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Steiner14

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Posts posted by Steiner14

  1. Originally posted by GreenAsJade:

    What on earth the difference between a blue bar going for a minute or a movie going for a minute is... is beyond me.

    You don't get it. Cid250 thinks he were a computer expert. and now he believes, that the AI would be better, if there were no graphics to display when the AI had finished it's calculations. tongue.gif

    I guess the only one capable to help him, after things were explained from different sides to him already, including Steve, is a good doctor.

  2. Originally posted by Pandur:

    nonono :D

    thats really not nice,

    troops are now unbelivable hard to panic, and if they do, they vanish.

    thats quiet abstract again, i say.

    i liked how CMx1 handled it :(

    IMO it is quite unrealistic how it is handled in CMx1 - although not bad abstracted. It just works.

    But panicking soldiers do not jump up into the bullet shower and run. They eat dirt, they crawl torwards the next corner and don't move. So the way CMSF seems to handle it, seems a very good step forward to me.

    The only negative side effect i see, is that disappearing units can't be taken as prisoners (in CMx1 it works very well to encircle units and force them to surrender - does not only reduce the duration of the fight, spares ammo and lives, but gives additional points, too; that seems not to be possible anymore, is it?).

    [ August 03, 2007, 04:09 PM: Message edited by: Steiner14 ]

  3. Originally posted by kipanderson:

    [QB] Hi,

    Yes… CMSF has turned out to be a stunner… way more interesting than I expected. I knew it would be good, with a great engine, never thought it would have this much potential ;) .

    From all the Jane’s journals and such that I consume I knew that ‘90s Russian AT weapons would be a huge threat even to the latest/heaviest of western armour but there is no replacement for actually watching in glorious techno-colour just how much of a leveller down current generation Russian AT weapons are ;) .

    ...

    Great stuff…. Has forgotten just how much fun CM can be, and no Borg Spotting anymore smile.gif .

    Since i can't check it myself yet: and does the absent borg-spotting finally give well placed AT-weapons their power they deserve?
  4. Cid250

    It's a shame that earlier products had a true WEGO design, that provides all the quality of gameplay that a wargamer wants to see with much bigger CPU exclusive time for the TAC-AI... and CMSF, only does a realtime auto-pause... nothing more!.
    Do you have any insight into the game mechanics?

    I think you don't even have a clue about programming.

    From what i have observed, the AI in CMx1 is only active for a very short period at the beginning of turn calculation and it is the StratAI. The moving blue bar was only the calculation of the plotted turns - no StratAI anymore involved, only TacAI parallel to the gaphics calculation.

    Now to the aspect, that there would be not enough time, or less time for the AI in CMSF:

    How do you think such things are coded?

    Even in chess things are the same: the functions are called as long as they are allowed to. Restricted by a counter or by time. The level of chess game is determinded by shortening the calculation time artificially and then the best of the found moves are taken.

    In CMSF things are defiunately a bit different, siunce it is raltime capable, but not to much: the AI acts, whenever something happens that triggers a necessity for it to do something. This function continues, either until it has finsished, or until a timeout interrupts it.

    Simply increasing the timeout would already give better results.

    But i'm sure, the AI calculations are not restricted due to a simple conclusion: the AI is not superior to the player. You restrict it only - like in chess - to make it weaker.

    So i'm sure, the AI has all the time it needs to calculate.

    Now to the aspect, that in WEGO it were in principle better.

    Also an assumption that doesn't hold. In 60s WEGO the AI has the same problem as a human player: looking 60s into the future. Much worse for the AI. And i'm sure, it didn't even look into the future. I'm sure, the StratAI in CMx1 used an analyzation of the current situation only. And then calculated it's moves for roughly 60+ seconds.

    But what happens, when the StratAI-calcs are done in CMx1? Then the blue bar starts to move! And then the battle is solved - not in realtime, but much faster - the difference to CMSF? Not a big one i guess, except that in CMSF things are slowed down to realtime. So in CMx1 the TacAI reacts exactly the same way, as it does in CMSF: whenever something happens, that calls it, it will do something. Be i within the moving blue bar in CMx1 or in RT.

    So the only difference that stays is the StratAI. And that was removed and is part of scenario design, since the StratAI in CMx1 sucked big time anyway.

    You see, WEGO in CMx1 is nothing else, then WEGO in CMSF: in CMx1 the TacAI calculates at the moment things happen on the battlefield, in CMSF the AI calculates at the moment things happen - in CMx1 there is no realtime clock and therefore things are calculated much faster and the blue bar rushes, in CMSF things are calculated with the progression of time or even slower.

  5. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by adminttd:

    oh oh oh why is everyone complaining, ITS JUST a game,,, look software is made by humans so it has errors... live with it and just have fun playing this MEGA cool game pff think that guy from this article did not have a good dick suck lol

    peace to ya all and happy hunting.

    May I have permission to post that in my blog? </font>
  6. Running away right during combat? Shouldn't happen often and i could live very well with it in CMx1 as abstraction of a panicked or routed unit - but with 1:1 modeling?

