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Berto

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Posts posted by Berto

  1. Unfortunately the bug with disappearing weapons for passengers in vehicles is still present in 1.11 multiplayer. Only the client is affected. If you have dismounted troops from the startup and you place them in vehilces before the game starts, they will lose their infantry weapons once the game begins. Strange thing is that if the scenario has them already mounted on vehicles as default (from the editor) they wont lose them, even if you switch them to other vehicles! Another strange thing is that while they lose all their rifles/mgs and pistols, RPGs remain intact..

    Remember Its not a graphical only bug either. The weapons disappear from the 2d icons and 3d graphics but the annoying thing is that they are gone for good. Your squad becomes unarmed and useless.

    Confirm completely.

    I have replicated the bug with Alibaba and another friend several times.

    For experiments (but it is safe, the same as the 1.10) you can find on hamachi.

  2. Hmm... I'm not sure I'm understanding the problem. Are you talking about missing 2D and 3D weapons representations for passengers (i.e. not crew) which are currently in vehicles? Do they get them back when they dismount?

    Steve

    PLay TCP/IP (only client? is to be verified) -> set up -> select units, embark on the vehicle and order move command to vehicle -> go -> select units on vehicle and order move command.

    Ok now when the units leave the vehicle they have losing their rifles. Missing 2D and 3D weapons. Issuing fire order not working either for the disappeared guns.

  3. I noticed passengers in vehicles losing their rifles (only RPGs remained), as well tank crews losing some of their pistols, rifles etc. No contact with enemy. Blank weapons icons as well as 3d graphics. Issuing fire order not working either for the disappeared guns. It seems the game treats them as damaged?

    Happens in TCP/IP mode when passengers start in vehicles.

    Confirm

    The same thing happened to my opponent (TPC/ip client); Syrian squad on BMP.

  4. Having skim-read the manual, it recommends backing up your data. I know there are some people around here who use Macs for CMSF, has anyone found this necessary?

    I have not done any backup for installing XP through Bootcamp.

    It is a classic recommendation of backup.

    If you have very very important data on your hard disk.........

  5. Hello Berto,

    OK, let me make sure I understand you correctly :)

    ATI v8.43 works better than v7.12 with CMBB/AK. So your problems running CMBB/AK are now fixed, yes?

    Yes

    With ATI v8.43 you can now play with the special ATI Click override option (within CM:SF) in the OFF position without crashing. However, when you click it takes longer for the click to be recognized and sometimes you see the screen redraw (the whole thing, or just portions of it?).

    Yes, the whole thing, but "only" on vehicles or crew:confused: (click directly on image, not on icon)

    I do not know why there would be a difference between CM:SF v1.07 and v1.08. I am pretty sure we did not do anything to the mouse code.

    CMSF 1.08 -> ATI left click ON ->only if my units include IDE ->when I select any unit CTD........

    This is not happening with the 1.07.

    I have never tried to reinstall CMSF (patch over patch!). But I remember that my friend (with ATI) had the same problem.

  6. Your English is fine :D

    I also use Boot Camp, but I never had a problem with my ATI card in my MacBook Pro. I know that Apple is slow to update their drivers, which is unfortunate.

    I can't think of any reason why CMBB/AK would not work on Windows XP even with the older drivers.

    Steve

    Ok. I mounted the last driver official ATI-Apple-bootcamp-XP (v8.43-Jan 8, 2008 for imac with ATI HD2600).

    They work like that used 7.11, but not a problem with CMBB CMAK :) as 7.12.

    I have not tried the 8.8 for fear of overheating of my Imac; I preferred the drivers official even though older.

    When you say: fixed the click bug, it is true (with ATI left click off) that there are no more CTD, but CMSF is slower (when click) and often redraws.

    So I prefer "less" precision (ATI left click on), but more more fluidity of the game. For this reason, I hope the bug (ATI left click on- forces with IDE- CTD) is eliminated.

    This bug is strange, because with the version 1.07 there was not. It was introduced with the 1.08.

    Steve thanks for your attention and good work.

  7. Hmmm... my understanding is that ATI has released new drivers, several months ago, which fixed the click bug. If that is not correct then it's a surprise to me.

    We have not disabled the option within CM:SF v1.10 that allows ATI users to use a different, and unfortunately inferior, way to track mouse clicks. Therefore, if you still have problems with the clicks with your ATI card you can continue to use the CM:SF work around.

    Steve

    Now on my iMAc, i have ATI HD2600 with driver 7.11 and ATI left click ON, if there are no IDE, and ATI left click OFF if there are IDE :o.

    When i have try to install 7.12, CMBB and CMAK not work, and ATI bug click was not resolved.

    Today I will try to install 8.8 the last driver, but is not regular option from apple (as 7.11). Apple has special ATI driver for win with bootcamp.

    I am sorry for my English :o

  8. We had such a bad time isolating that ATI click bug, for example, and that was far more reproducible and widespread. Thankfully ATI finally fixed it.

    Steve

    "ATI finally fixed it"...... you speak of the new patch that we are waiting for september :confused:

    if the answer is yes:

    Should update drivers for ATI or simply the new version of CMSF is ok.

    With the iMac is always a little dangerous update drivers ATI.

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