High Command suffered from extremely poor AI, although the game was the best operational design for the subject.
It also suffered from flawed implementation, so it does not bear out comparison in Human-Human mode either.
I actually sat down and played a face to face game with a good friend of mine. I think one of us watched a war movie while the other took their turn. We happened to be rooming at the time, so we had plenty of ftf time. He played the Germans.
As might be expected, France fell, as I recall it was relatively normal and about the normal time (summer of 1940). With the following major exception :
- At the time France fell, indeed on the very turn, I had substantial British forces in France which I was in the process of evacuating. To perform the evacuation, I had about 1/3 of the Home Fleet in a coastal hex in France, part of which was also performing a shore bombardment in an adjacent hex.
So, France surrenders. For some reason, the game treated the British naval units in the coastal hex of France as French naval units, and they were apportioned off in the usual Vichy way. Meaning, I lost about 1/3 of my fleet. Gone. Disappeared. No combat.
My friend and I discussed the situation, and agreed to play on.
The first thing I needed to do was consolidate all remaining fleet elements, which I did. My friend launched an invasion where I happened to be doing this (near Rosyth), which got through the entire British fleet. His troops landed and took out the Marines unit I had there, and captured Rosyth. I don't have a quarrel with this as some kind of implementation problem. It was ballsy play on the part of my friend, combined with some good luck on his part.
Again, however, I decided to play on.
Within a few turns, however, some really stupid things began happening, which included the mystical re-deployment of some of my units to somewhere near Armenia where they could not be retrieved.
I never played the game again. The fleet surrender and mystical redeployment were indicative of very sloppy coding and quality control, bad testing, etc. The fact that 360 filed bankruptcy later only reinforced that opinion.
As a game design, High Command could and should be re-examined and cleaned up a bit for re-release. It beats all other games on the topic hands down, including this one. If only it could have had better AI and clean coding, I'd probably still be playing it.