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TCPilot

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Everything posted by TCPilot

  1. How would you determine the boundries for these zones and how could a player know?
  2. When I say it's getting stupid, I mean it is! FOX radio broadcasting!? German General John Travolta!? Missionary Salomar ketch!? A Saudi Arabian (Bin Laden) ruling Iraq!? Bill Clinton in a German uniform!? :confused: :confused: :confused: And you started out so well. Everything up to the fall of Poland was good. It was serious, fun to read, the pictures were RELEVANT to the war, and all of it may have happened. But now it's just a silly joke.
  3. I personally enjoyed at least the first part up until this Phony War thing. It's gotten silly and is just plain stupid now.
  4. Hope it's soon. Anyway, on to SC2 ...perhaps instead of World War II in Europe, it could be World War III in the World!!!
  5. I believe that hexs without cities or whatever should have MPP values. Presently, it doesn't make sense that ALL MPPs come from cities. What about food? What about raw materials? What about people? This could also better emphasize Russian scorched earth and be affected by weather changes. Another thing is population. Is it realistic that you can just build dozens of armies or reinforce an army at 1 all the way up to 15 turn after turn after turn (well, except Russia)? Soldiers don't just grow on tries to be hurled at the enemy without caring what happens (except the Russians). I think that there should be a list of how many eligible fighting men a certain country can use in order to buy a unit that would change over time as the population increases or decreases. One last thing, hexs should be 35-25 miles. The 50 hexs are too large. How can a Corp or air fleet or destroyer take up 50 miles? This would solve the U.S. economic problem and the North Africa problem too. Plus, it would make the map more detailed, so countries like Portugal, Albania, U.S. and Canada aren't just demented blobs on the map.
  6. The only thing I think needs to be changed is weather effects, changing hex size to 25 square miles, modify the editor so that certain countries don't have to be on certain sides (i.e. Italy on Allies, everyone vs Russia etc.), and give the U.S. more production points. [ June 11, 2003, 04:20 PM: Message edited by: TCPilot ]
  7. I've heard people talking about it but I don't kno what it is? Can someone tell me exactly how/what it is?
  8. Well, the U.S. did name their tanks after Sherman. I don't think the Russians named anything after their generals. I wonder why. And Barbarossa was a medieval general who went on a crusade, but drowned in a river halfway there becuase his armor weighed so much.
  9. Obviously this only works with Free French on. I for one, played out a game where France survived until Januray 1941. All I did was build up enough MMPs for an HQ, scrapped the French Atlantic fleet and reinforced damaged Armies along Belgium's border. I think I ended up killing all Germany's panzers, damaging the airfleets and destroying at least 2 Armies. And I left a British Corps in Brest.
  10. Im sorry, Youre WRONG! The Alslace Lorraine was given to the germans after the Franco-Prussian War see how the border is farthur back? </font>
  11. Another campaign(s) I've created takes place in 2027 and then in 2031. It's about the fall of the oppressive European Union (I couldn't come up with a better name) after a war flares up with the American Alliance. It's simply a futuristic U.S. liberation of ALL of Europe (except Sweeden and Switzerland) from Germany (Northern EU) and Italy (Southern EU). The only thing stopping the EU from smashing the Americans during their invasion is the ominous threat of the Empire (Russia) who is at 85% readiness. The next campaign is the Empire's war against the American Alliance in an attempt to conquer Europe, North Africa, and North America. The first is easy as Allies while the second is easy for Axis. They're hard to explain without actually seeing them or understanding the whole history behind my "masterpiece" domination of the world.
  12. I don't know about that area owned by Germany. The territory around the soon-to-be Maginot Line did not change hands after the war and was always in French possession. I'm also quite sure the Germans went through Belgium in WWI in order to avoid the many fortifications along the Franco-German in favor of the flat, undefended terrain in northern France. In turn, this would flank the French and allow the Germans to take Paris quickly. It's a good campaign, no doubt about it, but a few things probable should be changed like, as I suggested, the French being put along the border.
