Jump to content

Chops

Members
  • Posts

    619
  • Joined

  • Last visited

Posts posted by Chops

  1. Bil,

    I finished the demo version of this scenario last night while playing as the Axis troops. I read through your entire AAR this evening to compare notes, and to check out how you have approached this battle so far.

    I made a successful push up the left side of the villa as well, and had a base of fire established on the orchard objective to help that cause. However, that fire base took a pummeling due a sneaky AI artillery attack, sort of like something ND would do.

    I did notice that my German tanks were slower to spot than the Shermans.

    Thanks for the entertaining AAR.

  2. Well, in my limited understanding of the situation, apparently Ukraine is a candidate to join NATO, obviously making Russia quite unhappy. Additionally Russia is medling in Ukraine and there was a recent push to adopt Russian as the official language in Ukraine, obviously upsetting a lot of Ukranians. NATO has also been pushing to get a missle defense system set up in Ukraine. So, the seeds of conflict are starting to germinate.

    Also, remember not long ago the whole deal with Georgia - South Ossetia and Russian tanks rolling in there quite rapidly with NATO supporting the other side.

  3. 3. CM: Shock Force 2. Our return to modern warfare is long overdue! Given how close Shock Force 1 was at predicting a conventional conflict in Syria, we're a little nervous about choosing a topic this time around. Especially because we've chosen to simulate a full spectrum conventional conflict between NATO and Russia in the Ukraine. This gives players a rich tactical environment to explore with the most advanced militaries the world has ever seen. Having said that, we hope the politicians aren't insane enough to try it for real. Even thought this is great stuff for a game, it's the last thing this world needs in real life.

    Yeah, let's really hope this doesn't pan out.

    Yes, this is the roadmap for the next 12 months. All of these are in active development already.

    With CM:SF2 comin' down the pike, I was wondering if any of the resident experts (Kettler and Emrys?) on a NATO vs. Russia conflict could recommend some publications or books that cover the possibility of this scenario happening in a current setting? Maybe something along the lines of Red Thrust by Zaloga.

  4. Steve,

    I also like the Pack strategy, sounds great. Have you considered allowing Third Parties (your customers) that have designed Scenarios and Campaigns charge for their work? This might be the way to go since you guys will be focusing on content. The existing Repository could possibly be used for this, with some modifications.

    I was thinking along the lines of what Eagle Dynamics\Digital Combat Simulations is doing with their website and DCS World.

  5. I have read through this thread several times but my head is spinning.

    The original A Co. HQ that lost the commander has been re-designated as an HQ section (second in command, -2 Denney), and the original Second in Command has been re-designated as the A Co. HQ (+1 Ransom).

    However, the original A Co. HQ (-2 Denney) still has a radio but is unable to call in Artillery or Air Strikes because they lost the commander, correct?

    And, the new A Co. HQ (+1 Ransom) does not have a radio, so they are basically useless regarding Command and Control, correct?

  6. I was thinking of getting DCS' A10 flight sim. You really played that. How is it?

    Outstanding, beautifully modeled in all respects. The manual is 600 pages; gotta love that.

    Back on topic - CM:BN is very immersive to me with beautiful detail. Getting down in the weeds and watching replays of the action can be amazing seeing the pixeltruppen behave in a realistic manner.

  7. From page 89 of the CM:BN Manual:

    The Acquire command allows an infantry unit to pick up equipment, weapons and ammunition from points where such goodies are available. In CM:BN, this usually means from infantry carriers such as halftracks and trucks which usually carry additional equipment in storage compartments.

    In order to use Acquire, the infantry unit has to enter the vehicle first. A pop-up window lists all available equipment that the unit is eligible to choose from. Clicking on an entry removes the equipment or ammo from the list and places it into the inventory of the passenger unit.

    Note: while soldiers automatically can share ammo without explicitly being ordered to (from nearby vehicles, or from nearby infantry units in their formation, as well as

    through buddy aid), the Acquire command gives you greater direct control.

    Restrictions

    - only active when the infantry unit is inside a valid pickup area, such as inside a halftrack or truck

    Example

    - after nearly an hour of continuous combat, the armored infantry platoon is running out of ammo. We split the squads into teams and order them into the nearby halfracks one by one to grab fresh ammo.

  8. So it's possible he's occupied doing other things...like getting the next module ready for release. Would you like to have that delayed so that he can hang out here with "the guys" more?

    Michael

    Yes! I miss our sponsor. Why has he abandoned us? Every now and then he will creep out of the shadows to smack-down some wayward forum member, only to then quietly recede back into the shadows.

    Maybe he got fed up with the inane posts and insane arguing over every little minutia of WWII grogginess. Or more likely Mr. Emrys 17,500 posts scared the livin' bejesus out of him, and he is hold up in some mountain cave near Tora Bora.

    How about two tickets to the new Arrested Development movie to start hanging out with the guys again Steve?

  9. I am hoping that the super human tank crew's abilities are toned down a bit. In scenario after scenario I have seen american pistol-wielding tank crews which have abandoned their vehicles, rampage around the area taking out tank commanders, killing and wounding troops in halftracks, gunning down troops equipped with MG42's, and making an overall nuisance of themselves. Highly unrealistic, considering they bailed out of their burning wrecks in the first place.

  10. Well, I answered my own question. I copied sdp's Italy background images into my CM:A - Z folder. The background looks great but does not blend in well with most CM:A maps due to the high terrain elevations on those maps.

    There seems to be a lot of empty space between the maps and the background in CM:A regardless of which wallpaper is used, that doesn't look good. In CM:SF and CM:BN this is less pronounced.

  11. Thank you sdp! All I am playing now are your Italy Scenarios with all your mods. The background "wallpaper" is really fantastic and totally adds immersion. I enjoy just strolling through the countryside.

    Do you own CM:Afghanistan? If so, it could really use your work on the background. The wallpaper that shipped with the game has seams in it, which totally blows immersion.

  12. Thanks! Yes, the QB maps are all Attack-type - sorry should've mentioned that. Will do better with next pack (and upload a v2 of this first pack...)

    As far as I've been able to test the QB maps all have working AI plans; there are 3-5 AI plans for each side and they should be ok.

    One thing that I can think of is that there might some problems with the movement orders that has to do with some of the maps being edited from older versions. I'll have a more thourough look into it.

    Which one did you test?

    I was using the Mountainous002 map and playing a Quick Battle as the Germans vs. U.S. AI. There were no U.S. troops in the objective area, although a U.S. tank did get close. I also chose a small battle in the Quick Battle editor.

  13. I actually made a Scenario like this for CM:SF quite some time ago. I will upload it to the repository if you guys want to check it out. This type of Scenario will work better in CM:BN since it has Exit Zones which CM:SF did not.

    My Scenario involves a squad of elite soldiers that were inserted behind enemy lines, in order to escort a weakened pilot to the extraction zone.

×
×
  • Create New...