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sonar

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Everything posted by sonar

  1. Will we be able to designate squads as well as teams to a specific hq for reorganisation of our forces in-game? ie.regrouping leaderless squads etc.
  2. Red Orchestra creates great atmosphere,especialy the more open maps like Basovka.
  3. Don't tell me that that is an actual battle from the game.I thought it was just a tutorial mission they had cobbled together for the demo.
  4. I was worried about this game when I saw the first screens and the huge pristene expanse of farmland with one trench half a dozen inf a few tanks and of course the picnicking pak front. The demo has unfortunately realized these fears. You can't go on about realism and then say with a straight face that the demo is supposed to be the Seelow heights,it looks like a bunch of re-enactors meeting up on a quiet Sunday in some farmers field.Example of one of it flaws (am I wrong on this)? How can I tell if I can see an area I'm looking at? do i have to wait for a potential target to be there to find out? Played CM for years and still love it and thats the only reason I'm percevering with this and trying to give it a chance. If I had got this demo anywhere else It would already be gone from my hard drive. As for crazy, everyone trying to chase him from the forum because he criticised the game is out of order. It appears to me there is a small element of the emperors new clothes syndrome evident on the forum and more than a few what we in Scotland call "Sooks". Anyway thats how it looks from here.
  5. This sounds amazing,with that level of involvement in the way the scenario's play out and the one metre tile's, a lot of people who have been wringing the life out of the old editor for years, are going to go to town on this. I think this is going to be like Black and white vs colour t.v. and my beloved cmbb is going to look so dated, that I can see it being consigned to the misty eyed memory cateogory. One question, can we have AI vs AI battles to test scenario's etc,or set up Historical engagements (WWII hint) and watch the results.
  6. "Some 10 million American men—fully 7 percent of the male population—either cannot distinguish red from green, or see red and green differently from most people. This is the commonest form of color blindness".I wish the games industry would take this into account when implementing colour coded information into a game.I'm not American but i am colour blind and always have to find a way around this when playing games it's so annoying.Lets hear it for doggievision.
  7. Wouldn't it have been better to concentrate on smaller maps with more emphasis on small unit tactics?In the screenshots I've seen,it looks like hardly anybody bothered to turn up for the missions.Big rolling country maps with numerous varied tanks,dive bombers the lot.All in support,of about twenty guys attacking a few enemy,invariably standing in a trench in an open field supported by a few AT guns set up in the grass.I hope I'm wrong but so far I'm unconvinced.
  8. Hi,could anyone give a short list of the best/essential Mods for cmbb and cmak? Mainly terrain,infantry and winter mods.Also is there a new cmmods type thing to handle both editions? Thanks.
  9. "we still have a few games in development which we’re (very loosely) planning to release towards the end of the year – among them HistWar, the Combat Mission Campaigns add-on to CMBB, and our own new Combat Mission game, Shockforce". So CMC is still miles away from completion.Wasn't this supposed to be a first quater release for 2006? Why can't they have told us that?Or was the initial anouncement just to generate interest?Well if CMC is "very loosely" end of this year,maybe we'll "very loosely" see shock force by end of 2007.So When we hear the " one of these will be BIG news" news.We can all get excited about how excited we will be in another few years time when we actually see it.
  10. What's the story on this puppy?No news to tell?
  11. Just wondering if anyone knows,any good operational type games out there.something to learn the principles of this size of formation and how to use it?I suspect that there are a good few battallion leaders out there.How will they cope at the next level?
  12. Thanks for the speedy response.Email on it's way.
  13. Hi,I've downloaded mapping mission and although the program it'self seems to work ok,the doc.file won't load in notepad or wordpad.Is the documentation available in a text.file?Cheers.
  14. From what I've read,the German doctrine when overrun or surrounded,was to sit tight till the front was straightened out.They knew their command would be doing their best to relieve them,where as surrendering,or running away,would lead to a collapse which in fact lessened your chance of survival.This tactic,was what led to the men in Stalingrad,holding out for so long.Because it was normal to expect relief.
  15. Playing Vietnam based wargame now,as opposed to playing it in 1967,when the war is ongoing the outcome undecided and casualties are still a daily reality.Any difference?
  16. I'd like to see remote demoltions incorporated into the game.It would provide new tactical possibilities for scenarios e.g.Hold bridge till pioneers lay/remove charges,25 turns.As last resort blow bridge/railway line/station/supply depot.These type of actions were of tactical and sometimes strategic importance and were employed on enough occasions to warrant them to be a vallid addition to the game.I'd also like pioneers to be a bit more useful in the bunker assault/obsatcle clearing type role than they are now.They used smoke candles for example to cover wire clearing etc.and I think they are underepresented in their historoical worth /attributes.What about rubber boats/lay wire/mines?in short make them the valueable flexible asset they were instead of infantry with a few satchel charges.Ouch!!meeow!
  17. I think intelligence can be handled in the briefing.For instance,M.L.R. 200m to front running from church on left flank through to woods on right.Inf plt. thought to be dug in support of m.g.located in farm 250m S.E. of church.Tank sounds reported behind point 302 this kind of intel is assumed to have been gathered by recon.All too often in scenarios you don't know if the enemy is 50 or 500m in front of you and a lot of the problem is the fault of the desinger by not providing a realistic briefing.
