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Terrapin

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Posts posted by Terrapin

  1. I played a QB the other day, where I ordered my infantry to attack a tank. Instead of shooting or throwing the quick, normal grenades. The squad threw up this small grenade, that, when zoomed in, had what *looked like* a little parachute on it, that slowly descended down onto the tank and killed it fast.

    Am I hallucinating? What is this weapon? It was like a top-attack weapon that the infantry can throw.

  2. Does everyone else, once the battle has ended, hit the "Go To Map" button and survey how many casualties each one of your units (and the enemys did), as well as other info?

    I think it's fascinating, and kind of instructive on what units typically inflict what kinds of casualties.

    You also see some interesting numbers. I had a single cavalry (infantry) platoon inflict 60 casualties on "Battle of Minors". Out of 198 total casualties. They were a crack unit, and in the front all day long. I was impressed. One SQUAD inflicted 21 casualties. Well done, boys! :D

    What's the highest anyone's ever seen for a single infantry squad (not arty or HMGs, which are kind of expected to do this)??

    I wish a patch would give a second screen with an OOB with the casualty figures, but clicking around is kind of a relaxing "run down" from the excitement of the game.

  3. Originally posted by jgdpzr:

    I could be wrong, but I don't think the KV-1 has a slow ROF. It has a three-man turret so target acquisition/fire coordination should be superior to the T-34/76. Perhaps the game considers it to have a cramped turret so it penalizes ROF, but I haven't noticed that to be the case.[/QB]

    It does though. I have a flat, blank scenario, where all I do is put 10 tanks of one kind against 10 tanks of another and see what happens. That KV-1 gets badly outshot by any Panzer/T34 available, at any range. It's like 3-1.
  4. (Humph! Absolutely NOTHING! Say it again!) :D

    If there's a choice in a QB between getting a T34/85 and any late war KV-1, does anyone pick that KV-1? I think it's absolutely useless.

    Yeah, it has a huge gun (what is it? a 122mm?), but it's ROF is MOLASSES SLOW. I mean, A PzIVD gets off like FOUR shots for every one of the KV-1's shots. It doesn't stand a chance in the engagement ranges you usually see in CMBB.

    Can anyone use this tank effectively in the game? How?

  5. Originally posted by First Mate Detrius:

    One of my tactics is to have a few HMG/LMG suppressing his infantery. His Tanks either stop or contiune...either way I have a couple of squads Fast Move/Run within 30/25 metres of the tanks.

    This works as a DREAM!

    smile.gif

    This is what I do too. I don't trust Follow Vehicle, and simply give them a Fast order to the tank, and they go from there.

    I've had good luck with Molotovs, they work alright for me. But I think the grenade bundles work the best (I've never seen a satchel used yet, maybe I don't pick the right units).

    The best part is watching the tank crew bail out, crawl for cover, and get shot by my tank-killer squad. Pretty believable.

  6. Not only can conscripts not use cover arc. Conscripts cannot ADVANCE or ASSAULT. Why this isn't mentioned in the manual (I have the book) is beyond me. I thought it was a bug the first time I saw it, and actually did a save file on it, before realizing what was happening.

    I think conscripts are considered troops that are lucky not to be tripping over their own feet. :D

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