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Fredrock1957

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Posts posted by Fredrock1957

  1. Thanks for all the good information. I have uploaded to The Proving Grounds and The Scenario Depot. The are both awesome sites and easy to use.

    Well its been play tested 6 times, 4 by me and 1 each by a couple of CM friends and after a few minor fixes its done. Playiing Axis vs AI is very challanging because of the excellent defensive placements of the Russian Guards but in 4 of the 6 playtests it was a minor Axis victory

    The name of Scenario is Stompout. So if anyone wants to give it a try I would appreciate it. Also please provide any comments GOOD, BAD or UGLY.... as for me I havent done anything but worked on this and gone to work for the last week or so...Now its time for some Oban 14 yr old (just a bottle) :D

    These games are awesome... another addiction !

  2. Hi all

    I am curious where and how I can upload a scenario for others to try ? Also this is a CMBB scenario should I post this in that forum

    I have been working on this one (my first attempt called "Stompout!") for a while and after 3-4 more playtests I think it will be ready. Here is a brief overview:

    Overview (Fictional)

    In the winter of 1941 Intelligence units of the Wehrmach discover a concealed factory compound along the Gulf of Finland near the town of Petrodvorets. It is determined that the Russians were using this compound for Research and Development on a new high velocity anti-tank weapon. In a secret meeting in early January 1942 Hitler informes the head of Fallschrim-Jager-Regiment 1, Major General Bruno Brauer (Knights Cross for service in Holland May 1940) that he must devise a mission to gain control of the compound along with its guarded secrets, and if that is not possible to destroy it with the help of reserves from the 8th Panzer Division lead by Major General Erich Brandenberger (Knights Cross 15, July 1941).

    German Air Reconnaissance shows a strong placement of flak batteries in the area. Intelligence also figures that the compound is protected by a minimum of a battalion strength force of Russian Guards. Brauer's mission (named "Stompout") calls for an airbourne drop early dawn (H hour) of February 5th. The drop will consist of four specially trained companies (+) from his first regiment. Two companies are to be dropped to the west-north-west of the factory compound. The 3rd company will be dropped to the south-west of the compound. The fourth company would be dropped in reserve a short time later west of the compound.

    Brandenberger who is annoyed at the idea of an Elite Panzer unit playing second fiddle to the Luftwaffe Fallschrim-Jager, informs Brauer that he will send two or three companies of mechanized armor to arrive from the south the early morning of the 5th to support in the destruction of the factory compound if it cannot be taken by the Luftwaffe.

    Scenario Name: Stompout !

    Version: 1.0

    Game Length: 60 Turns (fixed)

    Size: Large (1040 x 1040)

    Date: February 1942

    Time: Dawn

    Region: North

    Allies: Soviet Guards (Mixed) (Fit)

    Axis: German Fallschrim-Jager and Panzer (Mixed) (Mixed)

    Brief Description: German Attack on a Secret Soviet Factory Compound

    Ground: Snow

    Weather: Snow

    Wind: Breezy WSW

    Temperature: Cold

    Defender: Dug In

    Map Contours: Normal (2.5m)

    Allow Sewer Movement: Axis No, Soviet No

    Fanaticism: Axis Normal, Soviet Normal

    Battle Type: Axis Attack

    Map Edge Friendly To: W Allied, E Axis

    Map Edge for Exit: None

    Flag Type Static: Static

    Flag Quantity: Large 5, Small 6

    Best Played as: Axis vs AI

    Play Second as: not sure yet.

    Computer should: Stick to Default

  3. Well Thanks for all the great input. Utilizing this info I did some testing.

    In CMBB I can blow up the bridges (wood and small stone) with area fire from engineers (average of 4-6 demo charges for wood, 7-10 for stone) I also can place mine fields under the bridge as described and you can cut the demo charges in half.

    In CMBO I can place mine fields under the bridge but I cant get my engineers to go after the mine fields or the bridges with demo charges (No area fire for demo charges) but try to send your squad across that bridge and those mines work just fine smile.gif

    Guess I will have to rework my scenario into CMBB.

    Thanx for the replies...

  4. Hi All

    I am a newbie who has both CMBO and CMBB for the last few months. I cannot say how awesome both of these products are. Being an old S&T playtester from the early 70's all I can say is WOW. I spend all my free time playing and experimenting with the games in fact I think I forgot how to sleep. I also lurk in the background and love all the great info in these forums.

    I have one problem that has come up recently in a scenario I designed that involves the destruction of bridges. I have read the manual a hundred times.. looked thru the forums but I can't seem to make my engineer squads blow up a bridge (tall short makes no difference) I know I am probably missing a basic concept but at this point I need some HELP.

    Also if any newbies are interested in PBEM please let me know (my e-address is posted in my profile)

    Thanx

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