  18. 1.Cover arc for move to contact. 2.reassign squads to h.q.'s other than parent due to casulties or for example pioneer squad assign to infantry plt as assault/anti-tank asset. 3.Set squads reaction to threat on a sliding scale.So for instance set to 150m squad will only engage within radius this would save having to set loads of cover arcs just to prevent squads blasting away at useless ranges. 4.Triggers for A.I. and scenario design.e.g.flag A is only contested by force in blue set up,flag B by force in yellow set up while force in green set up is free to contest any 5. REMOTE DEMOLITIONS and smoke for pioneers for bridge/building/obstacle removing.
  19. This Quote,comes from "Caen Anvil Of Victory".It refers to Canadian 6th Armoured Regiment getting their replacement tanks ready for combat use."As a matter of course, they were modified.Spare tracks lashed on as extra armour;studs fitted to the sides to take camoflauge;TURRET FLAPS CUT AWAY;TO GIVE THE COMMANDER ALL ROUND VISION;seats re-modelled to enable the loader-operator to move easily;turret baskets removed,to give easier bail out.Every commander had his own ideas on how to ensure his tank got off the first,decisive shot and the regimental C.O. encouraged such modifications".What part of the turret are they talking about removing?Do they mean the hatches?Are they going into battle in open topped shermans?Anyway I'd never heard of this before,just thought some may find it intresting.By the way the book is brilliant,Written by Alexander McKee. P.S. Ever heard of similar "Mods" carried out by the Germans?
  20. 5th ss Panzer Grenadier/Panzer Division 'Wiking' Raised Dec 1940 at Munich/Vienna as SS inf div (mot) from Dutch/Flemish volunteers for SS Standarte (regt) 'Westland' and Danish/Norwegian volunteers for SS Standarte 'Nordland',with 'Germania'as third regiment;June 1941 Tarnopol,Zhitomir,Azov,Rostov,Muis;May 1942 inc 5th Pz Bn (later regt);July 1942 Rostov/Bataisk;Aug 1942 Makiop;Nov 1942 Terek/Malgobek S.of Mozdok;Dec 1942 Kotelnikovo(SW);Feb 1943 Donets/Krasnoarmeyskoye(Kharkov);April 1943 Don;July 1943 Kharkov;Sept 1943 Kiev;Oct 1943 reorg as SS pz div;Dec 1943 to Feb 1944 encicled and practically destroyed at Cherkassy (breakout 17th Feb);Mar 1944 remnant reform Debica;Mar to April 1944 Kowel (Battle Group Muhlenkamp);July 1944 Maciejov;Aug 1944 Warsaw;Oct 1944 Modlin;Dec 1944 Hungary ;Jan 1945 Budapest relief (failed);Feb 1945 Stuhlweissenburg;Mar 1945 partly encircled SW of town May surrendered to British at Furstenfeld. Hope this is some help.
  21. I read in the Times that a new site www.evidenceincamera.co.uk is coming online next week.Apparently they have sorted out over five million R.A.F. aerial recon photos and these can be viewed on the site.The photos are from all theatres and promised such shots as troops streaming up Normandy beaches.They also had two pictures in the article one of the Mulberry harbours and another of a brdge in Italy (forget which one) and if these are anything to go by it will be amazing.And if thats not enough,Keele university who's responsible for the site (I think) have got access to...wait for it...the Luftwaffe's war recon archive as well (Ostfront from the air yum yum) and their next project will be to do the same for that.What do you think of that.
  22. I've read accounts of the soviet engineers building bridges that were just below the suface of the water so they were virtually invisible,so your ford idea is at least historically,a viable option
  23. Someone was excusing Clark with the reasoning that he was trying to establish a bridgehead,but a bridgehead and a toehold are a world away. Clark stood with one foot on the sand and one in the sea.I don't profess to know a great deal about the man but he seems to have had no real grasp on the situation and it looks to me that he had no real plan after the initial assault which was virtually uncontested if I remember.Alexander told Lucas to"get on with all speed"kind of thing"Clark's advice to Lucas was and I Paraphrase{I think} "Don't stick your neck out I did and nearly got it bitten off".There was only one man capable for the job and that was Patton.He was the only allied general who had a total grasp on favoured Blitzkreig tactics that the Germans had emloyed.Patton whould have attempted the breakout with whatever he had at hand and if he hadn't slapped those two wounded men around,untold numbers would have been saved.Churchill's remark about the whole Anzio Affair was(Para again sorry}"I thought I had a wildcat on my hands but ended up with a beached whale"As for the whole liberation of ROMA thing ..well who can count the cost in life lost? The German army after making the Allies pay in blood and suffering for every yard of Italian soil were now finally in a position where they could be swiftly cut off and another of Hitlers armies would fall like the 6th at Stalingrad and the Afrika Korr in The Tunisian desert.How much of a morale boost would that be for the Normandy boys?Yet what does Clark do?He takes the cake..the carboard display one that bakers put in their window displays that is,the glitering hollow prize.So if you haven't guessed already I for one am not a huge fan of the man no.
  24. HI, If I have a fighter and it apears on the same turn as an enemy plane will air combat be simulated?Too lazy to set up a test battle so does anyone know?
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