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santabear

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Everything posted by santabear

  1. Oops. I mis-spoke (typed?). When I said "win as Axis" for Overlord, I should have said "draw." It would be a tall order to defeat Russia then build up a navy to defeat Britain and the US. But holding off the invasion and then beating the Russians is pretty good for Germany in 1944 Sorry!
  2. Them's fighin' words, Rambo. Grrrrr... Bill, That's a tantalizing reference. And I DO believe in Santa! (Thank you.)
  3. Dave, I agree with you: I wasn't necessarily inane... Matt, I agree with you: It was rambling... (But they were some of DD's best posts...) Now, how's that for trying to find the positive for everyone? *sprays flame-proofing on fur*
  4. Hi Columbus...welcome hereabouts. I also suffer from the lack of time problem--but no worries, there will likely be several variations of global scenarios to choose from in time. This is going to be a fun game, I think. SB
  5. This sounds like a good candidate for a post-release package/patch...maybe we could get it on the list for the first patch?
  6. That's a strong statement, Dave. "Never, ever?" "brilliantly grand?" Methinks you are either very impressed with Hubert's work, or are indulging your license to create poesy. Or both, perhaps? (In any case, thanks for an interesting post!)
  7. Or maybe we spend our lives making art and working with artists...
  8. Sancho Dave, Your passage seems to support those who take on the established powers, not those who "defend" them... ...and is saying "that artist's work looks like crap" a personal attack on the artist? Or is it a comment on her work? Art IS a personal thing, it can offend some folks, and people tend to respond emotionally--sometimes positively, sometimes negatively. Most artists value that and would not really feel the need to be protected from it--it's why they make art in the first place.
  9. I've never played this scenario, but my experience is that you can ALWAYS win against the AI...eventually. The included "Overlord" scenario is definitely winnable as Axis. AI is very methodical, but not very creative. (Think British generals in WWII). So to beat him, be creative (and deceptive). You will probably get beat up the first 10-15 times you play a scenario vs. AI (espeically at the +2 setting), but eventually you'll figure out the way to exploit his weaknesses. The various settings (novice--expert) mostly affect how long it takes to win. Another fun way to play the later scenarios is to play as Allies, let AI have Axis and try to win by the historical date (May, 1945). SB
  10. Rambo, We'll see what we can do for you next December 25th. (If you're good). BTW, You need a bigger chimney...don't want to mess up the fur. Do you have any idea what dry cleaning costs these days? Cheers, SB
  11. And there are costs with responding to customer problems (where is my CD?), working with shipping companies (UPS lost it), etc. All S&H charges seem high to me, but there seems to be an "industry standard" around $6-9. If the BF charge were a lot higher than other companies, I'd complain more--but it seems like they're either part of the Great Shipping Overcharge Conspiracy or this is actually what it costs to do it. For now, I'll give 'em the benefit of the doubt. SB
  12. Matt, Thanks for fixing the link. For forum members: Check out the FAQ section of the SC2 website...it pulls many of the things that have been put out in here together in one easy-to-read package.
  13. The first bug has been detected: The link posted above [ View the Strategic Command 2 Blitzkrieg Website here ] doesn't work. The process begins...
  14. This is a tough one. Paratroops are really light infantry when they're fighting--but without the parachute how can the counters look like the unit type? Would there be a way to incoporate the standard military symbol (that little wavy line that's on the infantry box-with-an-X) instead? In any case, I'm sure someone will post a mod soon. SB
  15. The way I read the AAR is that quality can really out-trump quantity. It seems like the Axis tech advances are decisive in the Russian campaign. The production queue delay for building units is likely part of this, and using the "railhead" option makes the problem worse for Russia. Axis can get to decisive points (hit 'em where they ain't) faster than Russia can counter effectively. When Russia built up forces around Rostov and counter-attacked, it was effective in drawing off some Axis armor... SB
  16. The way I read the AAR is that quality can really out-trump quantity. It seems like the Axis tech advances are decisive in the Russian campaign. The production queue delay for building units is likely part of this, and using the "railhead" option makes the problem worse for Russia. Axis can get to decisive points (hit 'em where they ain't) faster than Russia can counter effectively. When Russia built up forces around Rostov and counter-attacked, it was effective in drawing off some Axis armor... SB
  17. @ Condor: Well, here in N. Carolina "beach" rhymes with lots of things... Desert Dave: You're far from being in Left Field, my friend... Reminds me of a dearly departed conductor friend talking about a colleague: "He was so far out, he was on his way back in..." Thanks to all of the development team! SB
  18. Is there a language in which that poetry actually rhymes?
  19. Edwin and Victor are right. With AI scripting, there will essentially be a "group development" effort of the AI extending over several years. Whatever new "gambits" come up in HVH play could be scripted and added. Players could also use the AI to practice against established or emerging HVH tactics. In short, HVH play will likely develop ideas first, but they can all be added to AI. Couple that with a +1 or +2 experience bonus and you'll have some real challenges that could extend for a long time. SB
  20. Does anyone remember the old bumper sticker from Boston: "Jesus saves, and Esposito scores on the rebound?"
  21. I think that was a wink about France not staying in the game very long...
  22. Has anyone played the game much with the grid togged off? With the grid toggled off the hex/tile distinction would largely vanish. I always leave it on...reminds me of those games I played "way back when"... What is y'all's experience with "gridless SC?" (Could it be it's like some other things? "Better without, but sometimes you need one...")
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