JayJay_H
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Posts posted by JayJay_H
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Totally agreedOriginally posted by zappsweden:Germany has much better HQ than Italy so it is more important to give Germany the cash. They will build better armies and better Air support with the same amount of cash.
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There could also be some industry in Middle England (mining around Leeds and Sheffield)
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Really kicks ass, but the V-Weapons (rockets+5) could have a larger range. Agree with the ports, at least Valencia (in the mediterranean), San Sebastian or Lissabon/Porto could be inserted. The Brits could have an additional ressource in exchange, Glasgow for exampleOriginally posted by JerseyJohn:I, too, love zonking things with rockets!
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cyclem, wanted to email you a saved game as you proposed, your address aint available though
hmmmmmmmm wished i knew how to get screenshots in here
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*LOL*Originally posted by cyclem:JayJay_H,
Something tells me you play at normal difficulty level.
i played dozens of times at normal, but got bored then and made it the hard way understand
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NP, but i think the simple answer is: need to be lucky with Industrial Technology researchOriginally posted by cyclem:JayJay_H,
No offense but I have to agree with hans_micael.
How can you build such an army that would cost 6000+ MPP?
I'm my games, I don't lose any units prior to the conflict with Russia and I don't even come close to a 1/3 of your units. And I only spend 5 points (1250 MPP) on research. I do have 5 airfleet on the Eastern front, and spend MPP regularly to reinforce them, but nothing in the MPP level you have.
Why don't you post a save game? That would clarify the situation.
Something tells me you play at normal difficulty level.
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Yep, no problem hans, i could show up some screenshots here. And the reason for a so massive build up is: i concentrate loads of units at the russo-german border so their join value lets them prepare war about autumn 1942 - then i'm unstoppable. For the faithless among you i#d like to put in some screenshots here...how does that work anyoneOriginally posted by hans-micael:JayJay_H
I wonder how you can scoop up that kind of MPP's have you conquered your potential allies or just played at the easy level. When you play at expert you will find it harder to grab the bounty to pay for your units - and 10 airwings! Where did you find 2800 MPPs and how many HQ's? 6 2200 MPPs, and not including Rundstedt and Bock seems to be a bit out the ordinary. And then you can afford to buy tanks another 1600-1800 MPPs. And os forth - please send any Battlefield reports that can explain how this is possible.
Looking forward to hearing from Neverland...
Hans-Micael
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In a current Pbem i dont have to take the responsibility for the decision whether to conquer Spain or not - The allies declared war on her! So they doomed themselves - there is no port in lisboa or spain, they cant retreat and my rockets keep them under fire day and night. Spain belonging to axis territory means: far longer coastline to defendOriginally posted by JerseyJohn:[QB
*** ***
After their meeting, Hitler said he'd rather have his teeth pulled without anathstetic than meet again with "the Spaniard!"
[/QB]
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Yep, i conquered all that with my Jerries but Turkey still beeing neutral :eek:Originally posted by JerseyJohn:They'd then load up, go to Syria, invade Iraq and Egypt (from east and west) and by then Turkey would nearly always enter the Axis.
Im not so set on Sealion, Germanys fleet aint prepared for that - also keeping the UK in means you get more units to destroy over the years - and a greater victory rating in the end!As was the case with Bill Macon I'd invariably have also taken London by then -- I'm a firm believer in getting Operation Sealion up and out as early as possible.[ November 19, 2002, 06:50 AM: Message edited by: JayJay_H ]
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ExactlyOriginally posted by JerseyJohn:I've found Spain enters when England's lost London and on the ropes.
I never had one single game where Turkey entered at all, even though UK was knocked out :mad:Turkey is less predicable -- sometimes she enters before Barbarossa, sometimes afterwards and often she doesn't enter at all.
[ November 18, 2002, 11:03 PM: Message edited by: JayJay_H ]
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Aha, so one has to go for Greece and launch Sealion simultaneously?!! Gonna check it outOriginally posted by Bill Macon:TURKEY - Hypothetical alliance with Axis possible if UK near surrender and Balkans/Greece under Axis control and favourable status with fascist minors: Romania, Hungary and Bulgaria.
[ November 19, 2002, 06:38 AM: Message edited by: JayJay_H ]
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Okay, you all find it useful to have a strong Italy, but i always let the Jerries do ALL the work, otherwise its too simple - the "Big Three" should have at least a bit of a chance that makes the course of the war more interestingOriginally posted by JerseyJohn:Because of all the extra MPPs the Italian research develops quickly and enables Italy to field good units of her own. If Germany is having problems either in Russia or dealing with a landing in the West, it helps to have a strong Italy.
