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Terrapin

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Posts posted by Terrapin

  1. Originally posted by Major Jerkov:

    Voted SGOTY CM:BB, but, if you havent played Mafia, I'd suggest you do. I had to give it AGOTY and GOTY, its really good. smile.gif

    Mafia is the only game I've ever returned. Because it wouldn't install. Period. After five tries. I mean, I've never seen anything like it, and it wasn't a bad disk either, apparently it's a real problem for some people. I have a pretty decent rig, too.
  2. Originally posted by Andreas:

    High - I am sure we are both sad people with no life.

    True dat.

    What are you doing, and do you have any jobs for a frustrated Policy Analyst?
    Do you have any jobs for a frustrated Power Market Analyst, in a U.S. market that has been brewed up worse than a PzKw II facing off against a KV-1? :D

    But of course, you're in the U.K., so we're in the same boat. ;)

  3. Originally posted by Rob Murray:

    He should have given the graphics at least a 7.5 - 8. I've seen some new games out out & just by looking at the box art, they look positively crappy compared to CMBB in terms of vehicle graphics.

    I agree. My big issue is that they compare wide-open "whole terrain" games against the texture-quality, modelling, etc, of "indoor games" like Quake III, and say "well, these graphics are terrible compared to Quake III/UT, etc.". Well, when Q3 can display 2000 meter wide vistas with 200 units on scree, without fogging, you let me know! tongue.gif

    They don't look at the holistic view of whatit's doing, just "this unit doesn't look as good as THIS unit on this OTHER game, which only has to model 4 units at a time"

    CMBB has actually very good graphics for what it needs to do.

    Operation: Flashpoint also got marked down for graphics for the same reason, and that's one of the most impressive looking games I've ever seen.

  4. They could have done some more proof-reading on the book. I mean, there's a typo on the BACK COVER, and the space formatting on bullet-points is, er, never the same twice! :D

    There's also one Panzergrenadier platoon that shows a firepower rating of 410 at 500 meters. They must be using the very rare Plasma Rifle available late war. ;)

    Maybe they can clean this up for the second run.

    One interesting thing is that Andreas and I are both in the Energy industry, according to his bio in the book. What are the odds? :D

    [ December 13, 2002, 12:31 PM: Message edited by: Terrapin ]

  5. 5 Days shipping, not too bad.

    Here's some quick impressions:

    1. The Unit Data tables are excellent. Has infantry, guns, and AFVs. Laid out very well, and is worth the $15 alone.

    2. I love the nice, descriptive, bibliography in the back for those of us who want some more background. Even has little clips or descriptions of interesting things in each book. Well done.

    3. The book has some nice use of data. I.e., tables of actual HQ ranges for different types. Response times. The effect that hot weather has on fatigue recovery time (in percentages - Panzer Leader will love it! ;) )

    4. The "Scenario Tips" is well done, and very handy, with input from Andreas.

    5. Has an impressive list (so far from just minor reading) of little tidbits in the game (like why infanty never really runs out of ammo -- some of you already know), or what happens to the ammo when you move a mortar. Things like that are nice, and would be tough to find in the forum.

    Overall, I'm impressed. If you're a true grog who has played CMBO for two years, you probably could care less about the tactics stuff, but the unit tables are worth it for their handy format.

    For everyone else, it's worth it, if you're not in Canada and paying evidently $200 and three weeks for customs charges! ;)

    P.S. -- I think anyone who has the book should refrain from posting "spoilers" concerning actual data from it (unless it's available anywise, like unit data), since they went through a lot of time and effort on it, and deserve something for that effort.

  6. Originally posted by Master Dullard aka flyingcursor:

    the suspense was killing me when my tank shot at it with a machine gun!!!!

    It's trying to button the tank before taking the shot (It doesn't seem to delay the time before the main gun fires). It's SOP on some tanks. I think it's useful in most situations, but in ambushes, yeah, sometimes I don't want it to do that, since it hasn't been seen at all yet.
  7. Originally posted by Lou2000:

    Fully agree with Danzig - Now when playing against the AI, I almost always attack ... leads to a much better game.

    [/QB]

    Also, if you haven't done so already. I'd take a look at some of the other user-made scenarios that have come out. I was really impressed by "SS_Panzer Division_5th Wiking", which you can find on the CM Scenarios page (I don't have the link in front of me, go to the scenarios forum).

    That battle is a beautifully designed map, and it's DESIGNED for the player to defend, while the AI attacks, and it's pretty clever. The designer managed to make it so that you are on your toes nearly the entire time.

