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BadgerDog

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Posts posted by BadgerDog

  1. BaDgerDogbattlefront deleted this on latest patch.It was a really useful tool to know when I was in hulldown or not.

    Regards

    Thanks... appreciate the info .. :)

    Being an old Sherman tanker, I find the LOS system an awkward design to be able to truly simulate how the real life Sherman CC and gunner interacted with "turret down" and "hull down" views.

    Normally, as a CC, I would move into a "turret down" position then push myself up out of the cupola, sitting on the cupola rim and viewing open ground ahead of me with my binos. The enemy wouldn't be able to see anything except the top half of my body and perhaps "glint" off my binos if I hadn't hessian'd them.

    Can't see to do this with the game and I seem to be getting bagged a lot by hidden enemies who have the same LOS as I do, but are able to shoot and hit me when I can't even see them. Gets frustrating at times ...

    Regards,

    Doug

  2. I'll start with something I discovered about a week ago.

    Thanks for the tip .. :)

    I tried this today across a piece of large open ground in CMBN and every time I clicked and grabbed the end move point to drag it backwards, the targeting line disappeared?

    In other words, it doesn't stay locked on the end point as it does in your building example.

    Am I misunderstanding how to use this technique?

    Regards,

    Doug

  3. Cheers for the comments guys :)

    @BadgerDog and Phil - be keen to hear how you both get on? :)

    Cheery!

    George

    It's been enjoyable for me George, but I'm playing Wittmann and my opponent is taking a beating, so it's not a lot of fun for him. :(

    I'd like to reverse sides and try it from the other end..

    I've saved the moves and it you email me, I'll zip them up for you and send them for you to view...

    Beautiful map.... :)

    Regards,

    Doug

  4. Does anyone play on a laptop? I hear it not really feasible.

    Yes, works fantastic at FULL highest graphics settings, even on HUGE complex maps. I think a lot of the speed is the result of not having a regular hard drive, but rather 512Gb of SSDRAM instead ...

    For those that want more techie info:

    Model Name: MacBook Pro

    Processor Name: Intel Core i7

    Processor Speed: 2.7 GHz

    Number of Processors: 1

    Total Number of Cores: 4

    Memory: 16 GB

    Video Chipset Model: NVIDIA GeForce GT 650M

    VRAM (Total): 1024 MB

    Regards,

    Doug

  5. Just started a PBEM match with George's scenario ... :)

    Loads in 25 seconds on my MacBook Pro laptop computer, which is great! I think a lot of the speed is the result of not having a regualr hard drive, but rather 512Gb of SSDRAM instead ...

    For those that want more techie info:

    Model Name: MacBook Pro

    Processor Name: Intel Core i7

    Processor Speed: 2.7 GHz

    Number of Processors: 1

    Total Number of Cores: 4

    Memory: 16 GB

    Video Chipset Model: NVIDIA GeForce GT 650M

    VRAM (Total): 1024 MB

    Thanks for the large and complex map George ... well done... :)

    Regards,

    Doug

  6. If the AT gun can see your tank then your tank can see the gun but just hasn't spotted it yet because LOS is always reciprocal.

    I don't think the reciprocal is true, however, I stand to be corrected...

    If true, then why is it that across wide open ground, an attacking unit with a clear LOS to an enemy unit, can see and kill it with one shot, while an enemy unit of exactly the same silhouette profile (or even lower), is unable to see the attacker at all, across the same ground?

    Curious minds wonder... ;)

    Regards,

    Doug

  7. Seems that way. At least at the risk of immobilization; but those low hedges, seen from above, are very wide. I don't know. Maybe BF agrees in retrospect. But changing that now would obsolete dozens of scenarios from CMBN and CMBN/CW.

    I agree, but if something is impassable, then it should show the same "no go" graphic that it does it woods, as an example. I don't know why that simple thing can't be done, as the code engine knows the vehicle can't go through when it's plotting the paths.

    It gets frustrating when you can't make out the paths though very blurry hedge graphics and at times, spoils the enjoyment of the game.

    Regards,

    Doug

  8. Great scenario ... :)

    The only thing I find frustrating is trying to understand which tiles are passable by the armor and which are not. The hedges graphically are low enough for tracked vehicles to pass through, yet they can't and try to go around them, taking some pretty weird paths right into enemy fire.

    The hedge graphics vary from high to low and I can understand the challenge of a tracked vehicle getting through the high ones, but the low ones shouldn't be an issue.

    Ironically, they path command shows that the vehicle can go through all of the hedge graphics, unlike the woods graphic tiles where they show they can't. Sure wastes a lot of frustrating time trying to figure out routes and what is passable and not. ;)

    Other than the weird hit and miss graphics tiles, I think it's a well done scenario.

    Regards,

    Doug

  9. Maybe I don't understand what the issue being raised here is? :confused:

    The Sherman zeros it's master weapon at 1,000 yards with bore sighting by loader using silk thread (taped in a cross on the barrel) and zeros to engage with 303 coax at 800 yards.

    At 800 yards that first round hit is logical and you don't even have to be that great a gunner to do that. Heck, I could get first round hits at 1,000 yards without too much of a challenge and that was even with a few beer in me. The next two rounds making 3 for 3 at that same 800 yard range is also a slam dunk.

    Regards,

    Doug

  10. Hello folks ....

    Looking for a Market Garden opponent for QB's only (large map preferred). I've have had some poor luck with some opponents, in that they play about half way through, then disappear. That can be frustrating, so please send me an email only if you are willing to play the match all the way through, or of course surrender if you're done.. :D

    I use DropBox and H2H Helper program from Martin 'GreenAsJade' Gregory (h2hh@gregories.net), which is excellent for making PBEM games easy to handle.

    So, if you'd like to give it a go, email be at badger@milsurps.com.

    Thanks ....

    Regards,

    Doug

  11. If you are on a Mac that might be the problem.

    I don't know jack about mac, but apparantly there are some differences when it comes to soundmods since waclaw has a version of his mod specifically for macs.

    Thanks... :)

    I can't seem to find warclaw's mod? Is it under a different name?

    Regards,

    Doug

  12. Alrighty, if you delete the music folder you will get the vanilla music clips playing again...My farfetched theory is that since you're apparently on a Mac, the music clips might be in some format that the Mac version of CMBN doesn't support...

    Yup, on a MAC... is there a better computer? :P

    It does play WAV files, so I'm not sure that's it, but it's a minor issue anyway ...

    Thanks for your help... appreciate it... :)

    Regards,

    Doug

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