    Let the panicked soldier crawl into the next corner or only eat dirt and let him ignore all commands is enough IMO (if one among 20 stands up and tries to flee, that seems better to me, than fleeing as sandard procedure during heavy enemy fire like in CMx1).

  7. Originally posted by Michael Dorosh:

    David Duke writing a thoughtful piece on how the Holocaust never happened in Aryan Nations Monthly bears a little less weight than if it was published in Newsweek.

    :eek:

    This was the worst post from someone affiliated with BFC i've ever read.

    Are you gone completely crazy? Do you think all BFC customers believe in this myth?

    It's not a good idea at all, to bring such topics into a company's forum - be it if you believe the earth were flat, or not.

    Only one word from BFC, that they only want politically correct customers, and i'm away and send my game back, which is finally on it's way. I'm definately not willing to support a company, that treats me as idiot, only because i don't share their political opinion.

    But i'm quite sure, you don't have the permission from Steve to take BFC into your captivity making unfounded and rediculously political comparisons.

    The biggest lies can be found in the biggest media, Mr. Weapons Of Mass Destruction!

    A blog has no editorial policy other than that of the owner-cum-creator, for one thing. Declaring one's own words to be important is significantly less meaningful than having a publisher say so.
    Following this ecellent logic, how much less important must be the words of forum members...

    I'm wondering why Steve and the others are even reading the forum...

    Incredible.

    [ August 02, 2007, 02:37 AM: Message edited by: Steiner14 ]

  8. Originally posted by RedDevil:

    Get it fixed or give me back my money and I leave.

    I shouldn't have to wait weeks for the fix either, I paid to play the day it released, so if I can't have that, then I have the right to "whine", I PAID for it.

    Please, could someone ban this person? Patience is a virtue, but accepting that kind of attiude is already close to masochism.

    I don't know how much from his barely 30 posts are nothing else than extremely stupid, destructive whining without showing any will and respect to the efforts already taken.

  9. Originally posted by Lindan:

    </font><blockquote>quote:</font><hr />Originally posted by Janster:

    Arty Wizard - A bit cumbersome yes? not sure why I have to wade through menues just to get some arty off.

    In case you actually start playing the game someday, instead of bitching about every single aspect of it:

    there are more OPTIONS to chose from than your mouse has buttons.

    This may be a strange concept to you. How about playing some Desktop Tower Defense for your wargame fix instead. Really good game. Only one mousebutton and 4 keys needed, too. </font>

  10. Excellent news! That means, the game is officially not considered finished by BFC and the distributor.

    I find that a good decision, because it will give the community the confidence back, that things will definately get better, but also for the reviewing press, that is able to update their reviews and mention what happened and changed.

  11. Originally posted by Battlefront.com:

    [QB]I do agree with you about the 1 key per tab idea. In fact, we always meant to have it that way and DID at one point, but we redid how the keys were mapped and... well, it got forgotten about. It will be in v1.02.

    Great!

    One other thing to note. The Commands are grouped the way they are because Commands within a Group can't be used with others within that same Group at the same time. If we had them all laid out in one big menu, not only would that be ungainly and difficult to use, but it would be extremely confusing.

    A solution could have been color coding of commands that are part of one group.
  12. Originally posted by Battlefront.com:

    problematic.Pardon my acronyms, but WTF?!? Where on EARTH did you read this? CMx2 actually has a far superior Morale system compared to CMx1. Morale and Suppression are independent now. Look at any screenshot of the game and you'll see the Morale factor right there where you'd expect it (with Experience, Condition, etc.). If there is a thread with such wacky disinformation in it, I'd appreciate a link to it.

    It seems the member Bonxa was the idiot:

    http://www.battlefront.com/discuss/ultimatebb.php?ubb=get_topic;f=52;t=002128#000014

  13. Originally posted by LuckyStrike:

    Uh, no, its because the interface actually is very inefficient and counter-intuitive.

    I can't judge that, since i haven't played it yet, but:

    Its about the necessity to take your eyes off the screen when playing RT mode to see what tab you are in.
    Aren't there tab-independent hotkeys?

    Or are the tabs not switchable by keys?

    In general my impression is, that there are peaople very loud about things in the UI, that do not work as they expect it. And i have the impression, they are not even willing to get used to the new system - they always played with the mouse only, so that's how a UI has to be. :eek:

    For example from music-production: one of the most productive and best sequencers available, has the steepest learning curve you can imagine. NOTHING works intuitively. But once you get used to it - and you will need the manual ALWAYS for several weeks - once you've leaned the key-commands, this thing flows like no other.

    And now guess, what is the major complaint of newbies? The UI!

    I don't say, that the UI of CMSF is good or bad. I can't judge that, yet. But from reading the posts i have the impression, that there are people uncapable or unwilling to learn a new UI that way it should be used. Instead they keep their old behaviours and are wondering, why things don't work as efficiently as expected.

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