    You'll most likely win, but I can see if you're not diligent, losing badly as well, and that's unusual.

    If someone can make a scenario that makes the AI look better, I think others should follow.

  8. Originally posted by Lou2000:

    Fully agree with Danzig - Now when playing against the AI, I almost always attack ... leads to a much better game.

    Lou2000

    I think this is true in general, attacking requires more tactics than defending.

    I've seen the AI do allright in meeting engagements as well, if the flag is a little closer to their side (which it usually is). For sort of the same reason as above. Interestingly, the AI is usually very good, in my experience, at placing the HMGs in every meeting engagement I've done. They're in deep cover, back away from the infantry, etc.

    Your mileage may vary.

  9. Originally posted by murpes:

    Anyone know what the "texture sharpening" option does under the anti aliasing page - outside of what the little "?" help icons explains?

    I tried it on and off. I can't tell the difference. I think it might do something on games that don't have filtered textures or something. It doesn't do anything in CMBB. I leave it off in case it has a performance hit.
  10. Originally posted by MRoadster:

    I'm running on an Athlon T-Bird 1.4, FIC AD11 Mobo, latest Via drivers 4.43, Geforce 4, Audigy soundcard, XP Pro,latest version DX 8.

    You have nearly the EXACT configuration I have, and I don't have a problem with the 4XS at all, and in fact, use it with 2x Anisotropic. Did you make sure to apply and save the graphics settings?

    I don't know what to tell you.

  11. I'd like to just say how impressed I am by the little details that have been put into the game. Things you don't see in other games.

    Like the fact that in a new amazing user-made battle(SS 55th Wiking Division), I put two panzershreks into two different buildings. T34's come, and they take out the T34s, from inside the buildings.

    I go about my way for a few turns, and come back and find that the back-blast off the shreks has caught each building on fire. :eek: :eek: I got those guys out of there.

    By the end of the Battle those buildings were cooking pretty good.

    Wicked stuff, guys. If only more devs paid attention to minor details.

  12. Mattman posted this in the scenario forum, and I figured it deserves a wider audience if you haven't seen this. It's a breakdown of german defensive tactics and fortifications in WW2 Eastern front.

    It's well worth reading. Has LOADS of useful diagrams and nifty pictures of trenches in the snow, etc.

    http://cgsc.leavenworth.army.mil/carl/resources/csi/Wray/wray.asp#tanks

    Awesome stuff, Mattman!!

    Here's some other useful ones from the same site. You can get most of these in either .PDF or HTML

    http://cgsc.leavenworth.army.mil/carl/resources/csi/csi.asp#reports

    [ December 12, 2002, 04:55 PM: Message edited by: Terrapin ]

  13. Originally posted by Lord General MB:

    [QB]The joke is: no reveiwer can seem to grasp that the vehicles are based on historical statistic values. Therefore, when the reviewer states: "BTS has done a good job of evening out the play, by modelling tanks with weaknesses,QB]

    I'd like to get some of these reviewers in a room and ask them when World War II occurred, and between whom? I'm guessing the answers would make us laugh for months.
  14. I thought that the scenario DID say it was better as the Soviets. Either way, I picked the soviets vs. the AI, and it was real fun. I managed a Draw.

    The major thing that saved me was their second Tiger II got bogged in scattered trees. Otherwise, it would have been all over.

    The fight for the first town was one of the most epic battles I've ever seen in the game. It was house to house with everything burning, and my hidden AFVs opening up on Panzers. One complete wheatfield was on fire.

    The other thing that saved me was that one of my Maxim's went (absolutely HAD to) have gon FANATIC for long stretches of time. He was in a house in good cover. A Tiger II destroyed the house. He continued to fire from the rubble for some time, holding up the half-tracks. it was impressive. He eventually was captured, but I was glad he was alive in any case! What's the Soviet version of the Iron Cross? He should have received it!!

  15. Scariest moment against AI I ever saw, was when, in a QB, entire AI platoon was in this 40-meter wide "horseshoe depression" about 9 feet deep or so, with trees all around it which provided the AI with plenty of cover, and they weren't coming out, so I decided on a three squad human wave attack on two German squads set-up in some trees in the back of the depression.

    The Soviet farm-boys start up on the human wave, are slowly walking, then they're picking up speed, yelling "HURRAHH!!!!!" I'm thinking "They're UNSTOPPABLE"!!!

    Almost to those troops in the trees! Just 5 meters to go...a few more steps....."PHROOOOOOOOOOOOOOOOOMMMMMMMM". That's the last sound those boys heard as a hidden German flamethrower in the depression, cooked them.

    Took out three squads.

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