allright, I'm not quite at a conclusion on this but have been thinking about it quite a bit. The only element of the "combined arms team" missing in SC is artillery. Yes , it is unrealistic to incorporate it givin the scale. But to enhance the strategic options maybe it should be added in the form of the rocket icon/role. Perhaps the first level should have a range of 2 and a cheaper MPP. 2nd level greater range (3) but still cheap. 3rd level same range more mobility to represent mobile artillery. 4th level, now we are into the reality of the v-2, greater range, expensive, not very mobile but operational, devastating firepower when massed, etc. 5th level Ok use your imagination, this is the what-if. All should be transportable, varying MPP cost and possibly some benefit enhancement from gun-laying radar tech value. Ok, get after it.