Melnibone
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Posts
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Posts posted by Melnibone
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Global Warming. :mad:
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A Wii version would be fabulous.
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I have been able to move through breeches caused by artillery (155mm) - these did display rubble.
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You can't change mode mid-battle or mid-campaign - only at the start of each.
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That's what I had in mind actually. I'm glad that finaly someone honored my screen capture and image posting skills.Originally posted by jens198:</font><blockquote>quote:</font><hr />Originally posted by Blackhorse:
If, on the other hand, you're trying to impress us with your screen capture and image posting skills, then drive on; you're knocking us all off our feet with your skills.
Jens </font>
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You need numbering if you use PBEM Helper - not that I know if it works for CMSF yet.
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It has many options.
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LOS was not WYSIWYG in CMX1 either and HD command was not even in CMBO IIRC.Originally posted by thewood:Go look at the LOS threads and see why an automatic HD command would be good. It is definitly not WYSIWYG. Without that, manual HD is next to impossible or a crap shoot at best.
Experience of playing the game should tell you where to be hull down - as in CMX1. The big advantage CMX1 has of course is that the LOS tool confirms that you are actually hull down to a specific spot you pick. So you soon are able to judge without a specific command where to place your units.
Once you are able to get that sense of manual judgement I think the player can do better than a specific HD command - which cannot possibly be hope to assess all the details that the player can. A 3D battlefield with 360 degree possible threats must be hard for the game to calculate the optimum HD positions to take up. I suspect that's why I stopped using the HD command in CMBB - I could do better myself. Anyway that's just my opinion - early days in the new game yet - I'm only playing WEGo at the moment - maybe I'll change my mind when I move up to RT
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Originally posted by Kevin Kinscherff:
The people who post here are of high intellegence.
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Let's hope they get some of these issues sorted - shooting through walls is particularly alarming to my commanders.
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The other question is how much should you rely on the computer to do your job for you. I actually enjoy putting my units in good positions by myself - it's part of the skill of the game to me.
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Why did he ask for 3 then? Unless you can read my mind it is unclear to me.Originally posted by dfritch:1 and 2 are exactly what we want. It's not unclear.
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I too was wondering when my deluxe mousemat would arrive!
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It's not clear to me if he means:Originally posted by Achim:I think, its clear what Kieme(ITA) wants.
1. Hulldown to a spotted enemy
2. Hulldown to a selected spot irrespective of spotted enemies
3. Hulldown to a general direction
4. All of the above with one command?
He has asked for all 3 in different posts. If it's clear to you then which is it? If you're asking for a command it must be a good idea to define what you want the command to do. I'm just interested to know exactly what he wants it to do.
[ August 02, 2007, 03:45 AM: Message edited by: Melnibone ]
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Exactly!Originally posted by -E:You never want any game company to do your favorite first. You want it to be at least the second and more refined release, using lessons learned.
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Nailing jelly to the ceiling is very difficult - it keeps moving - try it.Originally posted by Hev:Actualy dude, its you thats being unclear. Nailing jelly to the ceiling, honestly, how constructive is that!
What the guy is asking for makes sense, yes you _can_ do it manualy, but there used to be a command for it, so his request isnt that far out is it.
That's the point I'm making. What he is asking for does not make sense - because he keeps changing what he is asking for. It's hard to be constructive when he's not clear what he wants in the first place.
Yes there used to be a command for it. Does he want it to work exactly like that old command? I've not got any problems with him, or you, asking for the command. I'm trying to understand exactly what he wants the command to do. If you find that unconstructive then tough.
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Which bugs are fixed with these patches?
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You are the one being unclear what you want. Up to now in this thread you have asked for:Originally posted by Kieme(ITA):For me instead its like talking with a brick wall...
1. A flawed command from CMX1
2. A version of a Hulldown command that already exists - Hunt
3. Another version of a Hulldown command that operates without sighting the enemy.
It's hard to discuss the options with somebody who keeps changing what they actually want and then accuses people who are trying to help with not listening.
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This is like trying to nail jelly to the ceiling. Adios.Originally posted by Kieme(ITA):That is exactly what the HUNT command does. Why do you need a "Hulldown" command that replicates an existing command?
But hunt command doesn't work if there's no enemy. With a hull down command (along with a facing reference for the unit) you might get a hull down position "hull down in respect of a certain direction or point) even if enemy units are not to be spotted. So that you'll have a hull down unit ready to face enemies...
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Hey BOOM$STALKER I'm convinced I said something useful 48 posts ago. I try to keep up that 1 in 50 ratio.Originally posted by B00M$LANG:but I've looked back through the last 50 or so posts by some of the people who felt it was their duty to come here and act like a jerk
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Bombdogs
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Buy it from Paradox and you can use Paypal IIRC.
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That is exactly what the HUNT command does. Why do you need a "Hulldown" command that replicates an existing command?Originally posted by Kieme(ITA):A vehicle could be smart enough to be told to move and face a certain direction at low speed, and stop at the very first moment it sees an enemy.
Editor UI
in Combat Mission Shock Force 1
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