Jump to content

BadgerDog

Members
  • Posts

    1,451
  • Joined

  • Last visited

Posts posted by BadgerDog

  1. please have her train the sharp shooters in the game that cannot seem to be able to do that.

    BF will not adjust their numbers, really do not know what it takes to get them to review units as to how they perform in the game compared to real life. But you sure do not see many hits from snipers in the game at that range. Pity

    To be honest, a FULL WOOD No.4 Mk1(T) is most effective within 300-400 yards. At 600 yards, the hit % drops a lot. Even as an expert shot, I think she only managed 50% hits on a 12" steel plate at 600 yards and it got worse as she fired more rounds.

    Even at 300 yards, the biggest problem was the barrel heating up after the 2nd or 3rd shot and that caused it to press against the forestock wood, screwing up the barrel bedding and related harmonics. MoA groups opened up a LOT when that happened and accuracy on a 12" plate suffered greatly. A combat rifle built to be a standard infantry weapon doesn't make for the best sniper rifle in it's original manufactured form.

    It's the main reason you see so many hunting rifles are sporterized by cutting back the forestock, so the barrel "floated" from crown to receiver, to improve accuracy.

    Even in WW1, the Canadian snipers cut the forestocks back on their issued Ross built sniper rifles, to improve accuracy and offset the effects over heating caused by standard rifle construction.

    1915 M10 Ross MkIII* Sniper Rifle Serial #223

    I guess what I'm saying is that I'm not sure that CMBN modeled sniper rifles are far off, at least on all shots subsequent to the first few. ;) I also understand that they aren't really supposed to be sniper rifles, but rather designated marksman rifles, which aren't the same. Look at the K98k-ZF41 (click here) as a good example of that.

    In my opinion, the cold bore first shot is the best one that comes out of an unmodified standard sniper rifle contemporary that period.

    Regards,

    Doug

  2. Husband drives tanks, wife shoots Lee-Enfields. Sounds logical. I guess your kids are into SMGs or handguns, right? ;)

    Well, I wish they were, but my kids are 40 and 38, so they're from a generation that doesn't like guns and thanks big government protecting us is a good thing. :rolleyes:

    On the other hand, my generation from the 1950's and 1960's believes in self reliance and personal accountability … ;)

    So, my wife and I are serious collectors of both modern hand guns, sniper rifles and old milsurps as a hobby (she does Enfields and I do K98k's .. principally Oberndorfs from 1934-1945)... it's an expensive hobby... We own the collectors site I mentioned in the earlier email.

    We're also both recreational pilots and firearms qualified under IPSC (International Practical Shooting Confederation), Black Badge, PPC (Police Pistol Combat) and IDPA (International Defensive Pistol Association ). We both took our sniper training and we qualified out to 1,000 meters.

    Milsurp Sniper Rifles at 400 Meters (Range Video) ... click here

    Milsurp Sniper Rifles at 500 Meters (Range Video) ... click here

    I'm ex-military (retired) and was commissioned an Officer in the Canadian Armed Forces in 1970 and awarded the Canada Decoration on July 21, 1978. Currently I'm the Vice-Chairman and Managing Partner of a Private Equity Investment Fund.

    I started out training on M4 Shermans when I was 17 and we were still carrying and qualifying on Sten guns, Bren guns and Browning 9mm pistols until they started replacing them with Centurion tanks, Sterling SMG's and FNC2's.

    Footnote: My wife doesn't understand why I love CMBN (and previous generation) games, but she does stand over my shoulder and cheer loudly for my side during the video playbacks. :D

    Regards,

    Doug

  3. Some minor graphics glitches and a dive bomber sound playing constantly with old 1.01 games running under 1.10, but it goes away with games stared under 1.10...

    All in all, a terrific Mac implementation ...

    I'm very grateful to BFC for programming their series of games for both PC and Apple platforms. Not many organizations have had the foresight about the ever building market share of Apple that BFC has shown over the years. Without that support, I would have never been able to continue playing BFC products after we switched our entire family over to Mac based technology.

    Thank you BFC ... :)

    Regards,

    Doug

  4. So it sounds like tests with buttoned tanks might be more indicative?

    Yes... At ranges like 2,000 yards, it's almost impossible to see much with of anything through the narrow tube affectionately called a "sighting telescope", with a lot of markings and gradients (mils for lateral corrections) getting in the way of seeing. Also, the glass itself is not like looking through a modern 35mm camera lense that's bright and clear, or a modern rifle sniper scope.

    The glass was milky in spots and to be honest, not that great a quality, plus it had imperfections you could see in the glass itself. We used to swap the sighting telescopes around between tanks like musical chairs, hoping we personally wouldn't end up with the "crappy" one.

    For the gunner to get a spot before the LO (loader operator) or CC with bonos did, the bad guy would have to drive into your field of view, with the motion being what triggered you to spot him, as opposed to using "shape, shadow, surface and silhouette" to see him.

    The CC always called targets after spotting them, at least in my experience back in the 50's and early 60's..

    I'd love to see these exact tests repeated with hatches closed and also a set with the CC out of action (dead or whatever), so the gunner was on his own. ;)

    Regards,

    Doug

  5. Okay - guys, can you each let me know OS, the options you've got turned on in the game, and video card model? Also, if you're all using the alternate hotkey file? I'll see if we can reproduce this on our end, that'll make it a lot easier to fix.

