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Akula2

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Everything posted by Akula2

  1. I'm seriously considering sticking to old school CMBB when this newfangled X thing comes out. BB has that classic feel and coolness that can only say ... "Hey! I was cool before it was cool to be cool!" Bottoms up!
  2. I agree with Sirocco. If it's points your after ... a win ... then consider what those flags are worth in comparison to any one of your AFVs. Flags kill.
  3. I'm playing Eisen-Faust now pbem as the Axis and I'm havin my ass handed to me. If your citing battles like this as some kind of common history, I'm here to rebuke you. Eisen-Faust is billed as one of the first times that the Germans met T-34s en masse. Even this scenario may be considered over the top with regard to history. Regardless, it is far more balanced than many of the masterabtory battles I've seen. Eisen-Faust is great fun.
  4. and you suck if you think smg squads/Co's are a solution. lame lame lame lame.
  5. sounds like it's time for you fine fellows to move on to human opponents.
  6. I recently badly lost a defense. But the one thing that worked, and added greatly to my ejoyment, was my forward trench line. Not only was the trench line empty and convincingly placed so that my opponent wasted a lot of time and ammo on. I had a few anti-personnel minefields in it. After shooting it up he moved in to use them as cover. His men went head down and were still in place having done nothing when the battle was over </font>
  7. I've also been quite inebriated since late X-mas. My forum priveledges should be tied to my blood/alchohol. *at least i can spell alcholoh ...
  8. lol. Yes, I'm whining!!! You suck if you regularly lock down units or use restrictive set up zones for no other reason than "this is how I want it". Do you want the player to play his own game or the game you're mentally mustardgating on?
  9. I'm sorry. I didn't mention those of you don't suck are gamey. Please squeeze me.
  10. yes ... you suck too. there are few extraneous circumstances. just face it ... you suck. I suck too.
  11. Don't just check out CM data sources as gospel. Keep an open mind. CM relied on that and you should too.
  12. if ... you think there should be more than one platoon of armor per company of infanty. if.... you think AT guns in defense don't count as armor vs infantry in the previous example. you don't think dug in positions and/or trenches count for much. you think that flamethrowers and big HE chuckers are your best friend. you think ... when you think ... it's faulty ...
  13. Overjoyed to hear it. God bless all of you.
  14. bazookas and panzershreks that shoot, displace and shoot from another angle. bunkers on a reverse slope. ... GaMeY. a bazillion 20mm guns knocking out a KT.
  15. sneaky, no. Best ...: A wide keyhole. A narrow keyhole. A shoot and scoot. an AT team ambush that my infantry screen passed by. Cooperative AFV tactics that make my main aranment go right ... miss ... then left ... too late ... BANG!!! *Side penetration(right side) - Knocked Out!! When these things happen simultaneously like some Bin Laden plot.
  16. I'm with him. 10 AT guns to a Soviet tank? Bring the barrages on!! Pz says: 10 guns to one tank. The size issue favors this strategy. EDIT- The true problem is getting them there. It would have been a tremendous strain on an already difficult supply train.
  17. I don't think CM models proper firelanes either. I believe there is some splash though. The firelane would be fun to have but I think it's knee high sporadic fire would probably result in similar results as what you got. Pinning. Pinning might be basically considered a refusal to immediately carry out the order to cross on the grounds that it's unhealthy. IMO, and considering the 60 second turn, a handful of casualties and pinning and/or breaking 5 or 6 squads is pretty good.
  18. I see that now. I just assumed because I could go from pbem to tcip and back that the AI wouldnt be any different. Looks like your stuck playing a bunch of turns to try and get it somewhere close to where you want it. Even then your set up will be totally FUBAR. EDIT- Not to mention morale.
  19. Ya don't have to set covered arcs in the editor if your running a first turn. Play turn 1 as a hotseat. Isn't it also possible to play the numbers with the hostages and flood the map with them then carefully edit them out of the saved game? Or won't the editor load a saved game? EDIT- I see that the editor won't open a saved game. I still don't see what's wrong with as many hotseat game turns you need to do exactly what you want to do. Flood the map with hostages, play hotseat till you get the number of hostages you want. Execute the rest (under your own control) ... and save. You could run them in the open and fire on them or not at your discretion. [ November 29, 2004, 07:05 AM: Message edited by: Akula2 ]
  20. Have you tried putting covered arcs on the hostiles that are short of the hostages and putting some kind of less lethal unit closest? What's wrong with just adding more hostages and playing the numbers? Perhaps you'll need to comprimise your vision also. It happens to every artist. EDIT- maybe they just sit there because they're exhausted? Could it be a temporary state? BigAlMoHo described importing troops to a QB from the AAR screen of a previous game. Its in the BB forum in the Basic Troop Import thread. Perhaps you could use this technique to surrender them first then import them to a copy of the map. [ November 28, 2004, 05:49 PM: Message edited by: Akula2 ]
  21. If they keep cutting the hostages down ... add more hostages!!! Treble them. I'm sure at least some will surrender after turn 2 or 3. I'd even place the AI's troops meters away on all four points of the compass. ... just some thoughts.
  22. From your posts aviator, I'm getting the sense that your giving your units complicated orders with a lot of waypoints. If I'm correct, try breaking down your movements into smaller bites. I think you'll be happy with the results. For one thing your command delay will shrink. If I'm wrong, ignore me. =P
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