Terrapin
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Posts posted by Terrapin
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My first question is: How often can this POSSIBLY happen? I mean, this is pretty unusual, IMHO.
I think that part of the equation is a PEBKAS problem. Try moving the tank. Or the troops.
Otherwise, they can shoot low, like in hull-down positions, and that's quasi-normal, just bad luck.
[ December 16, 2002, 03:52 PM: Message edited by: Terrapin ]
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Really? It must be a motherboard issue, because we're talking about the same drivers, and largely the same card (4200 ti).
I have an AMD-761 reference board, is everyone else on VIA boards? Have you updated the 4-in-1 drivers for it? Will that help?
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What will your wife be wearing?Originally posted by Panzertruppe:What? All I got was a CD with the patch! Oh well, at least I can chase my wife around in a bikini while others have to spend hours downloading the CDV patch!
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Originally posted by Nidan1:
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I AM curious as to whether anyone has finished the Volga operation? Did the designer ever finish it himself? I find it hard to believe.
Even people with a 2.4 ghz processor evidently show turns of over 15 minutes. That's 4 hours per battle just for the turns calculations alone, not including any movement on your part, set-up, etc. And there's like 6 battles or something.
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CMBB is cpu-limited, so as long as you have a graphics card that can output the smoke, particle effects, etc, you can't improve it. I have the same card as you, and believe me, that card laughs at what it needs to do in CMBB. It's like a day-off for the vidcard.Originally posted by Treeburst155:Much to my surprise, going to low res textures for grass, buildings, and much more did not improve the speed of "jerky" scenarios with my 128MB Ti4200.
So turning off "fillrate" stuff like grass, etc. won't do anything.
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</font>Originally posted by MRoadster:Alt-Tab is still required.
</font><blockquote>quote:</font><hr />Originally posted by jhdeerslayer:
Does 41.09 fix the FSAA issues with CMBB or is Alt Tab still required?
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This was covered recently. Evidently you have to switch the viewpoint 180 degrees, so hit "/" and it should work.
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And you can play more than one game simultaneously as well. Same reason people have been playing Chess by mail for 1000 years.Originally posted by RSColonel_131st:PBEM appeals to me not least because it is obvisiously easier to organize and less time consuming than other multiplayer games over TCP/IP.
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And like Kanuck demonstrated, HE still works on them. They're not immune to arty or mortars for instance.
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While playing a Scenario, I was given a huge platoon of absolutely gigantic Soviet Tank Destroyers. Now, I had no real idea how to use these things against anything but other tanks.
So, I have five of these things lined up on a road, with a little ridge. I move one forward to the top of a little hill, and it gets popped by an ATG. Knocked out. But I know where that gun is.
So, in my infinite tactical wisdom, I brought up the TD behind the first to take out the ATG. "KERCHUNK!" Another TD gone. Then I brought up the third one figuring my lucks' GOT to improve. You guessed it. "KERCHUNK!" Then another one. I love all five without even getting a shot off.
At the time I didn't realize this wasn't a good matchup and that infantry would be better at getting this ATG.
Do you remember that scene in "Indiana Jones and the Last Crusade", where they get to the booby-trapped cavern entrance where the Holy Grail is located, and the Nazi archaeologist keeps sending person after person into it, where each gets killed. I was that guy. "Bring up another "volunteer"!!"
[ December 16, 2002, 10:42 AM: Message edited by: Terrapin ]
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I don't think 200M, even unscoped, is a big deal for a trained ATR, on a soft, big target like a truck. I can range off 200m out my window and I can definately see trucks coming down the road, and they ain't small! (Now...where'd I leave that fifty... 'kidding! )
Weirdly, I've had ATR's on full-AI mode that, after shooting up everything armored, started shooting at infantry at 300M. I've never seen that before, and he scored 3 kills. Usually they don't shoot at infantry (the ATR doesn't have a lot of rounds). This was on "Road of Life", as the Finns.
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Well, that's kind of the problem isn't it? You can't really DO a game with HOI's scope with CMBB tactical gameplay, and 3D hampers gameplay in truly large-scale strategic games like HOI or Europa Universalis (it would just be eye candy, nothing more).Originally posted by DerZug:wile i was playing it i thought, wouldent it be awsome if there was a game that had the Hudge strategic depth of HOI and the 3d magic of CMBB?
