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Shmavis

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Posts posted by Shmavis

  1. Originally posted by Mace:

    </font><blockquote>quote:</font><hr />Originally posted by Bigduke6:

    And just so everything is clear, the Russian word for tank is, unsurprisingly, "tank". Thus no extra points for guessing what the "T" stands for.

    ooh ooh gotta tell you lot a story here.

    Some of you may remember the 'wargamers digest' magazine from the 70s?

    Anyhow some person of the political hard left persuasion wrote in once ranting that the reason Soviet tanks were called T34s, SU152s, BT7s etc etc was really an 'extreme right' plot to make Soviet armor less appealing to the working class, unlike the named German and US tanks.

    Why those fiendish right wingers! :D </font>

  2. Originally posted by Der Alte Fritz:

    Thanks for this great information.

    Has anyone done a scenario of this action?

    What were the essentials of this action that allowed the Russian tanks to be so effective?

    1)The King Tigers being limited to the road.

    2)The Germans attacking and hence moving into fire from concealed tanks.

    3)Lack of supporting troops?

    cheers

    "The Royal Opponent" is the name of the most prominent one, based on that account which Bigduke6 posted. It's on the Special Edition CD. I don't know if it's on the original.
  3. JonS, not that I'm trying to validate Nazi saucers and the like, but you really should just ask Kettler out and be done with all of this posturing.

    I'm having trouble with the physics(heh) of that grenade ritual. A soldier had to pull the bead at the base of the stick, place the grenade(which would be top-heavy because of the wider, encased charge) on top of his rounded helmet and quickly sweep his hands down to his sides to get them "clear" of the blast area. All of this would have to be done in about 3 seconds. Maybe if the soldier placed the base of the grenade on his helmet with the grenade at a slight tilt...but then he wouldn't be able to see what he was doing, and it might be difficult to apply the proper amount of force to charge the grenade and keep it in position atop the helmet, depending on how hard one had to pull that bead. Bah.

  4. Originally posted by Michael Withstand:

    I play this scenario(45 turns) as the Russian defending against the Werchmacht attack. As you know, the map is huge. But problem soon arises because the AI seemed to be not so intelligent. It moved very slowly. All of its armor was jam and packed together like a pack of mothballing armors.

    Is this to be expected for the rest of the scenario. Have been playing CM since a long time. But this is the first time the AI is soo bad that i'm actually angry abt it.

    Game patched to 1.03.

    The AI doesn't perform very well when it's expected to attack. In this scenario, the Germans have a few towed guns which must be emplaced, which the AI never does properly, if it's done at all. Try playing as the attacker against the AI and you'll have more of a challenge. An even better idea would be to play against a human opponent. That's where the game truly shines, IMHO.
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