JoMac
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Posts posted by JoMac
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HardRock,
Never heard of those rules, but have about a dozen or so that I carefully selected over the years. Yes, I remember all too well those line of sight arguements, lol. Figure I have about 10 good yrs left of TableTop Miniature and Computer gaming before I leave the scene all together.
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Hello HardRock,
I remember when first got into playing WWII miniatures, it was back in the late 70s and early 80s playing HO ROCO Tanks & Figs with a set of rules called Tractics by Gary Gygax.
Later I got into GHQ & C&C 1/285 scale WWII Mirco-Armour, still have a fair collection.
Joe
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I would like to see the game automatically pause every minute so you can issue squad level orders just like in CM. If you have no orders that turn just click continue play.
Platoon HQ issues an order to its Squads - Squad Leader issues the order to his men, total time can be anywhere from 1 to 5 minutes depending on Command distance, troop quality & moral, current battlefield conditions, etc, for the order to finally take affect.
If only the Squad leader issues an order then about 1 minute delay before all his men recieves and acts on the order.
[ December 12, 2006, 09:26 PM: Message edited by: JoMc67 ]
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To me it looks like the 75 L48 rather then the L70.
You are correct in one point that the L70 does not come with a muzzle brake.
[ December 10, 2006, 04:15 AM: Message edited by: JoMc67 ]
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Realest,
No problem just take your time, i know you are busy with many CM games.
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Nightkin,
Panther is correct, zoom in as close as possible and use Area Fire right next to the target without touching it. Area Fire covers roughtly a 20 meter area and is not as affective as direct fire but will still give some suppressive results.
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Nightkin,
I also have problems with the line of sight parameters in Combat Mission and find it somewhat unrealistic.
You will just have to get use to the fact that units can spot and will be spotted thru more then one terrain obstacle.
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Realest,
Hmmm, Dont worry you will have your hands full with our new PBEM game, lol.
Joe
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Hello CM007,
Welcome to the Combat Mission community. Give me your email address and i will give you a step by step procedure for Mutli Player. If interested in playing your first human game with me, just let me know so i can setup a quick Scenario. My email is irishwop67@aol.com
Joe
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Hey Realest,
Looking forward to finishing up our game here in the next couple of days.
Yes, in general a TCP is much faster. The game we are playing now would only take an hour to finish, a Company size game in about 2 to 3 hours. If you are unable to finish the game you can save it and play later just like in PBEM.
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Hey Southernrebel,
That first TCP game your talking about wouldnt be between us - Now would it, just checking is all, lol.
Im also playing 'Realest' above and i believe this is his first PBEM game.
Joe
[ October 23, 2006, 10:02 AM: Message edited by: JoMc67 ]
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Southrebel,
I would be interested in doing a CMBB - TCP 300 to 500 point QB or a company size Scenario.
Email me at irishwop67@aol.com
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Thanx Pat
Hmmm, looks like i know where to pick up a second set of all 3 combat mission games in one.
[ October 12, 2006, 11:09 AM: Message edited by: JoMc67 ]
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Hello CMBO gamers,
I have also posted this over at the English Speaking Opponent finder.
Currently i own both CMBB and CMAK and going to purchase CMBO here shortly. I would like to know how many players would be interested in CMBO PBEM or TCP games. I live in the Eastern United States, please email all replies to irishwop67@aol.com
Thanx
Joe
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Atleast with most Micro Armor rules the T-34 has a half way decent chance to knock out the StugIIIG out to 250 meters. The SU122 & SU152 can knock out most German tanks if they hit. Better then the zero chance in CMBB.
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Hello Hinkel,
Yes i have heard of Flames of War and was about to get it until someone told me about it being similar to Warhammer with lots of dice rolling.
I will just have to visit the local hobby shop where there is a group playing Flames of War and see how it looks for myself.
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Its nice that there are some others besides myself that know about the GHQ website.
