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Green Hornet

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Posts posted by Green Hornet

  1. I've done some searching on the topic but couldn't really come to a conclusion on whether my system might be affected by downsampling.

    I've been playing CMBB for a few months and have to say that I'm not really seeing much of a difference in the graphics from CMBO. I'm concerned CMBB may be downsampling but I'm pretty sure there's no reason it should be.

    I'm on a 2.4Ghz PC running XP with a GEForce4 Ti 4200 (128mb).

    I had my CMBO fully modded so I guess it's possible that I just won't notice much difference in the CMBB graphics.

    I've played around with FSAA and anisotropic settings but I didn't really notice much difference. I hesitate to switch video drivers since the game is, functionally, working perfectly.

    So my question? For those of you who also used to run fully modded CMBO games, did you notice a big improvement in the graphics when you switched to CMBB?

    If so, are there some tips anyone can give me on getting the sharpest graphics out of CMBB since I'm just not seeing much difference?

    Apologies in advance to those that think this should have gone in the Tech Support forum. It was a toss-up in my opinion... smile.gif

  2. wvfoos,

    Gridded terrian is not part of the shipping version of CMBO (or CMBB). In order to get gridded terrian you need to download and install a mod that supports this.

    A mod is simply an altered set of bitmaps that can be used in the game. In this case, several nice folks have gone to the trouble of creating a gridded version of all the grass textures in CMBO. You would need to go to one of these sites and download one of the gridded grass mods that can be used with CMBO.

    CM Mod Database

    Combat Mission HQ

    Copy the bitmaps into your CMBO\bmp folder (maybe backup original bitmaps first) and you should see gridded terrian in your game.

    Good luck.

  3. Originally posted by Glenn:

    One thing I didn't realize but I think I'm finding out now is that many of the uniform and vehicle textures have the same number from summer to winter (i.e. they don't switch from summer to winter unless you use manually switch them using whatever method), so I gather you yourself have to plug in what version you want for the scenario being played. Am I correct in this?

    Glenn

    Glenn,

    Not entirely true. The winter and non-winter bitmap numbers are not the same, but they're close. smile.gif

    I believe all winter bitmaps for uniforms and vehicles are preceeded with a "1".

    For example, the non-winter german helmet bitmap file is 5015.bmp. The winter version of the german helmet is 15015.bmp. I'm quite certain almost all of the uniform and vehicle bitmaps follow this convention.

    Terrian bitmaps, however, do not follow this convention for winter vs non-winter.

    Lastly, my own 2 cents...I love CMMOS. I used to do exactly what you are doing and try to rename/manage the bitmaps manually. It quickly became a headache for me. I found CMMOS to be a fantastic tool for switching mods.

    Note I said "switching" mods. I love to change mods periodically to give my vehicle/terrian/etc a different look and feel. If you are just interested in picking your favorite mod for a given vehicle or grass texture and sticking with it, then CMMOS may not be worth it.

    Good luck, whichever route you decide.

  4. Gordo,

    Are you sure that the Andrew Fox kubelwagon mod you downloaded is in CMMOS form? I don't see it as an available CMMOS Mod on CMHQ.

    Where did you download the MOD from? It's possible you downloaded the mod, but unless the bitmaps are named according to the CMMOS rule, CMMOS will not recognize it.

    I'm not at home right now so I can't look up the rule for the kubelwagon, otherwise I could give you more details.

    If you haven't had any more help in the next several hours, shoot me an email at the address in my profile and I can try to help you out tonight. I'm US West coast time.

  5. Originally posted by Glenn:

    ...Now if I play CMBO, the opponents might be harder to find (I'm really speculating here)...

    Glen, and any others that might be wondering/thinking the same thing... I don't imagine you will have a hard time finding CMBO opponents. I still play CMBO and currently have 14 PBEM games going at once. I've never had a hard time finding opponents and even with the release of CMBB there still seems to be plenty of CMBO opponents out there... smile.gif
  6. Well you are correct. Once you've download as many of the winter vehicle textures as you can find, you will notice that a few of them have never been modded for winter or are very hard to find.