[ November 18, 2002, 10:49 PM: Message edited by: JayJay_H ]
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When I start the war against russia, i usually have manstein, rommel, kesselring, model, kleist and maybe leeb and 9 armies, 9 tanks, 7-10 airfleets, some rockets are also nice. Even with comp AI +2 exp i destroy the mass of their army right at the border in the first turn - what the F*CK is your problemOriginally posted by cyclem:I read a lot of the strategy articles in this forum, and many have been very usefull. For both sides.
I can win with both sides at "normal", but when I give the AI +50% bonus and +1 experience, I always get defeated on the Russian front?
I control Spain, Finland, Norway, Denmark, Vichy French. When I start the war against Russia, I usually have 3 HQ, 10 armies, 2-3 tanks, 3 air fleets.
hm, but its been a while since the last game against AI, human opponent is more fun anyway
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Me neverOriginally posted by cyclem:I read a lot of the strategy articles in this forum, and many have been very usefull. For both sides.
I can win with both sides at "normal", but when I give the AI +50% bonus and +1 experience, I always get defeated on the Russian front?
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Spain will join the Axis Powers when UK is off! Or at least, London had fallenOriginally posted by hans-micael:pure chance I guess - just like Spain - you will never know what did the trick.
[ November 18, 2002, 12:00 PM: Message edited by: JayJay_H ]
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In real life, with Germanys strong position in the black sea, Turkey allowed the german federalized residents the shipping lane through the dardanelles until 44'. Germany and Turkey had been comrades-in-arms in WW1, and Turkey inclined to join the Axis until the Crimea was lost.Originally posted by hans-micael:In real life Turkey would never have sacrificed their freedom - like in the BIG 1
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Did it ever happen? Who knows the conditions making Turkey enter the war on Axis side
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Originally posted by JayJay_H:
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I never attack my fascist ally, the spaniard Franco!Originally posted by Der Panzinator:Once they get all this money they can then purchase some HQ's and tanks to roll over Spain, Portugal, and Vichy France. All this combined with Italy's large navy of 3 Battleships help to make it a significant power close to that of Britain.
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You should take the time for some digging, its worthwhileOriginally posted by Der Panzinator:I'm sure that many of these things have been posted before but it was too hard to dig through 65 pages of topics so I started a new one.
[ November 17, 2002, 05:19 PM: Message edited by: JayJay_H ]
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yep, should be handled other way aroundOriginally posted by murks:Hi there!
The opposite strategy should be applied: Hit with your experienced units FIRST (when you get a decent loss ratio) and THEN with the green units so they, too, can get a favourable loss ratio.
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On which depends the gaining of exp of an HQ? Sometimes Units attached to any Fieldmarshal destroy their enemy (seems from which they earn double of the exp if it only decimates the target)
but their commander wont achieve exp points, occasionally
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Dont forget Generalfeldmarschall Schörner (the bloody Ferdinand):
Winner of the Pour le Merite as Lt. in WW1, awarded on -- 5 Dec. 1917
KC: 20.04.1941 as Generalmajor, Kdr. 6. Geb.Div.
Oakleafs: 17.02.1944 as General der Gebirgstruppen, Komm. General XXXX. Panzerkorps
Swords: 28.08.1944 as Generaloberst and OB Heeresgruppe Nord
Brilliants: 01.01.1945 as Generaloberst and OB Heeresgruppe Nord
Instructor and staff member during the interwar years. During the war he led many successful attacks in Poland and the Balkans. From there he was sent to the north in Murmansk and Finland to hold back the Soviet advances. In 1944 he was made head of the Nazi command staff and Army Group South but 3 months later Army Group North, and then in early 1945 Army Group Center. Commonly thought of as Hitler's favorite General, Schörner was feared for his strict cold-blooded nature. (Deserves to be mentioned for defensive capability)
[ November 16, 2002, 09:02 PM: Message edited by: JayJay_H ]
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After the fall of USSR and UK wouldnt it be more realistic if a popup message appears saying US and German gouvernment agree to make an armistice or discuss peace terms? Could depend on which side wins the battle of the atlantic. I just would like to have some more diplomatic options of any kind in the game mainly related to US-German conflict when Northamerica lost his most important allied, the UK.Originally posted by I/O Error:The basic answer is that SC functions on a "zero sum" basis: There can be only one absolute winner, not one major and a few other guys who just managed to survive. Sadly there's no way to declare ourselves the victory and go home.
How to beat the AI with experience bonus ?
in Strategic Command 1
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FOW always off
In that saved file you got , i enable options to be changed so for the last few turns i put FOW off when the game is over anyway
no offense but any questions you poor doubter
[ November 20, 2002, 01:07 PM: Message edited by: JayJay_H ]