Since you evidently have both, enjoy both in their own ways, but I don't think they can be effectively combined. The difference in scope is too broad. Just, geographically and "space" wise, CMBB's smallest unit is a square meter (maybe smaller), HOI's smallest geographic unit is a PROVINCE!! (!!!!!) :eek:
Actually, it's nearly NOTHING like M:TW. HOI is the tank version of Europa Universalis (same dev), and takes place at a much higher level than M:TW, which is why M:TW can do 3d without hampering the gameplay (see above).sorta similar to Medieval Total war if anyone has played it, but in a historical WWII setting.I'm a huge Paradox Entertainment fan since EUI, they're a great developer.
The one thing that Europa Universalis II and HOI have over CMBB, is the greatest soundtracks of any game designed, Ever. Worth it for the music alone.
[ December 15, 2002, 09:04 PM: Message edited by: Terrapin ]
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Let me guess. Once a week you like to visit a woman named "Mistress Electra" who's wardrobe consists of lots of black latex and rubber...Originally posted by Solomo:Hi all:
...which usually end with his Tigers overrunning my positions because my Red tankers miss their shots and get knocked out.
Try setting the time period where the Tigers are NOT around, or are not on the Steppes, or are in deep snow, or close city fighting.
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I've had conscript spotters before. Once called in a non-line of site area fire, and it was like the barrage came in everywhere BUT the spotting location. It went OUT OF ITS WAY to not hit that spot.Originally posted by Frunze:According to the manual, your artillery is more likely to fall off-target if the spotter is inexperienced.
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I've seen this in the Scenario Editor as well. I don't know if it's just the Soviets, I thought it was whatever side was DEFENDING in an assault battle, but I could be wrong.Originally posted by MikeT:My problem is that when I do this for Russian units...it doesn't work. I can still deploy Germans and their allies with no problems but not Russians or their allies.
This is a real probem in scenario design, I am working on some now and it is hindering matters.
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Check again. Or are statements (in this thread ALONE) likeOriginally posted by Leutnant Hortlund:No, I dont think so. I know him from another forum, and he never trolled there. At least nothing I ever noticed.
Your idea of high conversation and cogent argument?Looks like the suits are trying to get their piece of the Christmas pie.I see that you have nearly the same writing style and argument as SirLoinofBeef, as well.
[ December 14, 2002, 03:51 PM: Message edited by: Terrapin ]
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Sir Loin is a TROLL, dude.Originally posted by Leutnant Hortlund:Charming attitude...did you accidentally sit down on a cattle prod or something?
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Go to the opponent forum and ask for what game you're looking for (PBEM, TCI/IP) and what game you're playing (CMBB)
http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=forum&f=24&submit=Go
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Hey, loser. Have you contributed ANYTHING of substance to this forum, since you got here? Do you even OWN the game (you've never posted about it)? Oh, BTW, I've had plenty of TalonSoft products, and they have plenty of bugs and typos, so do you even own any of THOSE games either?Originally posted by SirLoinOfBeef:"Let's see... 10 years of writing strategy guides and user manuals, 45 some books, and I still hear the same stuff."
Obviously you never worked for Talonsoft..
I thought you were leaving this thread for good. Either way, I don't see you on this forum too much longer.
P.S. Moon, why don't you check this guy's IP address against "XXX Fool" that you banned recently.
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Confirmed. Only data problem was a rating of 410 at 250 meters for a PZGrenadier platoon, but it's obviously just an extra Zero if you look at the others nex to it. Martin was informed.Originally posted by markgame:If it's just grammer and obvious typos and not errors in data I can live with that. Can anyone confirm this?
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You can still suppress them. It's not like they can shoot out from the wall, they have to stick their heads up.
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One question: To replace the opening music with another, what file is the original music? (in the folder)?
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A nice one. Interesting trivia: There's also a special U-Boat version of Lili Marleen available.Originally posted by cbb:Or how about the crew in "Das Boot" singing "It's a long way to Tipperary"?
"Wenn die Spanten krachen, und das Licht geht aus
und wir sacken tiefer, das macht uns gar nichts aus,
und wenn wir denn auf Tiefe gehn,
bei tausend Meter bleibĀ“n wir stehn,
'wie bei dir, Lili Marlen'"
Translation:
When the bulkheads crack, and the lights go out,
And we sink deeper, that still does not finish us,
And if we then go deep,
We will stand in one thousand meters,
'As with you, Lili Marleen.'
When is BTS going to make a U-Boat version of CM?
glitch? bug? player stupidity?
in Combat Mission Archive #4 (2002)
Posted