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Fredrock1957

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Posts posted by Fredrock1957

  1. No, Top hits from artillery are generally direct hits. 105mm "rear top" hits to StuGs will take them out. Burn and bail destruction, not something I'd expect from even a near miss on the ground from HE smaller than Naval 12".
    Sitting in those woods changes what a top hit could be... and the OP didnt say the crew even bailed... I near miss on the ground will still cause the 'Hit' text to be displayed most of the time, if it is top or not depends on the situation...If the OP is saying that the Top Hits should take out the tank, I would say 'yes' if it is a direct hit, but I believe these are not direct hits... I just put a PzV in the middle of an open field and let loose a battery of 105's and a section of 81mm mortars on it, I started the mortars a minute before the 105's... I used a 80m area attack for both with PzV sitting in the middle of it... received numerous (at least 3-5) hits on PzV, finally a 105 immobilized it, the crew did bail and was killed in 10 seconds... Will try within a wooded area, cause as you said womble Top Hits are generally direct hits, I did see only one top hit, and that made the crew bail... rest were side, front, etc, and no penetrations at all...
  2. What was the incoming? 81mm? I'd be surprised if that penetrated "forward top" armour on a Panther, or any fully armoured vehicle actually. "Rear top" yes, should have a decent chance.
    I would think these are not direct hits but just the scatter of impact, You can take a sniper and shoot at at Panther all day, and you will see Hit Side, Hit Top, Hit etc... I have had a barrage of 105mm hit 150+ meters away from a couple of M4's who took 'Hits' but did no damage, also have peppered a PzIV with 60mm direct mortar fire and have it disable a track and immobilized it.
  3. Quite. I, too, have experienced the frustration of vehicles in WEGO driving straight into the minefield that the vehicle in front of them just identified (the hard way). Surely the TacAI should at least override the initial move order in these circumstances? Even if it just does it the once so that you can override it yourself in later turns if you wish.
    When running units down an uncleared road or path/trial in a column, With vehicle 2 thru X, I use hunt command, lead vehilce I will run at Move or Quick... solves problem of multiple vehicles hitting minefields. :)
  4. You regain your company back to full strength after every mission though which I am glad about as I had a slipup which cost me dearly on the Gardan Dawai Trail.
    Glad you like it, but you get 90-100% refit, replacement, supply if you win... if you lose Gardan Dawai Trail or a couple of the others your factors are more along the lines of 70-80%... Thus the split scenarios in the flowchart...
  5. Thank you so much for this!!

    Enjoy and thanks... However you will run into some tough battles (the mountains along the Gardan Dawai Trail) during the campaign. Also you must remember that the Soviets had an abundance of equipment so their Refit, Resupply and Repair percentages are very high (at least early in the campaign :) )

    Have fun and keep me posted please....

  6. SO I am play testing a scenario against a friend of mine (he just finished it and I can tell it will be awesome all ready), and low and behold I am checking out the map at the start and I go into the church that is in town and see this...

    pews1.jpg

    So I see something on the ceiling and go to the second floor and find this

    pews2.jpg

    of course the roof is damaged too... With detail like this I can't wait to see other 'thingys' while playing this battle...

  7. The latest info on the Sie Kommen II project.

    8 Scenarios Completed and Tested

    3 Scenarios in Play Test

    3 Scenarios in Author Test Mode

    3 Scenarios Map Completed

    1 Scenario in Map Creation

    Briefings - style adopted (50% complete)

    Graphics - Operation, Tactical (45% complete)

    There will be 8 scenarios Allied Attacks, 4 scenarios Allied Probes, 4 scenarios Meeting Engagements, and 2 scenarios Axis Attack.

    6 scenarios at Dawn, 7 scenarios at Day, 2 scenarios at Dusk, and 3 scenarios at Night.

    Campaign will be Allies vs AI (release date October 31st)

    5, 12, and 18 Battle Game Packs with Rule Book, Commander Books and Maps, playable Allies vs AI or H2H as per style of the original Sie Kommen for CMAK. (release date November 15th). Victory Point(s) for all battles are based upon size of battle and importance within the overall campaign, thus totaling all VP's in the Game Packs will be used to determine the winner.

    Many Screen shots of Maps at website.

    Here is a view of the Campaign Flow

    skflowmain.jpg

    And a big Special Thanks to the play testers:

    General Failure, MeatEtr, mjkerner, Chris 'Ferrous', Dutch Grenadier, NYCPizzaMan, Schutzstaffel, Reaver, Rocketman

  8. Uploaded to BFC Respository and also available at my website!!!

    This campaign consists of a group of scenarios that reflect the first three months of the Soviet invasion of Afghanistan at the end of 1979 until April of 1980. The scenarios are fictional and involve units of the 56th Air Attack Brigade along with support units of the 36th Air Corp. They cover an area (corridor) from Kabul in the Northeast to Kandahar to the Southwest.

    There are seven scenarios in the campaign, though depending on the outcomes of battles you can play anywhere from 3 to 6 of them. Replay ability is very high in that there are multiple AI plans for each scenario. Also there is multiple 'paths' within the campaign (see website for a diagram) You may only play this campaign as Red vs AI. In the future the scenarios may be modified and released for H2H play.

    Enjoy

  9. Awesome!

    How many scenarios are you planning to have?

    Here is the flow of the Campaign, as you can see there is really ten scenarios though some are dup's since I needed to get the flow properly. But replayablility should be real high as there is a minimum of 3 AI plans per battle with most having 4 or 5 and different outcomes lead you down different paths. :)

    flowmajnosov.jpg

    And if you keep up with his website you will see they are all complete except for the overall campaign playtesting!!!

    I'm hoping maybe that "earlier" comment translates into a release this weekend???

    Sorry my friend, it looks like next Tuesday or Wednesday... need to go through campaign one/two/three more times... Also since most battles are company size or so, Real Time will be a possibilty, though I am too spaz to do that... And thank you all for your support... I hope all of your CMBN players will also enjoy the Sie Kommen II project which has been a huge undertaking, but should be ready for Nov 1st.

    I would also like to thank the play testers on Major Nosov's Brigade. My long time friend NYCPizzaMan, FGM Member eniced73, and KaptinDuda... Thank you so much...

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