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Shmavis

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Posts posted by Shmavis

  1. While I believe TCP/IP would be the best way to speed tactical battles along, if they're going to be 60+ turns, the players will be fairly frazzled(for lack of a better term) by game's end, especially with a turn timer. I suppose players could agree to take breaks. That type of stress might just be what the hard-core crowd wants.

    Incidentally, isn't "serious gamer" an oxymoron?

  2. Originally posted by Runyan99:

    I don't mean to sound ungrateful, but...

    I have been playing a regular CMBB op "Kruglovka Railway" for about a year now I think. 6 battles at 25+ per battle, PBEM. It's my favorite CMBB experience BTW, and congrats to Moon, I think, for designing it. But it takes forever, and it's just one operation.

    So, that makes me wonder about CMC.

    Let's say I have a regimental campaign. After a while, I might have companies or even battalions in contact constantly. Hour after hour. Let's say the campaign lasts a week. How many battles is that, which might have to get resolved one by one in PBEM format? How long is that going to take?

    A regiment is 9 companies, more or less (right?). Let's say 2/3 are in contact after the first day or so, and of those companies, we decide to manually PBEM half of the companies. That's 3 company level engagements, more or less, per hour, for how many hours or days? So that is a total of how many PBEM battles?

    I mean, if we all lived for 1000 years, this would be the greatest thing. But, I'm not sure we really have the time to play out company engagements on an individual basis over an extende period of time, head to head.

    Perhaps team play reduces some of these problems to a managable level. But even at the battalion level, where I think I might like to explore CMC, I wonder how many battles I am in for.

    Now that we seem to have the thing, I just wonder if it is actually a good idea or not....

    I have already bid farewell to my friends and family, and my will has been updated.
  3. Excuse my late response, but after some discussion and searching, the phonetic translation of the phrase is, "La Ilaha Illa Allah, Muhammad Rasulu Allah." This can be taken to mean "There is no god but God, and Muhammad is the prophet of God." or "There is no god but Allah, and Muhammad is the prophet of Allah." It can be translated in a few other ways, but I offer these two versions.

  4. Originally posted by Renaud:

    Ike, I agree with your thoughts on a good campaign.

    I guess there could be 2 theories of CMC OOB and ME creation.

    OPTION 1:

    Split up battalions into company-size ME's and put one human player in charge of all the companies in the battalion. So for example, for a regimental size kampfgruppe, you would have: 1 PZG battalion with 3-5 ME units, commanded by player #1; 1 Panzer battalion 3-5 ME units commanded by player #2; 3-5 support units commanded by player #3, assigned from some higher echelon unit. Such as engineers, AT, foot infantry, whatever. Player #4 would be the overall kampfgruppe commander, perhaps also commanding a reserve, recon and supporting arms.

    The beauty of the above is that players must really cooperate to achieve a combined arms attack or defense, since no one player has all the pieces. Who would fight the CMBB actions during combination battles is the prickly part that would have to be decided, since battalion commanders are really co-equal, or is that even possible in CMC...dunno

    OPTION 2:

    Each of 3 field commanders has 2-3 combined arms kampfgruppes already assigned certain proportions of armor, infantry and supporting arms. For instance, an armor company + PZG company + engineer platoon. The overall commander could have control of arty, recon and reserves and assign as requested and warranted.

    I kind of like OPTION 1 right now, for the challenge of player coordination. Option 2 might be a lot simpler to implement in game reality.

    I think your option 2 would be the better way to go, as the various combined arms branches would not have to be constantly reassigned. The battlegroup commanders would have all the tools necessary for victory at their disposal, and there wouldn't be any quibbling over who would get to play each engagement, all things being equal.
  5. I'm curious about this, too. If one human player leading a German inf platoon requests support from, say, another human player-controlled assault gun battery, does the high commander, or just a company commander in that particular unit, have to decide who will then command the combined force in the ensuing battle?

  6. Originally posted by dmaas:

    I was just playing "RAS Point133No6," which includes a couple of Soviet 76.2mm guns. I was playing the Germans and managed to flank one of the guns with a rifle squad. The squad closed to point-blank range and engaged the gun crew from the rear. I figured a five-man gun crew would not be able to stand up to my six-man rifle squad. But that's not the way it turned out. My rifle guys had a good 20-30 seconds of shooting, but didn't kill anyone or even surpress the gun. All this time the gun was turning towards my squad very very slowly. Finally it finished its turn and fired a single round, killing all of my men. I'm new to this game, but it seems weird that the gun crew could manage to turn the gun around and fire a shot while in very close-range combat with a rifle squad, and have that shot instantly eliminate the squad.

    I noted that the gun crew was "veteran" and my troops were "green." Could that have made the difference?

    A big difference. Your 6 man squad against his 5 man crewed weapon and his experience advantage doesn't put the odds very much in your favor.
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