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Korut Zelva
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Everything posted by Korut Zelva
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Staging navel units
Korut Zelva replied to waltero's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
errrrr so the germans could relocate their fleet from the baltic to the atlantic without risking interdiction by planes or ships I don't like it -
Diplomacy ? - East vs West
Korut Zelva replied to Edwin P.'s topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Jesus, I've been reading your suggestions for weeks Edwin I've come to the conclusion that is you ever design a game, it will the most complicated game mankind ever made and the instruction manual will weight 2 tons I'd rather have players design their own what-if scenarios than overload the game with too many ahistorical event and miscellaneous intricacies -
Landings
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I don't mind a air unit only malta, as I said I would be all for a landing on occupied square as long it's not a city, ressource, forteress (exeption in part because of Malta and gibraltar) -
Can the game record a whole game? After a game is conceded and if the opponent agrees, someone could store and watch the replay of the whole game and see how the war was conducted
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Since I play a mediocre USSR I was wondering, could the game be playable with more than 2 players Let's say one guy play Axis, another UK/USA and the other USSR. Or maybe have it possible that each power have a different player. That would bring interesting possibilities for AARs Negociation on who get's what or what to invade next... Just thinking... Of course this would likely be possible only by TCP/IP
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To make a landing work, you gotta seize a city but taking a city is very hard since you have to spend like a whole turn right next to your target allowing the opponent to operate you to hell blocking eligible beaches Now the 2-turn landing system works to prevent sealion from being a walk in the park for axis and simulate interdiction by the royal navy. But could it be made that the allies can land the same turn they reach the shore? Or pershaps allowing me to land on a ennemy unit (outside a city) in a effort to drive him off the beaches? (and pershaps punish him from operating planes just to block my landing grrrrrrrr!) [ February 19, 2005, 06:20 AM: Message edited by: Korut Zelva ]
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I wonder if it could be possible to randomize the army placement of neutrals to avoid sure shot invasion plans. Neutrals with more than 1 corp would have like 5 possible positions for their army so you could get a few upset with Spain, Sweden, Greece etc. I'm just wondering what mechanism are planned to make neutrals a little more harder to chew than in SC1...
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Will there be a way to reflect ressource area outside the map Like let's say, one or two railroad point at the edge at the map that provide a large income for USSR and/or USA but if taken by axis provides none (just stop the flow of mpp) Something similar could be done with shipping lane in the atlantic for the UK, having subs nearby would disrupt the flow while interdicting those area with surface vessels would cut it altogether It would be interesting to have UK defends its shipping lanes
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Unit Overstrenght
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Will the cost of elite reninforcing be dependant of the experience level? ie 4-medal troop cost more to reinforce (by each increment) than 1-medal ones? -
France and Vichy France
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I guess it could a feature of the "non-cooperative ally" on/off thing already implemented -
France and Vichy France
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Yeah well sure Vichy France starting army doesn't scare nobody anyway but it would allow new bases of operation and revenues for the allies. Vichy defies simple characterization. It was possible, for example, to be pro-Vichy and anti-German, especially early in the regime. Assuming it was left alone one or two more years alone past the '42 it's not too far fetched to assume some degree of covert rearming would have been done when Nazi positions was starting to degrade on all fronts. -
France and Vichy France
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
I'm not saying they would have, but doesn't mean they wouldn't have tried to play their card to save their skin It would make just no sense for them to sit idle during a major sucessful anglo-american invasion, for one thing, it would been an untenable position at home. And it makes sense gameplay wise if the game allow the reunion of the both France after liberation -
France and Vichy France
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
Nah, I believe Vichy people would have made their move before Paris falls, to try to regain enough momentum of legitimacy to be reconignized as the real french gov and not a bunch of traitors but I guess their could be some more parameters for trigger to make sure the momentum is in the Allied side like," when Paris is about to fall, Italy has surrendered, USA is activated and UK/USSR lives." [ February 02, 2005, 08:50 PM: Message edited by: Korut Zelva ] -
France and Vichy France
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
omg the über Hubert! please include both and you'll be my hero and I'll even forgive your canadianess -
Air force
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
yeah but I still prefer a destruction to disbanding and rebuilding units all the time my main grudge is VS a human player, HQs risk instant death by air even when it's far from the figthing -
Air force
Korut Zelva replied to Korut Zelva's topic in Strategic Command 2 Blitzkrieg and Weapons and Warfare
yeah I know, I'd be all for a shore bombardment limit too but there's malta! -
Opinion: Air forces and bombers should be limited to reducing land units to half strengh, land units attack/or shore bombardement would be required to finish units off. HQs are too easy to bust by air. =(