    Very odd.

    Video card settings in previous post and yes to ALT HOTKEY thingy ...

    Pic attached of in-game settings ..

    Regards,

    Doug

  6. My completely layperson's understanding is that, with an unbuttoned WWII tank, the TC scanning with binoculars from the hatch is far more likely to make the first sighting than the gunner looking through the gunsight, which may explain why these results are a dead heat.

    Absolutely correct... no contest... in an M4 the bino based CC made the best spotter ... :)

    Regards,

    Doug

  7. Model Name: MacBook Pro

    Model Identifier: MacBookPro5,1

    Processor Name: Intel Core 2 Duo

    Processor Speed: 2.53 GHz

    Number of Processors: 1

    Total Number of Cores: 2

    L2 Cache: 6 MB

    Memory: 8 GB

    Bus Speed: 1.07 GHz

    Mac OSX 10.7.3

    NVIDIA GeForce 9600M GT:

    Chipset Model: NVIDIA GeForce 9600M GT

    Type: GPU

    Bus: PCIe

    PCIe Lane Width: x16

    VRAM (Total): 512 MB

    Vendor: NVIDIA (0x10de)

    Device ID: 0x0647

    Revision ID: 0x00a1

    ROM Revision: 3437

    gMux Version: 1.7.3

    Displays:

    Color LCD:

    Resolution: 1440 x 900

    Pixel Depth: 32-Bit Color (ARGB8888)

    Main Display: Yes

    Mirror: Off

    Online: Yes

    Built-In: Yes

    Regards,

    Doug

  8. ..... The German optics are easier to use to acquire targets, but are not necessarily better at spotting targets, especially at 2000 yards where a tank will look mightly small indeed to any optic with power less than 5x or 6x.

    Amen ..

    At 2,000 yards sitting in the gunner's seat looking through that narrow tube, it's nothing but a dot on top of a speck of dirt, so you need at least 3 rounds to get "on target", unless you are very lucky in your manual range estimation, or your CC (Crew Commander) was, whomever made the initial target call.

    Here's some 45+ year old pics from my very first day on the tank ranges as a fresh young Crew Commander. Two of my first few engagements (different tanks) at 1,500 to 2,800 yards were captured in the color pics below. What the second one didn't show was the result of the 76mm back blast spinning me around in the turret, blowing my beret off my head and over the back deck, plus burning (singe effect) my eyebrows and hair bad enough that it crumbled to the touch. :) Of course, I straightened myself up and tried to look "very cool" to all of my buddies watching. :D

    Tank7M-1.jpg

    Tank6M-1.jpg

    Tank10M-1.jpg

    Regards,

    Doug

  9. This strange thing occurred today - received a turnfile ( #057 ). It arrived in Dropbox, H2HH copied it into the Incoming Email folder, but when I launch the game, it doesn't show in the list of games - I can see turns 001 to 055, but no 057.

    I've tried copying it and renaming the copy - no joy.

    Tried deleting it, moving it manually from Dropbox to arbitrary folder, closing down everything including Dropbox and H2HH, then manually putting it into the incoming email folder - nothing, even renamed versions do not show up ( which is particularly bizarre ).

    Anyone had anything like this and how did you resolve it ??

    Baffled.

    I had a similar problem until I found out my playing partner had upgraded from 1.01 to 1.10 CMBN (CW) ... :D

    I had not as yet ....

    Once I did my upgrade, his return move suddenly appeared for me ...

    Regards,

    Doug

  10. Probably just a Mac issue and it's very minor. Allied floating icons flicker during replays (even when screen reaches 'done') when one of the icons is selected. 100% repeatable.

    I noticed this as well on my Macbook Pro ....

    I was wondering if it was some new game indication of some sort of action taking place, but what I couldn't figure out... :confused:

    Regards,

    Doug

    Edit: By the way, all my Allied floating icons only flicker when I select one of them. If I un-select it, they don't flicker. I also get the constant dive bombing plane noise in our 1.01 current match

  11. Although I haven't looked inside the files, I'm guessing "zSmall_Arms_Sounds_V3.brz" may have a few conflicts, and as it is named it would load over my mod if left in the folder ("zSmall" comes after "ZBase"). This would only affect a handful of small arms firing sounds, but I would suggest temporarily removing this one to try my mod out to make sure you are hearing only the modified shots from AKDSM.

    The other three should have no overlap as I haven't modified voices or vehicle loops, unless Mike's Vehicles of War modifies more than just the loops.

    Thank you very much ... appreciate the response ... :)

    Regards,

    Doug

  12. Hi .. :)

    I currently have these sound type mods in my Z directory ...

    Mord's Immersive American Voices Mod V_1.0A

    Dietrich's_CMBN_German_voices_v1.0.brz

    Mike's Vehicles of War Sound Mod.brz

    zSmall_Arms_Sounds_V3.brz

    Will these be affected and if so and I'd prefer their use insteda, do I understand I should change the prefix in front of them to "zz"?

    Thanks for your work ...

    Regards,

    Doug

×
×
  • Create New...