  13. Well, I've looked at the campaign you made Carl and it's pretty good but of course their's the problem that WWI just doesn't work well with SC. It's impossible to simulate the massive casualties and death of fighting for yards of ground with 50 mile hexs. Plus I noticed that the Maginot Line is ungaurded by French units, allowing Germany to destroy it instantly. As I recall, the whole reason Germany went throguh Belgium was to bypass the defenses there.
  14. I made a campaign the simulates what would happen if Russia back-stabbed Geramny and declared war on it. It's pretty much the Fall Gelb campaign except Russia is already in the Allies. It's child's play as the Allies, but it's almost impossible (or at least very hard) to win or even survive as the Axis. The only way to win is to follow Germany's WWI plan of smashing France early on and then moving the bulk of their army to Russia to hold off the swarm of Corps they'll send at you. Germany has the advantage of better technology and experience to smash the Russian army early on, which is the only way they can survive long enough to get reinforcements. Poland, Norway, and Denmarck are already conquered to give Germany some breathing room.
  15. I too created a SC campaign which in some small way mirrors WWI. It's basiclly the Fall Gelb campaign with a few modifications. This time, the Russians are in the war and the only way Germany can win is to follow it's WWI strategy of smashing France and then turning all their forces to repel the Russians who will mobolize slower. The campaign is child's play as the Allies, but it's extremely difficult as the Axis. It's not very accurate at all, but it's close to some extent.
  16. I was playing Fall Gelb as the Allies with the AI in Beginner and no Bonus and managed to hold off the fall of France until January 11, 1941. All I really did was send the Canada Army to France, reinforce all armies totally, and scrap the French Atlantic Fleet, keeping the one in the Med. to trounce the Italians plus buy a French HQ. I was wondering how long it took for anybody else here.
  17. *Sigh* Now about the Vichy France topic.... True, Bush was never elected, no president is. They are selected by the Electoral College based on the amount of votes. And one more thing....this "war" with Iraq will cost us (in my opinion) about 10 casualties, 99% of which will be becuase some damn pilot is drunk or on drugs. THE BIGGEST THREAT TO WORLD PEACE!? Hell, if we wanted to, we could push all you puny countries down, maybe toss a few nukes or unleash a wave of smallpox. Go have fun sipping your tea and wine while we squash your enemies for you and do all the fighting for you then claim you did it without a single word of gratitude. Now about Vichy France.
  18. D-DAY FOR NOTHING!!!!!!!!!????????? How would we land in Germany!? We'd go through half the German navy and twice as much of their airforce. We'd also see about 1000% more Germans waiting to greet us I'm sure. Now....about the Vichy France thing?
  19. I was wondering if there is any plans in SC2 for France (After liberation) to reunite with Vichy France. I find it odd that the two Frances wouldn't reunite the second they get the chance.
  20. That's another problem with 50 mile hexes, 1 battleship or a submarine taking up 50 miles :eek: That's pretty big. Well, I guess you could create corps from armies, but I don't know why you would want to.
  21. Hi, I'm new to the forum, but not the game. As great as it is, it does have a few (very few) problems that could be fixed in Strategic Command 2 (if there is one). 1. Make the hexes smaller. Each hex is suppoused to be 50 miles. I assume that armies in WWII did not take 50 miles of space, and certainly corps and tank groups didn't either. I suggest reducing the hexes to a smaller size, maybe 25 miles each. This would get rid of the problems in North Africa and the Atlantic people are complaining about. 2. Have non-resource hexes be worth MPP. This makes sense to me because in SC, the only parts of a country that are worth anything are cities/resources. Are we to believe that the rest of the areas are desolate wasteland? I suggest that one hex equals maybe 1 MPP or less. Armies could get supply from these hexes depending on how much combat has occured on that hex. I don't know if this is possible, but it's a suggestioin. 3. Allow Corps to combine. Allow two corps to combine to form an army. Each corp at full health would add 3 units to an army. Add a forth corp to get an army with 12. Each corp would be worth 3. This would help with after the Germans have been stopped in Russia and the Allied player has dozens of damaged Corps that can't do anything helpful.
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