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birdstrike

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Posts posted by birdstrike

  1. I tried creating more cohesion for mixed camo patterns by using groups of 4 uniforms of the same type for each camo pattern at the same time. For example 4x type A, 4x type E and 4x type F.

    In theory, this will give the first 4 soliders in a unit the same camo types, the next 4 get the next camo, and so on.

    in practice, of course there are a number of things which will create a more random pattern, the most important, is of courses, that not every unit/squad has 8 soldiers.

    To give you an impression of what 3 different uniforms used at the same time look like, here is an example of a full Syrian rifle squad using the 3 different camo patterns mentioned above (4xA,E,F):

    squadwith3.jpg

    You will notice that that actually 6 soldiers wear camo type A, two wear camo type E and only one wears camo type F.

    The next picture shows a command squad:

    commadnsquad2ith3.jpg

    Here we have 2x type A, 2x type F and 1x type E.

    The number of uniforms of the same type can be increased to create more cohesion within a group of soldiers, or decreased to create more variety.

    The thing I'm still thinking about is how many uniforms and camo patterns to use in one group, and of course which ones to mix (eventually all will be used, of course).

    I can make it fully optional to the player by making packs with one camo pattern each. This way you can decide yourself how many and what camo patterns you want to use. Using a single pack, for example would only have one camo type, for example A, with varied helmets and gear. Using 3 packs would result in something similar to the pictures above.

    However this would require the players who want to use multiple packs to renumber the helmets and uniforms themselves to make them work. For anyone who prefers a "plug-and-play" mod, this could be too tedious or confusing.

    Any opinions? (if I haven't confused you, yet :D )

    [ June 23, 2008, 12:49 PM: Message edited by: birdstrike ]

  2. Yes, it's definitely the graphics settings.

    To keep the filesize small, I left out a couple of textures which didn't seem to have any effect on the ingame graphics - I wasn't realizing the textures would be used on higher graphic settings.

    I will try to put up an update ASAP.

    For now I can only suggest using the "improved settings".

    Sorry for that. redface.gif

  3. For anyone who missed it, I've already released v1.0 of my Syropean Terrain mod. It's available at CMMods.

    Alternative download from MediaFire:

    (split into two .rar files)

    Part 1

    Part 2

    Terrain_Preview.jpg

    Any comments and suggestions for improvement appreciated.

    EDIT:

    I have uploaded an updated version 1.1 and also added an upgrade to the existing 1.0 with the missing textures for better/best graphic settings.

    [ June 24, 2008, 06:03 AM: Message edited by: birdstrike ]

  4. Thanks for the input, guys smile.gif .

    I think I will drop type B completely and make the rest optional.

    And yes, I planned on "ragtagging" them anyway, so no need to worry ;)

    I already finished some different helmets, and gear (color of pouches and shovel/no shovel).

    I am thinking about making two different uniforms of the same camo pattern, too. Seems like the best solution, because most uniforms don't mix with each other too well.

    I also tried different camo patterns for pants and shirts, but the results weren't satisfying.

  5. I found a very quick way to create new Syrian uniforms, so I decided to make a whole bunch of them smile.gif

    SyrianGreenUni01a.jpg

    SyrianGreenUni02b.jpg

    The patterns are inspired by various pictures of Russian uniorms I found on the net.

    Unfortunately, I did not find any detailed information of russian uniforms and I have no idea of what uniform is used by which unit and under what circumstances, so if anyone has any ideas of how to useful sort them in the game (which to be used for regular infantry and which for reserve troops), I would appreciate it.

    Otherwise I will just release the whole package as soon as it's fine tuned and leave the rest to the players.

    EDIT:

    I have released a test version of the mod. The whole mod is divided into a Basic package and one uniform package for every camo pattern.

    The basic package contains the textures for random pouches and gear, the textures for vehicle crews and some new faces with shirts (optional).

    Each uniform package contains 4 uniforms and helmets for regular and reserve army.

    In order to use a new uniform camo, you need the basic mod (for randomized gear and tank crews) and add any uniform package you like.

    You can use different camo patterns for regular and reserve troops, and you can also use multiple camo types at once, but you need to rename the textures for them to work. A detailed installation descrription is included in the readme.

    The test version is intended to test the uniforms and provide me with some feedback if the manual editing and mixing of the uniforms is not too complicated. If players encounter problems using the mod, I will try to make "pre-mixed" units, depending on people's suggestions.

    And please let me know, whether you prefer the uniforms in single packs, as they are now, or multiple uniforms in a single pack.

    'nuff said, the basic mod and the uniform packs are available at CMMods.com

    [ June 24, 2008, 01:54 PM: Message edited by: birdstrike ]

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