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Saukopf

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  1. Thats very welcome news. Thanks for the reply.
  2. In CMx1 there was a lack of accurate 3d models for some vehicles. They were in the game as far as having the correct performance, but not from the standpoint of their visual appearance. *Substitute 3d models* were used to fill theses gaps. It was a tradeoff decision due to lack of CD space. Will CMx2 employ the same substition procedure?
  3. I liked the shock waves too and it would be nice to see them reform and make a comeback tour as a toggleable option. )
  4. " However, the pre Turn 1 spotting is automatic and happens all the time every time." Doesnt this mean that both players, especially the defender, will attempt to mitigate the effects of this concept by ordering all of their mobile units to move as far as they can from their original deploy spot in the first few turns? That sounds like a potential problem. I can see it becoming a standard opening procedure. Deploy your units NOT where you want them, and then a mad scramble to reach those positions "where you DO want them" in the opening moves. That just doesnt make sense and if it holds true, many players would strongly dislike the pre-intel stuff because of the situation it leads to in the first few turns. Of course I may be misundestanding the whole idea.
  5. Ive had serious back problems. First stage is lameness in a leg and difficulty walking. Hard to stand up straight because one leg suddenly feels shorter and your sense of balance feels "off". Second stage is you can no longer walk but just crawl around on your hands and knees like a baby. Third stage you cant crawl but just lay motionless from the torso down. Hopefeully you are in a bed when you reach this point. Fourth stage is a buzzing electrical sensation in your back followed by a MASSIVE detonation of pain.(Spasms)You will scream and curse incoherently until you get to a hospital and are shot full of valium. That last stage has happened to me 4 times. My advice is if you hit the first stage immediatley cease anything you are doing, go home lie down and lay with your legs propped in an _/\___o position. Take lots of ibuprofen and dont do anything but essentials like cooking and bathroom trips. Do not attempt exercise while your back is still injured. Do not fill your bathtub full of hot water thinking "It will soothe my back" You will feel ridiculous sprawled out on the bathroom floor naked when the emergency guys arrive. Dont try to soldier on as normal and fight the pain. You may be lucky and the first stage may never progress any further...by why test your luck? You may lay choking on your own vomit after they inject you with valium. "We're sorry sir , we forgot to tell you this medication can make you sick to your stomach". Gahhhhhhhhhhhhhhhhhhhhh
  6. Approximately 5000 Canadians had landed at Dieppe; 100 were wounded, 1,900 were evacuated , 900 were killed and 1,874 were POWs . Only 2200 made it back to England.
  7. Ive seen an identical fire effect playing CMBO ages ago. There was a burning AFV near the end of a bridge just like your picture. I guess it a problem relating to bridge terrains.
  8. Will all the vehicles have their own models/bitmaps or will the rarer ones end up sharing generic models as in CMBB?
  9. The scale of the model looks out of whack with the rest of the scene. Its too small. Plus I never saw shadows on the bogie wheels as in that pic.
  10. No they stated they wont be doing that. Something along the lines of "We could ship the game with less vehicles (completely done) or more vehicles (some unfinished) and decided to do the latter. Looking at it that way, its a bonus to have them in at all but I too wish I could see some of the rarer stuff as it looked in real life.
  11. that would make sense except Im not playing with casualties *on* so I should be getting all of my forces at game start. At least thats the way I thought it was supposed to work.
  12. Hello, Im using the 1.03c patch and noticed a problem with the scoring. I let the computer generate a quick battle *allied attack* and I play as the german defender. I deploy strong forces around whatever flags the computer generates and go to the 1st turns order phase. I look down to see my score and expect to see 100 percent. But I dont get 100 percent. The deficit varies from game to game. Ive seen my starting score as high as 98% percent and as low as 83%. These are the exact settings im using that will always give me the odd scoring anomaly. Quick-Battle , July, 1941, Central, (Force Mix) Axis Infantry Only-----Allies Combined arms (Nationality) Axis German -----Allies Soviet (division type) Axis Infantry -----Allies Infantry (quality) Axis Medium -----Allies Random (purchase units)Axis Automatically Allies Automatically (fitness) Axis fit Allies fit (casualties) Axis none Allies none (ammunition) Axis full Allies full (sewer movment) Axis no Allies no (Battle Type) Allied Attack (force size) 500 points (mapsize) medium (handicap) none (rarity) standard (time) mid-day (tempeature) warm (weather) clear,still (game length) 50 fixed (map type) village (tree coverage) moderate (hilliness) modest hills (damage) none (choose side) Axis (fog of war) extreme (comp exp bonus) normal none Using these settings I will always get a weird starting score below 100 percent I did a little experimenting, I made just one change to the settings above by playing as the russians instead of germans. As expected my 1st turn score was 0. In another experiment I made just one change , making it an *allied probe* I got the expected 100 points as germans So whatever the problem is, it only seems to occur in an *Allied attack* and only when the Ai plays as the russians and the Human plays as germans. Can anyone duplicate the same thing? , or is it just me and some weird system problem on my end. I believe I noticed this same problem in a patch previous to 1.03c but it didnt appear consitently so I shrugged it off but now I can make it happen easily using the settings above.
  13. Thanks for the replies, No im not playing with casulaties,mods, splits squads, or anything else which would give me reason to suspect its causing the scoring anomaly. Thats why Im so baffled ;o). As a interim measure I did try reinstalling all the patches to see if it made any difference. One thing I didnt do is install 1.03a and 1.03b before applying 1.03c but I thought a and b could be skipped thinking 1.03c would incorporate all the changes in a and b. Regardless it didnt make any difference and I still see the strange score. It almost feels like the computer Ai is being given a random handicap that substracts from my score, or there is an invisible flag out on the map that Im not getting credit for (I cant defend what I cant see!) I guess there just must simply be something weird about my system or something in the game got corrupted since no one else is noticing missing points in similar situations.
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