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Hubert Cater

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Everything posted by Hubert Cater

  1. One idea that we toyed with during initial testing, although it was not that popular at the time but may be more apparent now that the general consensus has been established, is to limit Tac bomber Anti-Tank upgrades only to the TA values and remove upgrades to SA, AA and BA. Another thought would be to increase the upgrade costs as previously suggested. Perhaps move Anti-Tank upgrades from 10% to 15% or even 20% and bump L/R upgrades from 5% to 10% etc. Just throwing these out there as they are the easiest to implement and do not break other parts of the game like limiting Anti-Tank upgrades to 2 as it would also effect Infantry and Anti-Tank units as well.
  2. Baron, I think you may have misunderstood the intention of v1.03 as it is an attempt to address the imbalance in German Tac air power not the other way around. It is a baby step for now but German AA builds were reduced while Soviet AA were increased. General idea being that Germany would now have to spread out its Figthers in not only Tac escort duty but also for Bomber interception etc and as a result hopefully reduce the overall effectiveness of Tac bombers on the field etc. I realize it may not seem like much but with the effectiveness of Allied Bombers via the double strike I was hoping to hear more feedback from v1.03 games before it was dismissed entirely.
  3. Youri, Ok this makes sense as the AI does receive a few unit bonuses throughout the course of the game. At Level-0 they will not receive any extra MPP but in order to give the AI a bit of help, i.e. to make up for the lack of some human type intuitive play it will receive some unit bonuses here and there. Good thing is that if you do not approve of these bonuses they can always be turned off in game (no need to go to the Editor) via the ADVANCED->SCRIPTS dialog and/or fine tuned as desired. Hope this helps, Hubert
  4. Amadeus, Sorry to hear about the trouble. I would suggest trying to update your video card driver as well as a reboot just in case it will quickly resolve your issue. Other than that I would also suggest trying to run WaW in 16-bit mode. This can be done in game via the SETTINGS dialog. All you need to do is check what your current settings are, for example if you are running at 1024x768x32, simply change this to 1024x768x16 to see if this helps.
  5. Youri, Thanks for the feedback. Which resources are you referring to? Hubert
  6. Yes it should but only after the Soviet Union surrenders to Germany.
  7. arado234, by adding the AA gun to the Build list it actually increased the allowable builds by 1 for the USSR. If it only came from the Siberian transfer, then once an AA gun was destroyed, in the older patches, you would have been relimited to two AAs only.
  8. vincere, Glad you like it... we put a lot of time and effort into it and of course even more sweat into the soon to be released of Patton Drives East. A few surprises there as well HimAgain, Thanks Hubert
  9. Hi FuChu, Can you tell me for what version of SC2, i.e. Blitzkrieg or Weapons and Warfare you are running? Also what version number? Either way I would suggest downloading and applying the latest patches and it should resolve the issue for you. Hubert
  10. theike, Sorry to hear about the trouble, please contact elicense@battlefront.com and they should be able to sort it out for you. Hubert
  11. arado234, I'm actually rooting for them as well (my wife and pretty much her whole family are Habs fans) as the Leafs have been quite disappointing as of late. I hope the Habs do great things in the playoffs as I believe they have historically managed to win the Cup at least once per decade so this just might be their year
  12. Sombra, For rockets there were a few strategies being reported that indicated that they were now too powerful and difficult to defend against so the decision was made to implement the changes making them slightly less attractive. For Air power the overall indication was that it very heavily favoured the Axis in terms of Tactical Bombers becoming too powerful. While only a slight change, by reducing the number of German Anti-Air build to 3 and increasing the Soviet Anti-Air builds by 1, it will ideally force the Axis player to split his anti-air defences with Fighters and as a result possibly have less escort support for his Tactical bombers. Testing of these changes were quite positive and this was a good thing as it was an easy change to make in improving game balance. Hope this helps, Hubert
  13. Hi Terif, Thanks for your feedback. The background on tis was that it was actually a game bug and should never have been allowed since it had the unintended side effect of not allowing a naval unit to pass through once the tile is fortified. For example the addition of a fortification on a Land + Water tile has (from what I can tell) always been disallowed via the Editor. The best solution would have been to simply allow a naval unit to pass through this fortified tile but unfortunately this created quite a bit of complication on my end game engine wise. I hope to re-address this down the road when I have more time. Hubert
  14. Kalypso was forwarded the patch early this week so hopefully it will be released soon. As always, a few customer emails their way should help get the ball rolling Hubert
  15. Hi Nick, Thanks for your interest into the game and for your questions. I think Timskorn has really summed it up quite well and I will just emphasize that the SC2 game engine allows for a very flexible system that takes into account the historical imperatives but also game player actions when it comes to Diplomacy and when countries will enter the war. For example, while the US is going to eventually enter the war on the Allied side, their entry can either be delayed or accelerated based on player actions and/or Diplomatic pressures. Play the Axis too aggressive and you may not only cause the USSR to take notice but the US may enter early. Play a more passive game without declaring war on every minor nation and it could work to your advantage in the long run. No need to simply take our word alone for it that Strategic Command 2 is a high quality game, try the Demo and decide for yourself Here is a link to the Weapons and Warfare Expansion pack Demo that includes many new features such as more dynamic weather, rail and roads as well as a greatly enhanced AI: http://www.battlefront.com/products/sc2/sc2_wwe/demo.html Hope this helps, Hubert
  16. Lars, Unfortunately this patch is NOT backwards compatible with saved games from previous versions of Weapons and Warfare. Hubert
  17. Can you send me the turn in question? Please send to support@furysoftware.com
  18. Hi Kantabricus, Can you confirm that one of you is starting the Network server and the other is 'Joining'? Hubert
  19. Hi Sombra, I think this has to do with the different language versions of the campaigns. My guess is if you both renamed them appropriately, i.e. either you renamed yours to the English version name or vice versa it should then work as expected. I will keep this in mind for future versions of the game. Thanks, Hubert
  20. Miech, Most of the answers can be found in the other thread... see below: http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=34;t=003129
  21. Miech, If you are referring to the extra MPPs the AI receives at the higher difficulty levels it is an extra 10% for each extra level... so a max of an extra 20% per turn if playing at the hardest setting. Note, this is all covered in the original Blitzkrieg Manual as it has not changed for Weapons and Warfare. Hubert
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