    The M24 Chaffee only has one winterized version that I know if and it was not converted to CMMOS format.

    The M26 Pershing only has two winterized versions that I know of and only one of those seems to be available for download anymore. The Scipio version is hard to find. Neither was converted to CMMOS.

    Remember that just because a mod isn't CMMOS compliant dosen't mean it won't work. For winter vehicle textures, you should just need to copy the bitmaps directly into your CMBO\bmp folder and the winterized textures should show up.

  7. Some of my personal favorites that I don't see how I could do without -

    Marco Bergman's Shermans

    Fernando's Panzer IVs, Vs, and StuGs

    Andrew Fox's Uniforms, Jeep, and Pershing

    Ed Kinney's (Tanks_a_lot) Buildings

    Gunnergoz spring speckld or Magua Normandy grass

    I better stop now or this list will get way too long. ;)

  8. There's a few combat sound mods here -

    Tom's Combat Mission HQ

    But I agree, it seems the availablity of some of these sound mods have gotten a little tougher to find. I've got a ton of sound mods for CMBO on my hard drive at home.

    If your search proves fruitless, send me an email at the address in my profile and I can a see what I can do about zipping some of them up and sending them off to you.

  9. Welcome, Glenn!

    You'll find the Combat Mission games will not disappoint. With a plethora of scenarios and mods (created by a number of outstanding folks) available for download, you'll have countless hours of enjoyment.

    Catch up on your sleep now before the CDs arrive. smile.gif

    You'll find most everyone here on the board quite helpful. As you'ver done already, do a quick search for any initial questions since there is a wealth of info in these archived threads. If you can't find what you're looking for...ask away.

  10. Originally posted by aka_tom_w:

    Suppose (hypothetical situation here.... smile.gif )

    that there were TWO game development streams at BFC (they would have to grow a little)

    ONE stream is the NEXT new game using the CMBB (tweaked) engine "West Front/Italy/North Africa game" it would be released before the engine rewrite...

    WE would then wait...

    For the completion of the second stream which would be the Engine rewrite with CMBO CMBB and CM NA (North Africa) ALL rolled into one WWII MONSTER combat simulator with ALL the bells and whistles ALL the dreamed of features and ALL the theaters of war previously released.

    You and I dream a lot alike. I would defintely and happily buy both!!
  11. Originally posted by Battlefront.com:

    If I were a leader of nations I would want officers that could fight any battle and lose 20% of the time than officers that could fight only certain battles and lose 5% of the time.

    Steve

    Thats! the one I've been looking for.

    Steve, you don't know me from Adam and I'm not a very prominent figure on this board, but I'd love to use that one in my sig unless you object for any reason.

    If nothing else, to remind myself that losing in CM once in a while ( okay, for me, a lot ) is okay provided I work to make the best out of an adverse situation.

  12. I've been reading some rather "unpleasant" threads lately so I thought I'd go ahead start a thread of gratitude.

    I wrote something very similar about mods in AndrewTF's Mod FAQ and Etiquette thread.

    I sit here on my lazy butt waiting for these awesome mods and scenarios to come out to enrich my CM experience. Downloading them from convenient web sites with a few mouse clicks. I've never had it so easy. :cool:

    Basically, I'm asking complete strangers to spend their valuable time creating something that is going to bring me hours and hours of enjoyment...for free.

    When I was a small boy I learned that when someone gives you a gift, don't complain about how it it's wrapped. You say "thank you".

    So, to all the scenaio designers, web designers and modders out there. A collective THANK YOU. Your efforts are greatly appreciated by this CM fan.

    ps - please don't hi-jack this thread and turn it into an ugly debate. Read it as it was intended. smile.gif

  13. Well, here's what worked for me...

    The bitmap image size for all of these flags is 231 x 126.

    The original CMBO flag bitmaps are 127 x 63.

    So I shrunk your bitmaps down to 127 x 63 and they showed up fine in the game.

    Strange, because I thought you could increase the size of CMBO bitmaps to get better resolution.

    I'm definitely no modder but could it be because these new flag bitmap sizes are not increased at a constant ratio? A 50% increase in size would be 254 x 126, not 231 x 126. :confused:

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