Jump to content
Battlefront is now Slitherine ×

Hubert Cater

Members
  • Posts

    6,372
  • Joined

  • Last visited

Everything posted by Hubert Cater

  1. To be honest not really sure and with the recent addition of some DirectX functionality I think you will have a very hard time having it work on NT. Hubert
  2. That's the only way that I know how to do it, perhaps there are 3rd party applications that you could use instead. Nope Hubert
  3. Interesting threads as always guys, keep it up! I just wanted to pipe in on victory conditions, I did make a change here a little while ago, I believe it was in v1.03 or v1.04 and they were modified slightly to reflect some of what you identify above. Actually I'm working on identifying the major changes from 1.0 to v1.06 and errata from the manual to have an updated text to include these items, for the victory conditions these are the changes since the original print of the manual: Axis Stalemate Victory Conditions (May 7th, 1946) - Both Germany and Italy have not surrendered, France has surrendered and either London, Moscow, Stalingrad or Leningrad are in Axis hands Allied Stalemate Victory Conditions (May 7th 1946) - Either Germany or Italy have surrendered or - England, the USA and the USSR have not surrendered and either France has been liberated or Italy surrendered and both London and Moscow are not occupied by the Axis They are not defined specifically as partial victories but if you have not completely subjugated your opponent before the end of the game you will still receive a victory based on the above conditions. Hubert
  4. Not within the game itself, but you can hit the 'Print Screen' key on your keyboard to store a buffer of the current display image on your computer and then paste it to any graphics program, even MS-PAINT that comes with Windows. Once there it's just a matter of editing and saving what you like. Hope this helps, Hubert
  5. Nope, up to v1.05 the data files have been updated but not the actual campaigns themselves, this will be fixed in the next patch along with some other misc. items, like unit names(Luftflotte), port names (Arcachon) etc. Hubert [ November 08, 2002, 05:27 PM: Message edited by: Hubert Cater ]
  6. What, no breaks allowed? [ November 07, 2002, 11:45 PM: Message edited by: Hubert Cater ]
  7. Still thinking about it, probably after Christmas I can give some more insight and juicy details! Hubert
  8. Glad to see you may have found some use from the above ideas, but of course my sample strategy is definitly not the be all end all of Allied strategies as I am sure there are many variations and optional methods that players have become accustomed to using. The defence of france strategy I outlined above usually has a nice effect the first couple of times you use it on the unsuspecting Axis player, after that there are definitly ways around it and it will have to be modified once again. I would say that no strategy is fool proof and you really have to be dynamic in your thinking, e.g. once your opponent changes the equation of battle the result is that very often so too must you. Hubert
  9. Fair enough and it won't be the first time I've been proven wrong despite my own tests. If you can set up a test campaign with the skewed results you encounter I'll be more than happy to take a look to see what is going on. This is true and something I am considering for the future. Hubert
  10. Fantastic! Edit: Following Otto's lead I've also added links to Dgaad's and Martin Bolanca's campaign sites at www.furysoftware.com [ November 05, 2002, 04:40 PM: Message edited by: Hubert Cater ]
  11. Ok I see what could be the problem, the patch can be downloaded and run from anywhere, once downloaded, all you have to do is double left click the patch file and it should pop up a dialog window. Once the dialog window appears you will be able to edit the destination directory, the default is: C:\Program Files\Strategic Command the same as the default installation directory from the CD. If you installed into another directory simply change it to the correct path. Next left click on the 'Unzip' button and it should overwrite 70 files if done successfully. At this point the patch is installed and everything has been updated to v1.05 Let me know if it still doesn't work. Hubert
  12. The idea of having a Canadian and US east coast represented in the game was more or less to have those resources on map and to have a staging area for the transportation of Canadian and US troops in the war. I agree that as a result this leaves the game open to some loopy results but it will be more appropriately addressed in the forever possible SC2 Hubert
