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alexoscar

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Everything posted by alexoscar

  1. The last Brummbar, early variant. Thats all today. Download from www.cmmods.com Enjoy!!
  2. Thank you, I have just uploaded my first winter mod (Brummbar middle) in www.cmmods.com
  3. First one, Winter Brummbar Mid, waiting for you in www.cmmods.com Sorry about image preview, im so stupid.... but you will be able to watch preview *.jpg in cmmods.com
  4. Working in winter mods although i have a lot to learn yet. Firstly, Brumbar serie. In few days in www.cmmods.com It would be a pleasure to receive advices or criticism.
  5. Please mate, could you explain how did you make this winter mods? I like them very much, and im interested in modifying other mods to winter too. Which program do you use? How do you get the final aspect? Thanks a lot!!
  6. This is the book, "AFRIKA KORPS", K.J.Macksey,M.C. Director Editorial: Barrie Pitt Military Assistant: Sir Basil Liddell Hart Edited in Spain by San Martin. First edition in USA by Ballantine, David Mason. On page 126, you will be able to see a German Panzer III with a little gun, destroyed in Afrika with extra protection with added sandbags in hull front plates. I think its a Pz III with 37mm gun or any kind of Befehlswagen, Im not sure. If you compare this picture with early PzIIIE you will find it very similar. PzIIIE with 37mm gun were used by Wermacht in Balcans in april 1941. Thats the same period of first combats in NA. Why are you so sure is impossible?
  7. but later, we can find CS tanks with shells, did change the doctrine?
  8. talking about talonsoft (divided ground, east front or western front, i have these 3), computer cannot autodeploy units in editor. In campaigns, deploy randomly, without to get benefits from terrain or villages. Man, do you want to say that in talonsoft games, you can experience better the art of war with a poor AI, than in CM games? You are fool.
  9. first thing i feel different: QB, December 1941, Crusaders CS only have smoke ammo. How is that possible? Close support tank without any kind of shell to cause damage?
  10. Sorry guys, but i have several pictures showing PZ III with 37mm gun in Africa, with DAK (Deutches Afrika Korps). I wasnt sure but later to read your posts in forum i was looking for these pictures and i found it. I could scan and paste them in forum if is necessary. I dont know how many fought in NA, or when were they removed or modified with 50 mm gun.
  11. I have the three CM,s and i Wouldnt sell them. At this moment only there are three games, man, buy it, because althoguh is true you will need to download a lot of mods, you will be able to find all together in combatmission.com Moreover, CMAK is pretty but isnt true you can simulate western front with it. You wont be able to purchase King Tigers or Pershings, or Sherman Jumbo, etc. German uniforms are different, Allied uniforms are different true.... I would buy it. I enjoyed selecting the best mods to substitute the originals. BUY IT!!
  12. The default ground bmp files in CMBB are better than the modified for CMBO. The CMBB default archives are in high resolution mode. The best thing you can do if you want to better the CMBO aspect in game is to use the CMBB ground and bases files. I pasted in CMBO folder the ground bmp with same number from CMBB folder. Later I did the same with the bases, scattered trees, brushes, rough terrain.... and if you want you can substituir the trees with similar aspect too. At the end, you will have a nice landscape of Western Europe in CMBO using that method. The buildings are different in Russia, dont paste them. You can explore and test all files you think are similar. Moreover, I have modified the wav files (sounds), with the CMAK wav folder files, using a wav guide list. Everybody knows that CMAK sounds are awesome. And remember, make back up of your original files or the entire bmp folder before changing anything.
  13. I have all ground bmp for cmbo, cmbb and cmak in medium/low resolution. They are a 75% reduced respect the high resolution original. The final result is a half size file more or less. (From 512x512 and 768 kb to 384x384 and 432 kb). Of course i feel the difference between them in game. The smaller size has less resolution too. But you will increase your speed and framerate. If anyone is interested in it, I would be able to post the files in cmmods.com with a picture to show the difference. Alex.
  14. I have just sent you the filelists. Enjoy my French friend.
  15. I have the vehicles filelists in XLS format. (For MS Excel). I downloaded these ones but sorry, I cannot remember the web resource. If you give me your email adress I will send you today. I havent uniforms filelists. Sorry.
