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Amidst Void

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    Bongs and lattes.

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  1. YankeeDog, good post. I would imagine that there are two pennies on each side of the brick (1 penny in the center doesn't contradict my theory however). Logically, the reason I would say that it's easier to break a stack of 5 bricks with pennies, than 1 whole brick equal to the volume of the 5 bricks, is because one is actually breaking 1 brick at a time with the pennies in between. The penney, creating a small but relevant gap, is quite an aid. Essentially, the martial artist doesn't have to deal with the whole at once, but only parts of the whole, whereas the martial artist facing 1 whole brick (equal to the five) would be facing the whole all at once, making it extremely more difficult. A teenager one day might be able to break all 5 bricks, but on another day he doesn't even come close to breaking a whole brick equal to the 5. As for tank plates, I don't know how relevant this is. I imagine that tank plates are put extremely tight together, minimazing any gap, but it's possible my theory still works to a lesser extent. I hope that makes sense. [ 12-30-2001: Message edited by: Amidst Void ]</p>
  2. Cool, they need money, lifes a bitch. Look at the size of the track, to me that's the most impressive and eye catching aspect of both the Tiger and Panther. I love the way the track slants in the front, and also the huge look of the track, it's a real beast. Look at guy on this picture, he looks so fragile in the scope of the track & wheels. [ 12-25-2001: Message edited by: Amidst Void ]</p>
  3. Patgod, I never suggested a ROF speed increase. I need to know how this sharpshooter guy is abstracted because the way I added it up above, it's not acceptable. I havent' purchased a sharpshooter in 5 months just because the above issue. Why doesn't CM model actual bullets fired such as the AFV's? This might be a solution, if I haven't overlooked anything.
  4. *WARNING: RANT* No I suppose I overlooked the fact that if it's not abstracted that it would only be 10 rounds of ammo. The ROF is curious at best. In SPR, we can see how fast a sharpshooter can shoot. In CM the pauses in between shots differs dramatically, say 15-20 sec (depending on range) in between shots. I accept that the sharpshooter, when firing, is abstracted and he fires more bullets than I think, and one would think this clears up the whole issue, however it only raises more questions. PROBLEM 1: Why is it that the sharpshooter's fire is so constant that he is able to fire 1 abstracted shot at the 15 sec mark and then again at around the 30, then again at 45 (roughly)? We have to realize that the actual firing of the abstracted ammo round seems to be true to the firing animation, the sharpshooter fires several bullets ONLY when we see the firing animation, and not in between, his reality seems to be subject to his abstraction, he certainly doesn't cause casualties during the reloading phase, and he only fires during the firing animation phase. PROBLEM 2: Considering that I've never seen a sharpshooter cause a casualty during the reloading phase, I can only assume that he is ammo-less and vulnerable, never have I seen him fire back. Why is this? Why is he, so to say, "paralyzed" during reloading? It only takes a matter of seconds to chamber a round, would it be wrong of me to say that he should have a round in the chamber during this 15-20 sec reload? We certainly can't conclude that the reloading phase represents actual reloading, or perhaps you agree that it takes 15-20 sec to reload? The reason I conclude that he doens't have an armed weapon in the reload phase is because, like I said earlier, I have yet to see a casualty caused during that time. Now I'm not critisizing (did I spell that right?), I just don't get how some of these supposed abstractions work.
  5. I watch as the sniper fires it's weapon, a long pause afterward, then another shot. Perhaps this represents actual bullets? (1 ammo=1 round) I think I remember someone mentioning it's not abstracted.
  6. I feel more confident with the Tiger than I do with the Panther. Here's a story I can tell: StuG vs. Sherman StuG: Aim, fire, miss, reload... Sherman: Aim, fire, hit, armor flaking. StuG: 1 crew casualty caused, shocked. Sherman: Front upper hull penetration, Knock-out. The StuG's aren't bad tanks when used correctly, I prefer them over Panzer IVx's in many cases.
  7. Oh snakes, did I do a new topic? I think this calls for mom. HI MOM!
  8. Don't worry Combat General, I'm with you all the way, my reputation stinks as well, and I have yet to find out if it's been redeemed. But don't worry, we can make it through this, as a team. Want to play pogs? I've got Alf pogs! Remember Alf? Well he's back... in pog form. :eek:
  9. I once ate 5 trees... my friend didn't believe me and said it was brocolli.
  10. <blockquote>quote:</font><hr>Originally posted by Herr Oberst: Great mod, and hate to nitpick, but shouldn't half of those troopers in the third screenshot be on their asses after slipping on the frozen river?<hr></blockquote> They are, it's abstracted. [ 12-17-2001: Message edited by: Amidst Void ]</p>
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