I started collecting and gaming WW2 Micro Armor and 15mm figs back in the 80s, i still to this day purchase when i can. Im now working on getting some of the German Blitzkrieg area models, i already have a few rules sets that i have acquired over the years.
My Dad got me into WW2 gaming when i was around 15 years old. He first started off collecting and playing ROCO 1/87 and 1/76 figs back in the 70s using a set of rules called TRACTICS. Shortly after he sold his collection in favor of GHQ and other Micro Armor related companies. Dad is 65 now and once a month when i come to visit we still find time to play some Micro Armor on a gaming table that we both built years ago.
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Im in agreement with Other Means, i also want a pause feature to be used. Here are some C&C and pause features i would like to see in the game.
First - You issue General Tactical Orders for your troops then click start to begin the game.
Second - Every 60 seconds the game pauses automatically so if you want you can issue new orders. You could even have a time limit to issue new orders just like Combat Mission TCP.
Third - I would like to see a command delay:
If you are a squad leader and issue new orders to your troops there should be atleast a 1 minute delay depending on current battlefield conditions, leader & troop quality, moral, etc, before they can react.
If you are a Platoon leader then there should be anywhere from 2 to 5 minute delay depending on current battlefield conditions, leader & troop quality, moral, etc, before everyone can react to the new orders.
When the game is over you can use the playback feature to view the entire battle from start to finish without the pause interruptions.
I would have to play against the AI a few games before deciding how much micromanagement is needed.
[ September 24, 2006, 02:01 PM: Message edited by: JoMc67 ]
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I would be interested in playing a CMAK Tourney only if the Scenarios are fairly small say around 500 points.
I would like to play Germans only.
My email address is irishwop67@aol.com
Thanx
Joe
[ September 09, 2006, 06:30 AM: Message edited by: JoMc67 ]
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Hello fellow Battlefront members.
I have tried to download some previous TOW vidoes but was unable to view them, what would be the problem do i need a certain video software for this. Any help on this would be appreciated.
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Hmmm, so i guess no use of smoke dischargers or smoke mortars on vehicles, what a shame.
[ August 26, 2006, 11:25 AM: Message edited by: JoMc67 ]
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After reading many posts regarding this game here are some things on my wish list:
- Entering buildings
- FoxHoles or Trenches
- Smoke Dischargers & Smoke Mortars
- Vehicle Riders
- limited Airpower
- Intergrated Platoon or Company Mortars
- No use of enemy equipment during the battle, its usually giving to a higher HQ for testing or storage.
- Use of friendly equipment when your own becomes lose due to combat, with a penalty if the equipment is not of the same type.
[ August 26, 2006, 11:57 AM: Message edited by: JoMc67 ]
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Stone,
I think the same as you and have added the following.
A light or medium tank should clear small 1 or 2 meter trees in a scattered woods setting w/o much problem assuming they are going at a slower then normal off road speed of 5mph or slower. Medium size trees in a scattered woods i think should take several seconds longer. The tank would approach the tree very slowly ( 1 or 2mph ) to knock it down and hopefully in the process not damage any suspension or track components or get bogged.
If tanks are allowed to go thru a forest setting ( tall trees ) i think they should not be able to KO trees but rather navagate slowly ( 1 or 2mph ) around them.
Tanks should not enter a Woods setting because of many more densely pacted trees and underbrush and would cause suspension damage and bogging.
[ August 24, 2006, 11:03 AM: Message edited by: JoMc67 ]
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Thanx for the quick response, i will take a look at those options you have provided and see what happens.
Infantry Mods
in Combat Mission: Barbarossa to Berlin
Posted
Dunhill,
What I recall from a past post is that the hands, boots, pistols, are Hard-Coded in the game thus no Mods are available.
I know there are a couple if not more Face MODS available over at cmmods.com
Joe
[ May 02, 2007, 07:17 PM: Message edited by: JoMc67 ]