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kurt88

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Everything posted by kurt88

  1. Number 4761, when did this happen? And why wasn't Number 3981 informed? Number 1358 won't be pleased when he hears this!
  2. Good to have you back here JJ, the place wasn't the same without you. And Marion rules, you shouldn't keep here tied up behind that wall anymore. Better asks her if she's not interested in joining the SC community, the place could use a woman's touch.
  3. Ireland is another questionmark. I'm sure the country was divided. Those who stood by the IRA would be against the UK thus pro-Axis. Others would lean towards the US once they entered the war. Couldn't have said it better.
  4. OD , let's play, contact me to end our game.
  5. Thanks for the info Dragon, don't worry there's no rush. Group standings A -Iron 9 points -Friendly Fire 3 points -xwormwood 3 points -Rannug 0 points If Rannug wins against Friendly Fire, we'll have three players with 3 points! Any suggestions? Group standings B -Dragonheart 6 points -Kuniworth 3 points -Orange Devil 3 points -kurt88 0 points First round ends on FEB 1st ! Games not ended by then will be decided by a third party.
  6. Here 's that link to Firebase Bastogne.
  7. Get out of there JJ, you know what will happen when they find out about the...
  8. Good point Bill, that would indeed be usefull. And I agree that it should be harder to hit HQ's from the air.Maybe just downright make it impossible. A SUPPLY MAP would also be helpful, to get a clear view of the supply situation.
  9. Yes, agreed. See my post above. What about conecting units to HQ's ourselves?
  10. The Supply Lines thread got me thinking on how HQ's could be represented in SC2. Let's say first that HQ's for minor countries like Finland or Spain could be 'bought' with mpp's from majors like Germany or UK. AND that the units from minor countries could benefit from the approriate minor HQ for 100% (considering the nr. of hexes that the unit is seperated from the HQ). Minor units could ALSO benefit from Major HQ's, but only at let's say 50% (considering the nr. of hexes the unit is seperated from the HQ). IF SC2 would give us a bigger map, the 'visibility' of the supply lines and bonuses could be greatly enhanced. Korsun Pocket has an interesting feature : a bonus for divisional integrity. Let's say we could form army groups or armies in SC2, consisting of a number of units (armor, infantry, artillery, air?) and then we could select a HQ for each group/army that could give a bonus for cordination among other things. HQ rating : 8 units supplied/bonused : 8 CONSIDERING THE NR. OF HEXES THAT UNIT IS SEPERATED FROM THE HQ HQ rating : 4 units supplied/bonused : 4 CONSIDERING ... This could be nicely presented on a SUPPLY MAP. [ January 13, 2004, 04:41 PM: Message edited by: kurt88 ]
  11. People, let's get round two started as soon as possible. At least on feb 1st. If games aren't finished by then a third party will make the call. Once round two begins the Tourney will be played out quickly. OD, think you can manage to end our game TCP/IP this week? Let me know.
  12. Yes, I have seen this often, Italians go real fast in AT, much faster than the Russians.
  13. That's a good question. Hope someone knows the answer to that. What about mpp resources? If an Italian unit take garisson in Kiev, will the mpp's flow to Italy or Germany? May sound like a dumb question, but I never really gave it any thought.
  14. Yes, this is very important. Still the question remains since I think in this scenario oth strategies can work. Maybe best to discuss it after the Tourney ends, we don't want anyone to give away their plans Thanks for the update Ranger.
  15. What should be the strategy for Axis in the east? Attack and keep the Russians under pressure or retreat a bit and risk loosing Finland but gobbling up minors?
  16. Standings so far... Group A : 1. Iron Ranger - 6 points, 1 match to play (right?) 2. Rannug - 3 points, 1 match to play. 3. xwormwood - 3 points 4. Friendly Fire - no points. Group B : 1.Dragonheart - 6 points, all games played. 2.Kuniworth - 3 points, 1 match to play. 3.Orange Devil - 3 points, 2 matches to play. 4.kurt88 - no points, 1 match to play. Take your time, but not too long Sorry fo the late reply here, but no, 1 game against an opponent is enough. Round two will go as follows : Nr 1 (A) - Nr 2 ( Nr 1 ( - Nr 2 (A) Let's hope round two can begin very soon. [ January 05, 2004, 04:01 PM: Message edited by: kurt88 ]
  17. We're almost through round one. My last game is in progress by email. I'll try to finish it as soon as possible. Could Rannug, xwormwood, Friendly Fire and Orange Devil let us know how they're games are going? So far Iron Ranger and Dragonheart are already qualified for round two I think.
  18. Dragon defeated kurt88. The game was over very quickly. Axis tried to keep pressure on the Ruskies after a good first turn.Russians retaliated heavy and forced a breakthrough to Finland thereby relieving Leningrad. My plan was to be ready for a quick Sweden conquest but an Allied probe that seized one of the North-German towns delayed the attack. Axis lost units very quickly in Russia. In the Med nothing much occurred besides UK invading Iraq after they already had taken Ireland. Game sucked big time, as usual :cool:
  19. That's an old thread Dragon. His ban has not been lfted.
  20. My thoughts exactly. The first turns are the key to the game. 9 out of ten Allies are doomed.
  21. This is a serious, polite request to the moderators of this board. It concerns our Swedish friend (fiend): Kuniworth. He's done his time. Maybe it's time to let him back in... on probation. Kuni is a great asset and more part of SC history than most of us here. I've been in contact with him on ICQ the last couple of days and he really wants to come back. Why not give him the benefit of the doubt even if it is the last time? His starting a new tcp/ip league is proof of his comittement to the SC community. Everyone who supports me on this, please sign this post.
  22. Heh Curry, 50 people on the league is great. Maybe we should have some kind of celebration.
  23. Maybe it's time the mods here start considering lifting Kuni's ban. It's clear he still has an interest in the game and is still part of the community.
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