  13. Immer Etwas gives an excellent response to this and my notes to Blackbellamy would also apply in this regard. Basically if the enemy wants to attack the Maginot let them, the big prize is Paris and the longer they take to get there the better Hubert
  14. More often than not the key Maginot hex is the one just below Brussles and the bottom two are usually left until later in the Battle for France, so I usually replace this one with a Corps on the Allied first turn to get as high as possible entrenchment before the Axis attack. Either way the Maginot defences are more or less just to prevent a direct route to Paris and serve their purpose as such forcing the Axis player to go around them and along the coast, if they decide to attack them the better for you and the longer their battle in France which is usually a good thing Hubert
  15. It's kind of a toss up, if you throw everything in to France you may just delay Germany enough before they have a good chance to setup for Barbarossa but the risk is that the Brits will have commited too many resources too early and have nothing left for a long time to pose any threatful action on Germany's western front or in defence of the Mediterranean etc. But if on the other hand you fight an effective delaying action in France with minimal UK involvement you will have a considerable number of MPP's to make some key purchases and to invest in research during the critical period from the Fall of France to the start of Barbarossa. If done just right then it's more than possible to threaten the Axis from the west (instead of being mostly on the defensive) and just in time to help turn the tide in the east against the Germans. Hubert
  16. Forgot to give thanks to jmbunnelle for those unit sprites in my strategy pics, fantastic job on those!
  17. Sub raiding experience is one of the surprise inclusions for the v1.06 Final patch
  18. The loss values for interceptors vs. attackers is simply based on the combat values and is not favoured one way or the other. Combat values are affected by supply, readiness, exprience, tech levels etc. so there are many variables to be accounted for, try a few tests with the Campaign Editor and you'll see what I mean. Hope this helps, Hubert
  19. Ok this is strange indeed. Let's try working with the v1.05 patch and see what we can come up with. Assuming you've installed the patch, please try the following: 1) Launch SC (should be v1.05) 2) Use Ctrl-Alt-Delete to check what version is running (under 2000/XP you will also have to click on 'Task Manager') If the patch was installed properly then it should at least be reporting to be running 'Strategic Command v1.05'. Let me know what you get. Hubert
  20. This should be the same one on the downloads page but try directly from here: ftp://ftp.battlefront.com/pub/patches/stratcom/sc_patch105.exe Hubert
  21. Extras ==== Sometimes it comes down to distracting your Axis opponent and delaying his victories in the early years while limiting your own risk. Sure if the Axis has some good tech it may all be lost but delaying his tech advances and preventing easy walk overs here and there can limit the 20 Air Fleet Axis strategy that some have seen, as I've been fortunate enough to not see this myself There are many examples and variants, here is one for Norway. Some players will go for Sweden first and then build for Norway. If this happens a good counter measure is to anticipate this move and set up a counter move in the waiting as follows: So what I have done here is set up a transport to immediately land in Bergen should Norway fall on the first turn as this will deny the Axis player the port and city on their next turn, not even if they had a transport ready or if they were prepared to operate a unit in there themselves. The transport is protected by my naval screen and the naval screen let's me know if he plans on dropping off a unit himself due to the location and spotting range of my battleship furthest to the right. If he decides to commit in force with subs and cruisers of his own, there is a good chance of a naval exchange that should cost him more than yourself with the addition of your bomber and fighers with an HQ located around Scapa Flow. If things go bad, you can always pull back, or even land the Corps and retreat after stealing a few resource MPP's and a little distraction. Part of his distraction may be to fight it out up there and this costs him money such as the transfer costs of sending his Air units north or the repair costs to his own navy. Either way these all add up and can cost him more in the long run despite UK losses. The main argument for this is that if he is not 100% unprepared for war in Russia then the UK sacrifices can often be well worth it. [ November 01, 2002, 05:25 PM: Message edited by: Hubert Cater ]
×
×
  • Create New...