  16. Exact. Its different to change the bmp resolution changing the size that changing the depth of colour.
  17. You can test it too. Make a copy of your bmp folder. Later, d/l the 8 bits zip files and paste them in the original bmp folder. Edit a big map with medium or heavy trees and move yourself along the map. Test different camera positions and elevations. Change the quantity of trees: none, sparse, moderate, full and extreme. Do the same with brushes etc (Ctrl+N). Later, restore the original bmp folder with 24 bits files and edit the same map doing the same tests. You wont be able to find any difference. When you install CMAK the first time, program asks you about the Video mode you want: 1024x768 and 16 bits, 800x600 and 16 bits or 640x480 and 16 bits. Thats the question. CMAK only works with graphics in 16 bits mode. Its the same if you have your files saved as 24 or 8 bits, because when game starts, all bmp files are in 16 bits (at least, is the only explanation I have been able to find). Test machine: P3, 1 GHz, 320 Mb RAM and 64 Mb Video (SIS 630/730). My computer is slow when I play big maps or maps with a lot of trees etc. Sorry guys but I was the second in believing in this method to save memmory and increase my PC speed. I said before: What a pity
  18. Sorry guys but i have to say that according to a lot of tests and benchmarks, modifying the depth of colour from 24 bits to 8, we are not going to increase our framerate or computer speed. I have used the same big map with heavy trees. Firstly with 24 bits or true colour. Later with the 8 bits bmp files. The result is the same. Camera needs the same time to travel 360 degrees. I have made several tests more as for example, travel along the map from a side to the other, aproximately 1200 m. The result is similar in both bmp resolution. The only explanation I find is that the program, converts all bmp files to same standard depth of colour when you load the map to play (16 bits). Thats logical because the *.exe needs to show all bmp together and is possible is necessary the same depth colour to work with all bitmaps in game together. What a pity. It was a great idea!!
  19. I have choosen the next mods: All uniform mods from Andrew TF. They are better than the originals, you can be sure. You are able to find them in www.cmmods.com The gridded terrain is necessary for me to fight in detail each battle. Look for them in cmmods.com or in combatmission.com . Always back up your original terrain mods. For vehicles mods, you can follow the best modders work. The best (for me of course), are Gordon Molek, Gautrek, Andrew TF, and a couple more. My advice, see the picture, download only the better mods you find and later, open them in a separate folder. Compare with any image editor (as paint in windows) opening two windows together, the new mod and the original. If you find the new is better, copy and paste in CMBB\BMP folder. Otherwise, delete them. Good luck, because you will spend a lot of hours looking for and downloading mods. Alex.
  20. Ok, i have an idea about why anyone can feel faster the game changing the 24 bits colour to 8 bits colour: Everybody knows that when we change the bmp file size, the engine of the game works better in slow computers. The logical reason is that we have changed the resolution. For example, the bmp file original, had a size of 512X256 with a size of 129 kb. Resizing, we have a 384X192 bmp with a final size of 74 kb. Our computer has to load in RAM an smaller file. If you think that in whatever map with units and buildings, trees etc our computer has to work with several hundreds of bmp files,its easy to understand the benefit to reduce the size of bmp file for slow PC,s. But there is other factor to increase or reduce the resolution of a bmp file. The depth of colour. For example, if we have a bmp saved as 24 bits colour or true colour, we have a size of 384 kb. Changing the depth colour to 8 bits, we convert the size of file to 129 kb or less. The final result is the same: We can change the size of file to load in memmory (computer job) changing the size, or changing the depth of colour. Whatever method reduce the resolution, and when we reduce the resolution, we are reducing the size. Saving kb to load in Random Acces Memmory and feeling faster our computer. Thats in theory. Im not sure about how much you can increase your computer speed or if there is a benchmark to measure that increasing. Sorry about my English guys, I have a lot to learning yet. Bye and Merry Christmas!! Alex.
  21. That question was made in the past, of course. The answer I received in that moment was that this period of war would be covered in the next Combat Mission Game with the next engine. Different game engine, but the same realistic and wonderful spirit. That new game is in development and we will have to wait for it. While, we can enjoy with the three "old" games. Alex.
  22. Congratulations for your wonderful idea. I have just downloaded the 8bit.zip file. Thanks for spending several hours for the CM community. Now, a question. Could you explain how did you make the files conversion to 8 bits? Only with "save as" command in whatever image edition program? I ask you because I am interested in changing the bmp resolution in CMBB and CMBO too. Thanks a lot. This will be a very useful mod. Alex.
  23. It will be a pleasure for me to help you with the three spanish civil war battles. I will report you with ideas, historical innacuracies, game balance, playability, etc. or whatever other needed information. Only ask me for them. Although i supose you will have a lot of testers in the future. Alex.
  24. Usually, my artillery spotters arent able to hit the exact point in map that i have ordered. I can see as the shells hit far from the assigned area, although it is a point in sight for that spotter. Whats the reason for that? Command link? Experience or troops quality? Is there any solution?
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