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Nelson 1812

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Posts posted by Nelson 1812

  1. Message on today's twitch... is very very soon for CMBN V3.

    This information was included.

    UPGRADE 3.0 FEATURES

    Gameplay

    Ground units are now able to fire at attacking aircraft

    Ammo Dumps allow platoons to have reserve ammo stored separately on map (automatically distributed for certain Skill Levels)

    WeGo TCP/IP with the ability to save but not the ability to replay combat action

    Spotters restricted to directing only one Mission at a time. Assets can now be group fired.

    More realistic/varied RoF of automatic weapons.

    Improved load time for scenarios, especially larger ones with complex terrain

    User Interface

    Three different sets of camera controls; Standard (traditional), First Person Shooter, and Real Time Strategy

    Optional graphical Command and Control link tracing

    KIAs are shown in the Soldier/Crew Panels to track soldiers lost during the game

    Option to disable music separate from other game sounds

    Editor

    Ability to create AI Triggers that execute actions based on other units or interaction with Objectives (existing battles do not have this, but it can be added by authors if they wish)

    Maximum map size increased

    Improved responsiveness of 2D editing, especially for large maps

    Improved load time for 3D Preview, especially large maps

    Customized "Mod Tags" for most graphics. This allows for multiple mods for the same item without the need to move items in/out of Data folder

    Ability to specify specific mods be used for a specific Scenario. If CM fails to find the specified mod it will use the default

    Graphics

    Hit impacts to vehicles and bunkers now shown graphically ("hit decals")

    Water animates for fording units

    Improved shaders

  2. Thanks for your comments War Raven... glad you enjoyed the Scenario.

    Kip... thanks also for the comments. Hope you achieved a victory!

    Thanks for your comments Samuel... all comments welcome.

    Gave the scenario a lot of overtime...ideal setting would have been 2 hours 15 minutes (but this is not possible).

    In a large battle better to give plenty of time... In play testing found it really annoying to invest that much time and the game ends mid plan.

  3. Currently building a large scenario Axis verse Soviets AI... Retaking Koshtovnist

    Covers, 1008x2016, expecting it to play out in about 2 hours.

    However, finding it is crashing on downloading (75% mark) when exported.

    Is this due to being a large scenario... or mods at the other end.

    File size 2048KB

    a619adc4-e7a4-4481-b4cf-a488e40332a6_zps4235e1b7.png

    9d7cc078-4d53-4032-aa43-b4fb7d3312b9_zpsead05112.png

    Also anybody in play testing... if they can get it to load.

  4. Running tournaments and not being colour blind, have received comments about objective areas being invisible for some players.

    Is there a need to have different colours for objective areas... as they are normally labeled as well.

    Could they not all be black as we can turn them on and off via alt-j...?

    Open question to get opinions.

    (This problem does not effect me.)

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