togi
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Posts
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Posts posted by togi
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I'm playing some PBEMs and if I know the date, I can arrange the # of games according the this date (decrease ) because of compatability issue of files
It 's important..
Thanks for the information
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so this means that v1.01 patch is very close
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Same thing that I have seen at Huzzar Scenario.
After closing and re-opening the game, the problem haven't been seen again.
Strange..
my card is ATI RAdeon 36xx series
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Same thing that I have seen at Huzzar Scenario.
After closing and re-opening the game, the problem haven't been seen again.
Strange..
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ok thanks, site seems very good
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Thanks for the info
I have registered , how do we enter a score after a game? , do you have ladder system?
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Indeed you did, under the head line "WARNING" (of what I wonder?)
"Hey I have seen your message before deleting from my post
What is your goal while writing on your crappy thoughts?"
That´s what I am talking about. What you saw was someone thinking about what they are saying, i.e. me. I realized that my wording was not conductive to a civilized discourse so I removed it and replaced the original text with one that was actually meant as a more or less friendly pointer to you. How about that?
M.
you have written to me " ignorant", and , you have used dick word against to me and after erasing of your thoughts you think that you're clean and faultless, you owe me an excuse
and you're asking to me why I'm so offensive
Are you kidding with me?
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It's a known bug and will be fixed in the next patch afaik.
If it's accepted and listed a bug by BFC, good news for me.
thanks for the info
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Togi it is an AI after all. As far as I look at it, it is purely a training tool for when you play real live thinking opponents. Using that as a basis I think the AI is the best I have seen in 25 years of playing computer wargames.
AI is good while in-game actions but bad at force selections.
I have selected mix force type and computer for troop determination
All I have seen is 11 ATG what's the logic of mix force selection?
That's the case
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A tip Togi: Stop using the word "sucks" when referring to some ones work. In particular when the issue you are raising concerns but one tiny aspect out of thousands in what over all is a very good simulation. It´s rude and it makes you look bad no matter how relevant your reflections may be.
Cheers,
Mattias
Mattias,
sucks mean there is a problem in this area,may be a little bit rude but not a swear mean, I know this is a good simulation but I have to say my thoughts for correcting this fault or game progression
As I post your private e-mail, you have written some abuse words to my personality before deleting the post this area, I saw , so you're the last man to give me above warnings for rude content.
Togi
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So 'slight spoiler' when setting up small QBs == '1-player QB sucks'. Fine.
QB sucks because of unlogical force selection not selecting the troops myself
If I select the troops that I know that QB does not suck but as I said before, selecting the troops myself causes a spoiler and I don't want to prefer this type selection.,
This is my choice
BTW, I want to explain clearly because your one sided equation seems wrong
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You can. Doesn't make it true though.
There are several threads mentioning the AI's unfortunate selection of massed ATGs, particularly in small battles, and it's been mentioned pretty much every time that this is a bug that slipped through.
You also don't need to play a human to avoid this. You lose some of the fog of war, but you can select the AI's forces yourself if you want.
if I know AI forces , it will be a slight spoiler for me, so I don't want to select AI forces before the game
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I have arranged an QB , I would hope to make a probe against Americans with German Armored platoons
1 company grenaider
and 2 stuh 42 , 1 marder III M , 1 Pz IVH late
I have seen that against me all opponent is famous 57 MM ATG , I have counted 11 ATG after battle..
Where is infantry ? Or defense armor?
That's my question?
I can say that QB's suck except ones playing against Human Opponent
Very annoying
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hey Raspu86 send me a setup
QB, medium map, I can play any side
Mix force selection
other selections are up to you
I prefer to play an attack game with an attack map
e-mail is thayret at gmail .com
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great idea it will be very usefull
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I have played in iron mode
this scenario is great, I have lost two stuart and two was also immobilized
but An american tactical victory , I have skippped from Total victory from my hand because of wrong artillery choice and plan at last minute.
Spoiler alert
beware of mined areas...immobilized my 2 stuart
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one is hand shaked..
Anyone interested? I have one more slot
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I totally agree this one , CM1 qb selection algortihm is better than this new counterpart but in qb's the troop type has to be selected / at least not mix only , a determined type / at first even in automatic buys in order not to be facing suprise results.
I have tried several qbs but most enjoyable and balanced ones are mech infanty vs mech infantry types.
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I prefer to play with qbs or small scenarios.
max 30 turn...
one or two file per day
if you want to play, add me as buddy to your list and let's negotiate on the parameters.,,
Thanks
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I downloaded today and played after some training with demo.. one word ... great game
Better than demo that I can say, but number of battle in the full game should be more.. I remember that any CM1 release was containing more battle than this game.
We will be waiting new battles or campaigns from designers
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Sorry but one easy question,
is The forum registeration user name-pasword and battlefront page registration user name - password different from each other?
I can't get in forum user name and password while trying to order?
Thanks in advance for the replies
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In tutorial scenario,
Total victory with Iron German Opponent,,
very good scenario
tip: after AT gun elemination and center area bombardment, left flank and right flank infantry attack with two tank attached at each will work
Good Job BFC , thanks for the game again
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very good game..
In I have played against against Yankees with warrior settings, I have got major victory with superior German panzer assets. M10s and shermans can't reach to the town in order to help the defenders. Well positioned and hull downed Panthers are great killers..
After I have played against Krauts with Elite settings , I have got a minor defeat, AI is clever, for example , I had killed one panther with a flank lucky shot from 76 W sherman and after completion of the game that I have seen is crew of the tank occupied the bridge flag . VEry cleverly ..
Thanks to BFC for carrying the flag of good wargamer company to the upper levels.,,
CM:BN video review and AAR
in Combat Mission Battle for Normandy
Posted
Spoil alert:
I didn't watch all video only first 5 minutes
I agree with lookeylou, and I 'm sure while I had been playing this scenario, there was one AT gun behind of bocage seeing your enterence roads where you have entered first by tanks. So this tactics couldn't have been worked all the time..
But good work