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Nelson 1812

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Posts posted by Nelson 1812

  1. Think you may be wrong here... check out the scenario editor, mission, unit objectives.

    Neat as it allows you to set 8 different values.

    In some of my builds have set values on the officer core... then some on the Armour.

    On a current build have increased the values so the allies score double points over the axis (AI vs Brits... Axis Assault).

    Hope this helps.

    (Sorry me and panzermike agree... time in typing... I lost.)

  2. Noticed that tanks cannot go down a paved1 road when building placed on both sides of road... is this a bug?

    Tanks can go down a gravel road with buildings on the side.

    Rather confused here... thought a paved road would be the correct selection of road for traditional streets.

  3. It would be nice to have an index of scenario's... somewhere, CMMODs works well, in that area. Difficult to find most things here.

    I would suggest that most CM2 games take players longer to player (and test) and most do not have the luxury of computers at work, or being retired. Taking that into account many will be playing old scenarios.

    What I think may hurt the game is the confusion on modules and patches that may well put people off CM gaming ... hoping this 2.11 will enable all players on different models to battle against each other.

    Well at least with version 2.0 or above...

    It will be a sad day when we all need a CM degree just to play the game (Just joking).

  4. I personally can not recall ever witnessing that before. In fact, I even think tank crew should be able to surrender from within the tank, or at least exit the tank already surrendering ie. not armed, not panicked, not trying to run away.

    Given the same situation shown in the video, roughly what % of times would you think the green tank crew would/should be expected to at least ATTEMPT to surrender like that? 10% of the time? 20% 40% 75%?

    Do you think it should at least be more frequent than the heroic shoot outs you see in the video?

    Think it may have been a first for me too!

    Cannot comment on this really, have not come across this as a problem, except for the above surrender that surprised me. Although if in close proximity to an infantry unit surrender must be the most likely outcome... except if your on the Russian front.

  5. Think the best way to catch a tiger is by its tail, next best thing is to take its eyes out.

    If you want some practice, VB1 point 213 Allied vs AI Version gives you about five or six in 35 min.

    While building VB games have been surprised at how quick a Tiger can lose... its loss of firepower, loss of optics or its 88, in addition under heavy attack they will bail.

    Think one reason why so many tigers were lost at Viller-Bocage (Seven in one day) and the same for gamers is over confidence in the Tigers.

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