Melnibone
-
Posts
883 -
Joined
-
Last visited
Posts posted by Melnibone
-
-
I thinks 50 posts promotes you to member status. At your current rate 2010 is your year
-
I rest my case.
-
I suspect your forum handle is frightening off prospective opponents.Originally posted by ironpants: -
In this case I suspect you are incorrect.Originally posted by drtechno:I may be incorrect here, but the people that maintain the web site and forums usually have nothing to do with development or testing of a product.
However, I agree it can't be a big job to set up a new sub forum.
-
I don't know where you got this from, but this is total bull****. </font>Originally posted by Lindan:</font><blockquote>quote:</font><hr />Originally posted by ptwobjb:
[schnipp...] .... and Europeans right now are fairly anti-Israeli. So they might be alienating a large customer base. [schnipp]
-
Design tips and new scenario\map links in their own forum would be very pleasing.
-
Your English is better than my foreign
-
Why would they bother - all the potential hassle is just not worth it IMHO. I suspect they would need a team of full-time forum moderators!
-
The map looks good - nice work on the bunkers - thanks for sharing that.
-
I like your style Sir!Originally posted by Raptor 2101:oh common, don't be so ... histopricaty
-
Reading "Ambush Alley" at the moment and the descriptions of the A-10 sounds make me miss them even more.
-
I miss the sound - shadows I can live without.Originally posted by Childress:Does anyone miss the sounds and shadows from CM 1-3?
-
I've played that mission 3 times and had absolutely no problems with path finding regarding the berm. There are other path finding issues that I have encountered (moving through gaps in walls seems a lottery at times). However, the more I play the more my commands seem to alleviate them. For instance I now leave more space between vehicles and plot turns with more waypoints than I started with. I'm sure that future patches and increased awareness of the best way to plot commands will improve things but it's not unplayable as it is.Originally posted by Bahger:There is a pathfinding issue for as long as any vehicle gets up on the berm uncommanded. It's beyond dispute, IMO; the pathfinding in this game is disastrous.
-
Variable gravity settings.
-
IIRC Steve has said they are open to offers for the CMX1 source code. That's the only way I see something like this happening - by a third party. Make them an offer!
-
-
No it does not. Depends on the resources of the particular system - works OK on mine.Originally posted by Kieme(ITA):Fraps will make the game unplayable
-
What happened next??
-
That would make a fine sig lineOriginally posted by Astolene:Look man, I want this game to succede.
-
I prefer chocolate cake.Originally posted by Astolene:I prefer Close Combat.
-
So unless we have praise we are to be silent?Originally posted by dalem:</font><blockquote>quote:</font><hr />Originally posted by FaxisAxis:
You guys, you constructive criticizers who complain about it because you care so much (think you know so much) about the game: give me a break!
-dale </font>
-
Welcome!
-
Well if not complaining about the "number" of click consider the "quality" of such clicks:Originally posted by Kieme(ITA):</font><blockquote>quote:</font><hr />Originally posted by Melnibone:
IF you hold down Shift and click to expand the map it increase in jumps of 160m - seeing as the max is 4km wide\deep it cannot take "hundreds and hundreds" of clicks to get the map size you need.
I've to wait a lot of second before the first click makes its work... as I said in other threads some optimization should be done on the editor for this matter.. </font>
-
IF you hold down Shift and click to expand the map it increase in jumps of 160m - seeing as the max is 4km wide\deep it cannot take "hundreds and hundreds" of clicks to get the map size you need.
My Two Cents
in Combat Mission Shock Force 1
Posted