Jump to content

Blashy

Members
  • Posts

    3,061
  • Joined

  • Last visited

Everything posted by Blashy

  1. FYI, playing the Axis AI for this mod is not really challenging. I had it at the most difficult setting and easily held the Axis on the first front line, they took Spain, Turkey, Africa but they just could not get through my line and by the next summer I was pushing them back with no involvement from UK and USA. I also left the HQs to auto attach and did not even look at which unit was attached.
  2. I always tick that the capital moves to Canada instead of Egypt, moving to Egypt is just not what would have occured historically IMO. In the end, I bet ya if SC2 was hexed based many of the old SC big time players would be playing it. I get the impression this is what chased many of them away.
  3. I will say that out of your 5 points I only think the French campaign in SC1 is better because if well played by the Allies and the Axis make errors it can be a game changer. But the rest I find SC2 is soo way ahead of SC. Sealion was just simply unrealistic in SC, in SC2 it is much more so and this is why it is difficult to accomplish (impossible vs. a competent Allied player). Barbarossa is fantastic in SC2... more SPACE. The game is boring in SC because it becomes these two big line of troops on both sides and the only way to plow through is with the overpowered airfleet. Feels like WW1 if it were not for the airpower. Africa is the same for both imo.
  4. How that I see the whole map, money is not the issue, the Allied AI French invasion is the issue. With all that air power it should have been able to take northern France and keep me from possibly pushing back.
  5. FYI, I tried the hardest setting, expert 2.0 and I left auto for whoever my HQs selected and did not encircle the enemy to permanently kill them. As well I only took France, I did not even take Yugoslavia and I left Africa to the Allies. I even go the surprise that Italy surrendered once the two southern cities were taken... I eventually liberated Italy. France was temporarily liberated by air power mainly, this is where the AI fails miserably at doing a massive landing, it was token units without even securing a port first and no HQs Even with all of this I still managed an easy victory, simply because as Axis they just have too many MPPs. Although if the Allied AI did do a proper French landing at the same time it was putting pressure in Italy things might have been different. I enjoyed how the Russians fight to the end, I had to crawl all the way to the Caucausus to finally have them surrender, even with all 3 capitals taken.
  6. I find it funny how most people decry certain feature and yet those can be rectified via the editor but they do not want to use it and they want the default campaign that comes with the game to be the gold standard. Even in SC some mods were WAY more balanced than the default one and yet people used the bidding system when there was ZERO need to do so with a properly modified campaign. Hubert can not satisfy everyones desires, he would have to do X amount of campaigns. But he puts it what is probably the most thourough wargame editor for people to have the ability to do so themselves.
  7. So what is the ratio of hex based wargames to tile based wargames? Just an average will suffice.
  8. All cool stuff SeaMonkey, but the thing I love the most about the SC series is their simplicity, keep adding some of that stuff and the game creeps more and more towards the complex and I have no taste for that myself. The fact that SC series can be learned in a day is IMO its biggest and best feature.
  9. I think the map could be just a tad bigger without having to change how many units you can have. That water areas (all of them) certainly could be much bigger, no less than 50%.
  10. The only reason I think going back to hexes might be a good idea is simply because overall preferance seems to be that format for people who enjoy these types of wargames. While players who do not mind tiles (like myself) do not seem to mind hexes as well.
  11. If it strikes it even affects German troops IN German territory in Polish area. That is a little extreme.
  12. I have never seen the use to have stacking in game. Seems like a Axis and Alliese board game thingy to me and even there I found it pretty nuts at time when you had a stack of 20+ units but then again they used large areas instead of tiles or hexes.
  13. I find SC2, a huge improvement over SC while it still remains easy to learn to play. Which I find is the biggest thing about this type of game if you wish to attract new players. My biggest gripe is like many of us that lack of a possible battle of the Atlantic, it simply is too small. So far even the mods I have played have had this issue.
  14. I forgot to add, the AI is VERY bad at preventing troops from being cut off from supply and then when it is destroyed the next turn it is gone forever, so I avoid doing cut offs. It is simply to easy to do, I can cut off more than half of all Russian troops as I move along which is simply a game breaker vs. the AI.
  15. Ever since I have been playing the AI in SC2 I have come to use a few standard approaches to make it more difficult. Obviously the first one is the use the maximum difficulty settings. But outside of that here are three simple things I do to add some challenge to the AI. 1) I use the F3 key that disables animation, A) it makes the rounds go faster for the AI. I NEVER look at the AIs round of action, I switch to something else on the desktop or simply walk away and do something and comeback. Then I have a look over at the map. 2) I set the HQs to automatic and NEVER check which troops are supported, I make sure the HQs are close by for proper supply but I leave it to the engine to decide what is supported. 3) I do not touch diplomacy even if the AI is dabling in it. If you find the highest difficulty settings to hard, then use a lower setting with these tips and you might find a few surprises.
  16. Samichlaus... good beer, has a nice exotic taste with a hell of a punch at 15% . Samichlaus is German/Swish variant of Santa Claus, for those that do not know.
  17. If you want simplificiation simply play the A3R mod created by pzgndr. And a great feature of that mod is the bigger ocean and Russia. IMHO the editor can cover all the needs of the players outside of having hexes.
  18. As of Sept 1941 I had over 700mpps as Axis with ALL German units bought and now it is late 1942 and I am steadily over 1000mpps in the bank. I just have nothing to spend it on! The unit costs are what made it so easy to buy everything so fast.
  19. Seems like a major booboo here... Soviet Winter Strikes and it affects Finnish troops IN Finland. I seem to remember they were the king of winter warfare.
  20. Forgot to add... hope you do one with rails one day, roads being out I do not mind because of the scale, but rails add tactical element and work on this scale.
  21. Excellent, going to download and play now. FYI, I would say the biggest problem with all mods is the Norway/UK space, all of them are IMO always not wide enough for subs to have a chance to get through. I love your mod, the simplicity of it all and yet the vast terrain is just great. Overall it has a more WW2 feel than other mods. Competitive players should play this imo.
  22. If the A3R mod is still available for WaW at cmmods... get it! What a great mod.
  23. Most definitely. That AI can always be either side.
  24. Normal Dude was working on a massive Battle for Italy mod, it was amazing.
×
×
  • Create New...