with a fortified cellar type structure :)

    My favorite feature (accidental or not), is the survivability of infantry. Smashing buildings with heavy artillery and still having firing units from the rubble.

    Real life application (no politics please):

    "On September 17, 2007, Russian special forces launched an operation in the Dagestani settlement of Novy Sulak.[7] Two gunmen were blocked in a private residence by several hundred heavily-armed republican and federal MVD troops;[8] after the fighters refused to surrender, a 12-hour gun battle ensued during which the MVD troops were reinforced by the FSB Vympel special forces unit. According to the official information, only two troops were wounded in the firefight, but according to IWPR one was killed and ten were wounded.[9] RPO-A flamethrowers were used by the commandos to destroy the house, but the shooting only ceased at dawn of the next day, when the residence was crushed to the ground by an army tank and seven armoured personnel carriers.[10]

    After examining the rubble, two bodies were recovered, identified as belonging to Rappani Khalilov and his deputy and right-hand man Nabi Nabiyev (also known as Abdurakhman);[5][11] Khalilov's death was later confirmed by the rebel sources."

  7. @Insurgent

    Probably too soon for russian developers to start making games about the Caucasus region.

    Wikipedia articles in russian (translated) give widely different casaulty figures than the official english one.

    Ever read up on "Bear went over the mountain"? Just about every single engagements in the book were won by the russians. I think thats how they approach this game as well; a couple of glorious scenarios like Operation Storm 333.

    Most of the russian propaganda post chechen wars is how they managed to hunt down the main rebel leaders, and almost nothing from the how the main army fared. The catastrophic debacle that was "Hill 776" was as a source said: "enshrined in heroic myth".

    I think TOAW was the only game to include the chechen war (excluding the Alpha game):

    http://www.the-strategist.net/RD/scenarii/display_scenario.php?Id=74

  8. Mad crazy wars not many have heard about, like chechen wars or...

    Abkhazia: Untold War Story:

    http://fora.tv/2008/02/06/Abkhazia_Untold_War_Story

    Immortal Fortress:

    http://www.youtube.com/watch?v=-kuh8n_M0Kg

    Check out some of these varied and interesting battles/operations:

    http://en.wikipedia.org/wiki/Kizlyar-Pervomayskoye_hostage_crisis

    http://en.wikipedia.org/wiki/Battle_of_Grozny_(November_1994)

    http://en.wikipedia.org/wiki/Shatoy_ambush

    http://en.wikipedia.org/wiki/Battle_for_Height_776

    http://en.wikipedia.org/wiki/Battle_of_Komsomolskoye

    http://en.wikipedia.org/wiki/Battle_of_Grozny_(August_1996)

    Close up and personal in modern settings. Technological superiority vs heart/warrior culture/fanatacism.

    Fulda gaps or China vs Russia, no fun tactically. Im not sure most people have thought these trough. Bigger and grander is not necessarily better.

    I remember the glory days of Steel Panther fulda gaps scenarios; basically a shooting gallery.

    Operational scale games of these settings? Sure.

  9. Here is a video from a channel I subscribe to:

    The guy has voice overs from alot of online Total War games using the replay feature implemented in it.

    Judging from the amount of interests the AAR threads get on the forum, Id assume most of us would like to see a "similar" feature in future battlefront games.

    I tried to FRAPS a few of my CMSF pbems. Took alot of work in windows media player to glue them together! :-)

  10. You have my support squishall. I remember playing the first Combat Mission game thinking how this could potentially represent modern warfare ala insurgents vs modern armies.

    Finally we get CMSF which was a fresh attempt at something NEW, contemporary and original.

    But noooo, people still want their quick battles, cherry picked units and perfectly balanced forces. "WW2 is so cozy ya'll, I just dont get this modern stuff" :)

    Im not russian, but the Chechnya war was at the top of my list. A classic David vs Goliath setting. Glad we finally get Afghanistan.

  11. Latest:

    @Pandur; the reason for putting the T55s behind the dune was purely because my opponent was busy working the angles with his ATGMs. He knew what was up.

    Ive used this approach before as a sloped defense type setup. Wise to this, Yakstock managed to get alot of smoke directly on my tanks from the other side of the dune! Resulting in him sneaking up on the platoon and taking them out!!

    You can see that despite me having some good angles on him as he approaches the 2nd and 3rd objective, he wins the engagements in the end by grinding my forces down over time.

    The IED peeps never got their stuff going :(

  12. Hi Pandur! Its the architect himself, the watchmaker!

    I posted the videos on the offtopic BIS Arma2 forum as well. No one has liked them there so far!! :-D

    My tanks are still up there. I assume theyre too vulnerable attacking blue right now.

    With the IED triggerman I did the mistake of not giving him a cover arc, he used his AK and got spotted....

    Blue hasnt progressed beyond the 2nd roadbend yet, and it sure wont be easy for him to do so ;-)

    The mosque is being mopped up as we speak.

    The progress will be filmed in all glorious HD. Stay tuned!

  13. Hi Pandur.

    I use "Red 120". The battle is well underway!!

    My attacking opponent does well so far. Almost got the first town done.

    We'll see how it goes when he turns the "second corner"... ;-)

    I try not to move the defending forces too much. A tank or two I might.....

  14. Thanks for the replies guys.

    About the AKD mod: Im very happy with the way the artillery sounds now :)

    Vanilla sounds were very very flat.

    @rune, interesting info about the background! The modified scenario is my opponents idea. Ill let him know he can post it.

    He absolutly plastered my specops with airbursts on that flank in the video.

    The only way my armour could get to that flank so quickly was because I blew a hole in the stonewall blocking it.

    His javelins are taking a toll on my T72s as you can see.

    Im planning on doing another PBEM video. This time of a challenge I put up on the "Opponents wanted" forum. The mission is Red Stream.

  15. Here is a little video of me playing against a PBEM opponent in CMSF.

    The scenario is Guarding the far flank. It is modified to replace the original US Army forces with a british force roughly the same strenght.

    Prior to the main assault I managed to knock out the british challengers with AT14s.

    The AKD soundmod make this game so much more immersive....

×
×
  • Create New...