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Black Max

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Everything posted by Black Max

  1. Lord, Thanks for sparing our cyber lives and forgive the strategically inept idiot that put us right in the middle of an ambush. Amen.
  2. I use IrfanView and find it a pretty good program. Especially since its free. Irfanview
  3. I remember when I was fairly new to CMBO, and really enjoyed the game, but saw all these really cool MODs. The only problem was, I wasn't sure where to start and felt overwhelmed with the different types and selections. Well the MDMP-1 and MDMP-2 pointed me in the right direction and made things much easier. Just thought it might be a good thing for the Newbies. And maybe even everyone else. Of course, you would have to give it a different name. I wonder what would be a good name, if any packs were created? What do you think?
  4. What we need is a cheat code that will not allow gamey critics to play the game. Now that would be something.
  5. I am almost positive that someone out there knows of a few cheats in the game, because SOMEHOW I am not winning all my games against PBEM opponents.
  6. I know that this is probably a moot question, but... I can't help but wonder if and/or what the cheat codes can do or if any exist at all. As an example: Will a certain cheat code allow my Sniper to take out that T34 at 200 meters? Or...if you press a certain sequence of buttons, does a very attractive and well-endowed lady appear on the screen? Enquiring minds want to know? [ January 18, 2003, 12:10 PM: Message edited by: Black Max ]
  7. vedder, Did you add any of the great MODs for CMBO? They are the bright MODs that I am talking about. A good example would be the grass from Richard Tremblett (Thats just one of many). I might also add that many of these bright MODs were used (I remember reading this on the forum) as a start for creating other MODs. [ January 10, 2003, 07:22 PM: Message edited by: Black Max ]
  8. I have to say that the graphics in CMBB are a great improvement over CMBO. Although many of the CMBO MODers make the game appearance incredible. With the great CMBB graphics, I think MODers will be hard pressed to improve upon them (But I know they will). And yet, I have to say, I miss the brighter MODS of CMBO. The MODS that have not been toned down. The bright grass and vibrant colors that only a soldier would notice on the battle field, while bullets whiz all around him. Only then does he truly appreciate life and view the world through clearer (and brighter) eyes. Am I just being nostalgic? Trying to relive earlier days in the CMBO world? Maybe...... What I am trying to say is: Would the MODers of CMBB (or previous Moders of CMBO) consider creating a brighter environment for our cyber soldiers? [ January 10, 2003, 07:07 PM: Message edited by: Black Max ]
  9. Wondering if your still around and willing to play CMBB via PBEM. Your old email greydt@hotmail.com does not work and I have tried a search here at the forumn with no results. You can reach me at blackmax65@hotmail.com
  10. Wildman, No, never played "Crossfire"? Does it have the same sort of waypoint movement system as mentioned in this post? Dschugaschwili, I agree that a "gamey player" will always find a way to work around the system. Yet shifting waypoints from the same terrain types to different terrain could incur an additional penalty. Of course, I am not sure what that would require in CMBB as far as programming modifications go. I am sure it wouldn't be a simple fix.
  11. Tarqulene, I agree with you that my system is not perfect. But I think it would ease up on large time delays for a tank moving down a road. Or infantry moving across an open field staying out of the marsh. And the shortening or abuse of unit delays through the same terrain (with multiple way points) would be minimal. Regardless, I too doubt that btw will do any modifications to CMBB and certainly enjoy the game as it is now.
  12. demoss: Can you be more specific or give an example of "the abusive practices in CMBO"? Regardless, if there was some abuse, eg. A squad moving all over the place in a large wooded area. then a minimal delay penalty for multiple waypoints should be applied, but that command could be as simple as "Patrol the woods" and would not require a considerable delay on starting. This is as I stated (listed below) in my origional post. "There should be NO (or minimal) command delay when the following occurs. A units way point is located/created in the same terrain type as the last way point." Your "Infantry on a heavily wooded map" scenario can also be applied to a tank within a city with lots of roads. Should they have a large delay time, just to drive down the road? Now I am not disputing your point completely, as I recall a post or message by the fine people who created CMBO & CMBB, about how game play is actually too fast. The waypoint delay may just be a way of slowing it down. Regardless, I am just giving my 2 cents on how to potentially improve an already fantastic game.
  13. A friend and I were discussing the Way point movement delays, its strengths and weaknesses, advantages and disadvantages. One theory I came up with, would be to minimize or cancel delay times when the following occurs. Note that I cannot say whether this can be incorporated into a Patch for CMBB or if it is for the NEW Combat Mission (CM3). It is just a suggestion for improvement, discussion and thought. There should be NO (or minimal) command delay when the following occurs. A units way point is located/created in the same terrain type as the last way point. This would be the equivalent of: "Go down that road." or "Go east through those trees." Ah, so now your thinking: What happens if I use a way point from a road and then move across other terrain (without using a way point) and click the last way point on a road again? The answer is: Thats ok. The equivalent command would be: "Go east, till you get to a road." Or "Move East for 50 yards till you hit a road". These orders should not have large command delays. But multiple way point commands into different terrain types should increase the delay time. Delays should occur for the following: When a units way points change from one terrain type to another terrain type during movement. Or, more specifically. When a units way point terrain type is different from its last way point terrain type. Here is an example. Consider a T34 moving from scattered trees to a road, then down the road around the block (still on the road) and then across a wall in open ground. If the T34 creates way points from the scattered trees to the road there is a command delay. Then the T34 goes down the road and around the block (requiring numerous way points but still staying on the road) there should be no command delay (or a minimal delay). As the T34 crosses off the road into open ground and across the wall, an additional command delay should occur. As an alternate explanation, suppose the T34 was on the road and wanted to move around the corner (still on the road) and then drive across a wall in open ground. The T34 could create multiple way points, all on the road but without a huge command delay. But once it moved into open ground and over the wall a command delay penalty would occur. Any suggestions, improvement to this idea and could it be incorporated into CMBB?
  14. I am very surprised that knowone has mentioned "Eastern Front" by Chris Crawford. It was an excellent strategic wargame with one of the best manuals I have ever seen. There were many other greats that came after, but somehow your first is always special.
  15. Even in Russia, 2 friends feud over which is the better wargame. CMBO or CMBB.
  16. Something with the Tractor Works. I am looking forward to fighting in factories. This goes back to the great battles playing Squad Leader.
  17. Ah, the question that has plagued soldiers since the beginning of time. The ethics of battle. Many soldiers will say there was a certain code you followed. If the code was broken by either side, the consequences were brutal and extreme. Yet different battles had different rules. Thus the phrase "War is Hell". You never knew what your opponent would do in order to win, or better yet, survive. And yet. The war stories that seem to be the most memorial (to me anyway) are not of how many men were killed, or what was done in order to destroy your enemy, but of how 2 opponents who crossed swords, fought the good fight, and yet maintained the respect of their adversary by adhering to "the code". Or, better yet, their ethics.
  18. A good briefing can make or break the scenario. Besides "Setting the mood", so to speak, there are a couple of items that I find very valuable in the Initial briefing that both sides can read. 1. Display the best way to play the scenario. eg. Allies or AXIS Against AI, PBEM or TCP/IP, addition men or bonuses if playing against the AI. 2. Terrain, weather, date or any outstanding features in the game. 3. Scenario version. This is not a must, but I have found this as good a place as any to show the version number.
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