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BadgerDog

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Posts posted by BadgerDog

  1. Did they really use tracer ammo for big calibers in WW2, like for tanks? I am thinking about the noticable graphics when tanks fire in CMBN. Or perhaps that is for game play reasons?

    I'm not sure I understand the question ....:confused:

    If you're sitting in the gunner's seat of a Sherman M4, or sitting in the CC seat and focused from the Crew Commander's point of view, you clearly see a 76mm AP round (and depending upon weather, associated swirl) going down range on it's way to the target. You actually see it rise and fall gently, then either it falls short, or flies over the target.

    The effect I see in CM when viewing from the gun axis is not quite the same, but it's a remarkable likeness .... ;)

    Regards,

    Doug

  2. You need to deploy each side in the editor - this is an option within the units section of the editor.

    And to pre-empt your likely next question :) the AI side will not move, unless you have given them an AI plan.

    P

    Thanks Pete.... got it going roughly ... :D

    How do I get a couple of hills planted on the map in the middle so they all don't start shooting at each other across open ground until I can try some maneuvers... I can out trees and things there, but I can't seem to change elevations ... maybe I should start with an existing scenario that has terrain and modify it ..

    Regards,

    Doug

  3. I need some help from someone who can describe simply, or email me something, that let's me easily test different kinds of equipment.

    All I want to do is create a quick environment where I can select as an example, a vehicle type from each side, then quickly start up the scenario so I can test how one piece of equipment fairs against another.

    I would be the human on one side and the computer on the other, but I'd like to be able to switch back and forth.

    Quite frankly, just a large wide open piece of terrain would work for my purposes, but the ability to substitute different kinds of vehicles quickly and keep testing would be great.

    Can someone teach me how to set this up?

    Thanks for any help .. :)

    Regards,

    Doug

  4. My only beef with Steel Beasts is that the game (graphically, and physics) are so far out of date. The developers put up this shield, in that they say that they're not developing the sim for the public, but rather for military contracts.

    I concur .... :)

    I liked that product, but stopped playing it because of the realism fanaticism. I bought it as a game, not as a real life tank simulator. I got enough of RL tanks in RL ... :D

    CM isn't like being in a real life Sherman, but it's still a fun game experience for me sharing it with a terrific adult community.

    Regards,

    Doug

  5. I think he's wondering about this procedure in the field, not back at barracks. How would one go about realigning after/during combat?

    Ahhh... ok... sorry about that .. :D

    In modern day terms, I imagine it can be done with laser bore sighting equipment without leaving a hanger, although as I'm sure everyone can appreciate, we didn't have that kind technology back in the late 50's and 60's on the old M4 girls we had to deal with. It was "out to the range" in the freakin cold winter or hot summer if it was "shoot day" for the young recruits ...

    Regards,

    Doug

  6. Finally, sixth, I've never done this, all the above is my immediate impression of the errors that could occur.

    Ken

    I'm not exactly what you're referring to .. :confused:

    The procedure I described was how the M4 Sherman was bore sighted in the real world. You bore sighted every time you went to the range at the start of the first day after mounting the sighting telescope. I qualified as a gunner on it and fired hundreds of rounds in my career.

    Can't find a 1,000 yard range? Again, I'm confused... :confused:

    Our gunnery ranges for Sherman, Centurion and Leopard were well over 5,000 yards long with a lake as a back stop ... :D

    Regards,

    Doug

  7. On my PBV it was 30m from the vehicle.

    On the M4 Sherman, a thick thread as taped over muzzle while loader looked down range at a large square target that was placed at exactly 1,000 yards.

    While gunner placed sighting telescope on the target center, the loader used a set of wrenches and adjusted the master weapon (bore sighted it) using the thread to place its cross hairs on the center of the same target.

    It takes about 20 minutes to do right ...

    Regards,

    Doug

  8. But then, I think the Shermans that you drove were over-serviced compared to the wartime ones. :D

    Well, service doesn't affect bogging, unless an improperly tensioned track caused it, but I hear you ... :D

    I still think it's a random number generator programming issue, but then again, it is only a game where I also see an abnormal amount of crank and shoot (often moving) "first round" hits with amazing speed using WWII optics. :D

    Regards,

    Doug

  9. For those thinking there's too much bogging, keep in mind a LOT of Normandy scenarios take place in 'wet' conditions.

    In over four years of driving M4 Shermans in all kinds of weather and terrain, from snow to mud up to my knees, I only ever had one vehicle bog down ... ;)

    For tracked vehicles, bogging is way over modeled here .... :D

    I don't mind that, but as I've said before, if they're going to add that function to attempt realism, then they need to add "tow" it out capability. Even the one I bogged was towed out in less than an hour and back on the go again ...

    Regards,

    Doug

  10. FWIW I would like to see tanks being able to be hastily towed out of the line, rearm ect especially in scenarios that last several hours. This is on 'The List' but I suspect there may be other more pressing issues that knock this particular element down the list. Still good to discuss it I think :)

    I agree ... :)

    If you were going to permit bogging, you should be able to "tow" the bogged tank out with another tank (or deuce), which we did regularly on M4's. Our M4's had a winch and chain on the front glaces plate, which we could run out to a nearby tree, or other fixed obstacle and actually pull (winch) ourselves out without any outside help. Did that two or three times as well ... ;)

    Anyway, I realize that it is just a game, but my original point is that the status lights perhaps should have changed to something else if it is a breakdown, rather then just stay all green.

    Regards,

    Doug

  11. How long would it take to a/ call up the fitters and have them on scene b/ repair the tank?

    They traveled in deuces at the rear of the combat squadrons and the MTR on our Sherman M4's was about an hour for typical breakdowns. Its an easy vehicle to service and to be honest, well built mechanically and broke down very little with anything serious.

    However, our Centurions were awful and when they broke down, which they did very often, you were usually done and field expedient repairs weren't able to fix them most of the time, meaning a tow back to the rear area for major repairs.

    I hated the Centurion, loved the Sherman and Leopards that we finally got.

    Regards

    Doug

  12. Question ...

    How does a tank sitting on a paved road not bogged, having only moved forward once on that paved road since setup, not damaged (all green lights) and not under fire get suddenly immobilized? :confused:

    It just turned into that condition with no reason I can see. If it's some attempt by programmers to simulate a breakdown, then it should show up in status lights. If it is that condition, then just like buddy aid for downed troops, then the game should provide "fitters" who travel with the "A" Echelon in all countries' tank formations, to be able to be sent to the broken down vehicle and work on repairing it. ;)

    I appreciate the developer's attempt at realism, but it's tough enough in some of these scenarios when you've got limited resources to start with, to lose something you need one move after a setup, when the programming for that kind of simulation is only half complete. ;)

    Just my opinion ... :)

    Regards,

    Doug

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