*WARNING: RANT*
No I suppose I overlooked the fact that if it's not abstracted that it would only be 10 rounds of ammo.
The ROF is curious at best. In SPR, we can see how fast a sharpshooter can shoot. In CM the pauses in between shots differs dramatically, say 15-20 sec (depending on range) in between shots. I accept that the sharpshooter, when firing, is abstracted and he fires more bullets than I think, and one would think this clears up the whole issue, however it only raises more questions.
PROBLEM 1: Why is it that the sharpshooter's fire is so constant that he is able to fire 1 abstracted shot at the 15 sec mark and then again at around the 30, then again at 45 (roughly)? We have to realize that the actual firing of the abstracted ammo round seems to be true to the firing animation, the sharpshooter fires several bullets ONLY when we see the firing animation, and not in between, his reality seems to be subject to his abstraction, he certainly doesn't cause casualties during the reloading phase, and he only fires during the firing animation phase.
PROBLEM 2: Considering that I've never seen a sharpshooter cause a casualty during the reloading phase, I can only assume that he is ammo-less and vulnerable, never have I seen him fire back. Why is this? Why is he, so to say, "paralyzed" during reloading? It only takes a matter of seconds to chamber a round, would it be wrong of me to say that he should have a round in the chamber during this 15-20 sec reload? We certainly can't conclude that the reloading phase represents actual reloading, or perhaps you agree that it takes 15-20 sec to reload? The reason I conclude that he doens't have an armed weapon in the reload phase is because, like I said earlier, I have yet to see a casualty caused during that time.
Now I'm not critisizing (did I spell that right?), I just don't get how some of these supposed abstractions work.