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Hortlund

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Posts posted by Hortlund

  1. Originally posted by fytinghellfish:

    </font><blockquote>quote:</font><hr />Originally posted by Leutnant Hortlund:

    Is it just me or is the Company HQ missing a couple of guys to drive the trucks?

    It looks like the noncombatants with the company HQ aren't listed - the First Sergeant, company clerk, armorer, supply sergeant and his two guys, the NBC NCO, etc. Those are the guys who would drive the trucks and humvees in the company HQ. </font>
  2. Originally posted by retkit:

    Hordlund : why do you think the what IF scenario I suggested is 'interesting'. It sure can happen. We (Turkey) have been threatened more than once by that duo.

    I dont think that what if scenario is particularily interesting. I find it completely ridiculous to be honest. BUT leaving that aside...it is outside the scope of CM:SF which is about company/batallion level combat in Syria in 2007.

    Not grand strategy "what if Russia (who cant fight their way out of a wet paper-bag these days anywya) invades Turkey"

  3. Originally posted by Steiner14:

    Big disappointment.

    1. US-centric view. Maybe i could live with the modern-warfare setting, if it is fun and really works.

    But what i can't stand, is the US-propaganda-view. Everytime i switch on the TV, i could go mad, about all the lies, US, the West and the NATO.

    Don't want to go into detail. I will definately not buy such a setting.

    2. The story: sorry, but Syria is one of the most hatred countries by Israel. The jews will do everything, to throw it down. And that means, USrael will fight and bleed for it...

    So to me this setting, that the ZOGs (US, NATO) would fight for one of the last really free and independent countries, is simply ridiculous.

    An invasion in Syria to install a ZOG, that could be a realistic setting.

    3. For the second game, it is only mentioned, that the campaign could be played from US-side. :eek:

    I guess BFC underestimates the attractivity of the german side and overestimates the attractivity of the US-side by far.

    BTW: BFC should NOT calculate, a module with British and German troops, in a near-east-setting will sell well. The oposition in Europe against the US is big and in Germany it is HUGE.

    i.e.: everyone i know is happy, that the US are bleeding that much in Iraq. Most people i know, have big respect for the Iraqi freedom fighters. All people i know were happy that hurricane Katrina hit the USA and not another country (me included).

    Only to give BFC a feeling about the potential attractivity of such a setting...

    :(

    Ye gods...so much ignorance and hatred all crammed into one post...
  4. After giving this some thought, Im coming around to this game.

    Some reasons.

    1) The physics engine will have to be able to handle stuff like two-punch ATGMs vs reactive armor and ATGMs who constantly "re-aims" for the target. If you get that to work, then its gonna be easy to dumb it down to an "aim once and see if you hit" solid AP shot, and a panzerfaust vs face hardened armor. In other words, by doing it that complex and detailed now, they are saving time/effort for the ww2 game.

    2) There are no good modern tactical wargames.

    3) It will be fun to play as a US company commander in a modern and actual setting. After a couple of modules when(if?) the civilians are included, I think it will lead to a higher understanding of the reality on the ground in a country not so far away from Syria. To me, that is about as high praise a wargame can get...if it gives you a new understanding about what the reality looks like/looked like.

    4) I recommend this blog for anyone looking for a mood-setting.

    http://www.michaelyon.blogspot.com/

    The blog is by a guy who was been embedded with a Stryker Brigade around Mosul for something like a year. It is well worth the read.

    [ October 09, 2005, 01:56 AM: Message edited by: Leutnant Hortlund ]

  5. Originally posted by Battlefront.com:

    Fortunately the week of hard work will make TOW2, RPGs, and oher ATGM systems pieces of cake to enter. Like pretty much everything we are doing now a days, pick the most complicated thing and do that first to make sure the code takes as much into consideration as possible.

    Steve

    I think Im beginning to see the logic of the setting now. Will be very easy to "dumb everything down" for a ww2 setting after you get the 2007 setting to work.

    I mean, if you've got an armor model that can handle reactive armor and modern two-punch ATGMs, then surely it can handle face hardened armor and a panzerfaust aswell.

    [ October 08, 2005, 02:35 PM: Message edited by: Leutnant Hortlund ]

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