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Terrapin

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Posts posted by Terrapin

  1. I AM curious as to whether anyone has finished the Volga operation? Did the designer ever finish it himself? I find it hard to believe.

    Even people with a 2.4 ghz processor evidently show turns of over 15 minutes. That's 4 hours per battle just for the turns calculations alone, not including any movement on your part, set-up, etc. And there's like 6 battles or something.

  2. Originally posted by Treeburst155:

    Much to my surprise, going to low res textures for grass, buildings, and much more did not improve the speed of "jerky" scenarios with my 128MB Ti4200.

    CMBB is cpu-limited, so as long as you have a graphics card that can output the smoke, particle effects, etc, you can't improve it. I have the same card as you, and believe me, that card laughs at what it needs to do in CMBB. It's like a day-off for the vidcard.

    So turning off "fillrate" stuff like grass, etc. won't do anything.

  3. While playing a Scenario, I was given a huge platoon of absolutely gigantic Soviet Tank Destroyers. Now, I had no real idea how to use these things against anything but other tanks.

    So, I have five of these things lined up on a road, with a little ridge. I move one forward to the top of a little hill, and it gets popped by an ATG. Knocked out. But I know where that gun is.

    So, in my infinite tactical wisdom, I brought up the TD behind the first to take out the ATG. "KERCHUNK!" Another TD gone. Then I brought up the third one figuring my lucks' GOT to improve. You guessed it. "KERCHUNK!" Then another one. I love all five without even getting a shot off.

    At the time I didn't realize this wasn't a good matchup and that infantry would be better at getting this ATG.

    Do you remember that scene in "Indiana Jones and the Last Crusade", where they get to the booby-trapped cavern entrance where the Holy Grail is located, and the Nazi archaeologist keeps sending person after person into it, where each gets killed. I was that guy. "Bring up another "volunteer"!!"

    [ December 16, 2002, 10:42 AM: Message edited by: Terrapin ]

  4. I don't think 200M, even unscoped, is a big deal for a trained ATR, on a soft, big target like a truck. I can range off 200m out my window and I can definately see trucks coming down the road, and they ain't small! (Now...where'd I leave that fifty... 'kidding! :D )

    Weirdly, I've had ATR's on full-AI mode that, after shooting up everything armored, started shooting at infantry at 300M. I've never seen that before, and he scored 3 kills. Usually they don't shoot at infantry (the ATR doesn't have a lot of rounds). This was on "Road of Life", as the Finns.

  5. Originally posted by DerZug:

    wile i was playing it i thought, wouldent it be awsome if there was a game that had the Hudge strategic depth of HOI and the 3d magic of CMBB?

    Well, that's kind of the problem isn't it? You can't really DO a game with HOI's scope with CMBB tactical gameplay, and 3D hampers gameplay in truly large-scale strategic games like HOI or Europa Universalis (it would just be eye candy, nothing more).

    Since you evidently have both, enjoy both in their own ways, but I don't think they can be effectively combined. The difference in scope is too broad. Just, geographically and "space" wise, CMBB's smallest unit is a square meter (maybe smaller), HOI's smallest geographic unit is a PROVINCE!! (!!!!!) :eek:

    sorta similar to Medieval Total war if anyone has played it, but in a historical WWII setting.
    Actually, it's nearly NOTHING like M:TW. HOI is the tank version of Europa Universalis (same dev), and takes place at a much higher level than M:TW, which is why M:TW can do 3d without hampering the gameplay (see above).

    I'm a huge Paradox Entertainment fan since EUI, they're a great developer.

    The one thing that Europa Universalis II and HOI have over CMBB, is the greatest soundtracks of any game designed, Ever. Worth it for the music alone.

    [ December 15, 2002, 09:04 PM: Message edited by: Terrapin ]

  6. Originally posted by Solomo:

    Hi all:

    ...which usually end with his Tigers overrunning my positions because my Red tankers miss their shots and get knocked out.

    Let me guess. Once a week you like to visit a woman named "Mistress Electra" who's wardrobe consists of lots of black latex and rubber... :D

    Try setting the time period where the Tigers are NOT around, or are not on the Steppes, or are in deep snow, or close city fighting.

    :rolleyes:

  7. Originally posted by Frunze:

    According to the manual, your artillery is more likely to fall off-target if the spotter is inexperienced.

    I've had conscript spotters before. Once called in a non-line of site area fire, and it was like the barrage came in everywhere BUT the spotting location. It went OUT OF ITS WAY to not hit that spot. :D
  8. Originally posted by MikeT:

    My problem is that when I do this for Russian units...it doesn't work. I can still deploy Germans and their allies with no problems but not Russians or their allies.

    This is a real probem in scenario design, I am working on some now and it is hindering matters.

    I've seen this in the Scenario Editor as well. I don't know if it's just the Soviets, I thought it was whatever side was DEFENDING in an assault battle, but I could be wrong.
  9. Originally posted by Leutnant Hortlund:

    No, I dont think so. I know him from another forum, and he never trolled there. At least nothing I ever noticed.

    Check again. Or are statements (in this thread ALONE) like

    Looks like the suits are trying to get their piece of the Christmas pie.
    Your idea of high conversation and cogent argument?

    I see that you have nearly the same writing style and argument as SirLoinofBeef, as well. ;)

    [ December 14, 2002, 03:51 PM: Message edited by: Terrapin ]

  10. Originally posted by SirLoinOfBeef:

    "Let's see... 10 years of writing strategy guides and user manuals, 45 some books, and I still hear the same stuff."

    Obviously you never worked for Talonsoft..

    Hey, loser. Have you contributed ANYTHING of substance to this forum, since you got here? Do you even OWN the game (you've never posted about it)? Oh, BTW, I've had plenty of TalonSoft products, and they have plenty of bugs and typos, so do you even own any of THOSE games either?

    I thought you were leaving this thread for good. Either way, I don't see you on this forum too much longer.

    P.S. Moon, why don't you check this guy's IP address against "XXX Fool" that you banned recently.

  11. Originally posted by cbb:

    Or how about the crew in "Das Boot" singing "It's a long way to Tipperary"?

    A nice one. Interesting trivia: There's also a special U-Boat version of Lili Marleen available.

    "Wenn die Spanten krachen, und das Licht geht aus

    und wir sacken tiefer, das macht uns gar nichts aus,

    und wenn wir denn auf Tiefe gehn,

    bei tausend Meter bleibĀ“n wir stehn,

    'wie bei dir, Lili Marlen'"

    Translation:

    When the bulkheads crack, and the lights go out,

    And we sink deeper, that still does not finish us,

    And if we then go deep,

    We will stand in one thousand meters,

    'As with you, Lili Marleen.'

    When is BTS going to make a U-Boat version of CM?

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