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Terrapin

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Posts posted by Terrapin

  1. In a scenario I was in last night (can't remember name, lots of tanks, you have to do a "u-turn" around a giant lake), a German aircraft dropped absolutely the biggest bomb I've seen in CMBB, but I couldn't get the aircraft name, and I don't know what bomb it was.

    It made a crater about 25 meters wide, wiped out ("eliminated") 3 entire squads who were spaced far apart and away from the epicenter of the crater (28 casualties).

    What size bomb is this? What aircraft is this?

    Any help?

  2. Has anyone noticed that if a Sturmtiger shot gets a DIRECT hit on an armored vehicle, the game seems to only models the penetration effects and not the blast (on the vehicle itself -- the blast around it still does nasty things). I think the blast itself should do something to the vehicle itself as well. Shouldn't it kill the crew with a blast that big?

    I found this out by firing a Sturmtiger shot at a Half-track, at which it got a direct hit on the tread, mkaing the half-track immobile. The crew suffered NO casualties, nor was even shocked. Even with that huge blast.

    Maybe in the next patch?

    [ December 20, 2002, 08:57 AM: Message edited by: Terrapin ]

  3. Originally posted by MikeT:

    Mine dogs, problem was that the Russians trained the dogs by teaching them to look for food beneath a tank that they had handy......a destroyed tank.....a destroyed Russian tank. The dogs learned to associate food with the outline of that tank

    Hilarious. I never heard of that. It's like the CIA "Spy Cat" where they wired a house cat internally with a sensitive microphone, and then released it in a public park in Moscow known to be frequented by Soviet insiders, in order to pick up whatever it could.

    The cat got run over by a car in 5 minutes.

    :(

  4. Originally posted by Bruno Weiss:

    Huh? "Start them on fire." I seen some Italian fellers in NY start their cars on fire. Once a tank is knocked out, it is out. End of tank. Doesn't matter who controls the area from then on.

    I believe someone mentioned once that in an operation, if the tank is only abandoned and now "brewed up" the side that lost it has a chance to recover it for the next battle. That's what the original poster is referring to.

    Anyone confirm?

  5. What .bmp number is the Steppe Terrain. I agree that the rest of the mod is great looking and an improvement, but the Steppe's pinkish hue with blue spots (although you only see those if you're looking or at real close angle) is kind of annoying.

    I'd like to replace that texture with the original, until DD redoes that texture, which I'm sure he'll do.

    Otherwise, great job DD.

  6. Originally posted by RSColonel_131st:

    If not, I guess I'll be off to download. Take it that simple replacing the .bmps is sufficent as installation?

    Yes, that's how it's done. I'd recommend the tiny "Flamethrower mod" which replaces the flame texture and doesn't make it look so much like orange juice. A nice small mod.

    There are high-res wheat mods, houses, etc. Different flame and smoke are also nice sometimes.

  7. Originally posted by LightningWar:

    6.why the hell is there a limited amount of turns. out of nowhere i could finally be making serious progress and then it ends and says total defeat.

    ROTFLMAO! Ya sure you were just about to make your move 40 turns in. But ended with a "Total Defeat" hehehe.

    Hehe. Good eye, LightningWar. Just noticed that line. OUCH!!

    "Dude, I had two entire SMG squads available, and they only had a Panther and HMG sitting on the victory thing! I just needed 4 more turns!"

    ROTFLMFAO!!!!! :D

  8. Originally posted by CMplayer:

    </font><blockquote>quote:</font><hr />Originally posted by flamingknives:

    SturmTiger vs. infantry on an open map anyone?

    The infantry will win every time. Just spread them out and advance. The Sturmtiger will get off a shot about, what, every 90 seconds?</font>
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