Melnibone
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Posts posted by Melnibone
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Why can't you use the Hunt command refined with a target arc if necessary?Originally posted by Kieme(ITA):A vehicle could be smart enough to be told to move and face a certain direction at low speed, and stop at the very first moment it sees an enemy.
[ August 01, 2007, 03:32 AM: Message edited by: Melnibone ]
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Explain how you think the command should work. Exactly like in CMX1? If so this discussion is pointless as you are asking for a broken command to be replicated. If you would like a working Hulldown command perhaps you could explain how you would like the mechanics of the command to work. Hulldown to what?
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It's not a question of like or dislike. The command did NOT work at all well in CMX1 - simple as that. Search the CMX1 forums for many discussions on why it did not work.Originally posted by Kieme(ITA):I liked the command and used it.
Maybe we should ask to all players if they would like it back or not.. as well as many other features.
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Smoking is bad for you.
Good spot.
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The command did not work very well in CMBB at all. Most players I know never used it as far better results were gained by manually doing it. Not everything worked in CMX1 as well as you guys seem to make out. Why replicate a command that never worked in the first place?Originally posted by Kieme(ITA):Another great achievement of CMBB thrown away.
If you put some thought into what you are asking for a hulldown command you may be enlightened. Hulldown to what? A hill on the horizon - or the valley on the horizon. Or are you advocating being able to select a specific spot that you want to be hull down to?
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Final tutorial campaign game - at work at the moment so no screenshots
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Strange - it always seems to work for me.
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When you put a waypoint in building it asks you what floor it should go on.
Upon reaching a waypoint infantry reorganise - if the waypint is next to a bulding this may mean some of them "reorganising" into it I guess - or they needed to use the bathroom.
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lol...there is quite a lot of looking back at CMX1 with rose tinted spectacles going on at the moment.
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It looks like a bug to me - well spotted.
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IMHO the CM1 Hulldown command was flawed anyway - Better results were always achieved by judging it manually. I never used it. Shoot and scoot, however, is a loss.
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I like the writers style.
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Great looking maps Sir!
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Interesting point Cid250. I know Combat Flight Sim 3's AI was better the more powerful your PC was. I'd not thought of the the new one minute processing for WEGO as a downside before - but I guess it could be seen as a limit to the possible AI calculations.
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Sweet - I'd missed that.Originally posted by birdstrike:Or press "X" for zooming in and "Z" for zooming out.
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Agree completely sgtgoody - I ran through the tutorial campaign without any manual and found the cameras and UI OK. That was WEGO though - maybe that makes a difference.
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Buy a magnifying glass?Originally posted by GreenAsJade:Is there no way to "stay where I am" (same camera angle, same elevation, same location) but increase the zoom?
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I think you see that on the lowest level of hardness - it is the covered arc that they have been setup - ifyou move up to Vet or Elite you don't see it - I think!Originally posted by GreenAsJade:This probably is a general question rather than a converting one, but anyhow: what's that big yellow circle that appears when I click an enemy unit?
And can I turn it off?
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Are you willing to let us know the scenario names?
I've not tried any yet.
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According to the manual (page 54) - infantry will halt at each waypoint for a short time and regroup. I suspect cancelling a move is the same as a final waypoint - they are regrouping.
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Stop it - my ribs can't take much more of this punishment.Originally posted by B00M$LANG:I've got an outstanding sense of humor.
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Why do BFC hate you so much?Originally posted by LuckyStrike:Just give us the ability to choose units. No need for points.
The only argument against this is that it wouldn't fit in with some (inflexibly designed) C2 system.
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I have a spare sense of humour boxed up in my garage if you need it.
Fortifications? and misc tiles for editor..
in Combat Mission Shock Force 1
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Reading "Thunder Run" at the moment - I would have liked to build some maps of Highway interchanges with roads over roads for some ambush style scenarios.
[ August 01, 2007, 03:36 AM: Message edited by: Melnibone ]