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JoMac

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Posts posted by JoMac

  1. I just hope CMx2 is no TOW or CMSF in regards to this:

    I would not like to see individual men in a squad shown, and prefer what CM has to offer of 3 men representing a squad on the battlefield, and a window showing how many men in that squad.

    In CMx2, I would rather see a combination of Fire-points and a 1 to 1 fire/track each bullet would be interesting to resolve combat. Keep in mind, however, a 1 to 1 bullet tracking would have to be coupled with suppressed, pinned, and shaken moral status. I remember Jason C bringing up a good point as to why just a 1 to 1 bullet tracking idea alone is not such a good idea.

  2. Vark,

    Good points indeed regarding your previous post.

    In regards to your first half post; A couple other players of mine have tried to work on a way to have this sort of HQ to Objective route. We only wished CM had HQ to Objective super imposed lines on the battlefield ( kinda like firing arcs, and with hot keys to turn on and off ) to help us. As it turns out, when playing Company size engagements this really didnt come into play much anyways. In general, having proper PHQ setup zones will determine per-se your HQ to Ojective route. Basically by the time a Platoon decided to dissengage from an area then move across the battlefield to help or reinforce another area, the game would be over.

    However, we are still attmepting to see if another solution would work better.

    In regards to your second post; We have been experimenting on a couple of ideas to help eleviate this problem to a certain degree.

    First - A player can only use the target order if enemy infantry are 250 meters away and in woods, 500 meters away if in open, double that range for field pieces, double that again for vehicles. Unfortunately, half the time the computer tends to fire regarless of range during the turn.

    Second - Use mandatory firing arcs for all direct fire weapons, Orange firing arc would be 500 meters max.

    We are still play testing these ideas out, there are some things that needs work on before we are atleast satified to a larger degree.

  3. I have just noticed that I cant listen many of the CMAK Wave sound files, because apparently I have to download Codec "1" in order to hear them. I am still using dial-up, and in the process of downloading XP Codec so I can listen to all these sounds. However, this may take several hours to do so.

    - which sound files are used when you exit the game ( explosion ) as I want to delete it from the game. Just cant stand hearing it any longer, lol.

    Thanx

    Joe

  4. I have just noticed that I cant listen many of the CMBB Wave sound files, because apparently I have to download Codec "1" in order to hear them. I am still using dial-up, and in the process of downloading XP Codec so I can listen to all these sounds. However, this may take several hours to do so.

    - which sound files are used when you exit the game ( explosion ) as I want to delete it from the game. Just cant stand hearing it any longer, lol.

    Thanx

    Joe

  5. Hey Ryddle,

    How about a CMAK 500 QB. I would like to use some House Rules to make the game alittle more realistic IMHO. Let me know if you interested. You can email me at i r i s h w o p 6 7 at a o l dot c o m

    Thanx

    Joe

  6. Looking for a 1000 point QB, Meeting, Armor selection, Village, Random Weather. Will discuss what year works for the both of us.

    Post reply below, or email me at i r i s h w o p 6 7 at a o l dot c o m

    Thanx

    Joe

  7. All above points are good.

    Also consider that the lower velocity 75 gun shells are a little smaller then the Higher velocity 75 shells, as there is less propellant needed. This gives a slightly higher rate of fire, and barrel life. The firer can see the lower velocity shells better, and thus make the appropriate corrections. Lower velocity shells may only need a near miss to damage or KO soft targets. This is because they tend to explode on the surface, where as the higher velocity will dig in the ground before going off.

  8. Hello fello CM gamers,

    Are there any limitations to guns rising or depressing in CM ( have always noticed over time, but never asked till now ). Just seems any vehicle can find a hull down position on a ridge and still fire without worry of being too close to the enemy.

  9. Hello CM gamers.

    Looking for an opponent for an IP ( I am using dial up ) in the next couple hours ( by midnight United States Eastern Time ) or tomorrow around 9 pm for a small 500 point QB. I play axis only in BB, but allied or axis in AK.

    please send your inquires to: i r i s h w o p 67 at a o l. c o m

    Thanx

    Joe

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