Jump to content

Chops

Members
  • Posts

    619
  • Joined

  • Last visited

Posts posted by Chops

  1. @Chops, the good news is that Sgt. Schultz has seemingly been promoted to Oberleutnant. Wait... Is that good news?

    Congrats to Sgt. Schultz on his promotion, however, I don't believe he will have long to enjoy his additional pay.

    Cpt. Elvis seems to be deploying his force piecemeal which will not work in his favor and will surely lead to additional casualties and disaster. He does not have the manpower to send his pixeltroopers wandering about willie-nillie.

    I think that a better strategy may have been to keep his troops situated and dug-in, especially since they have shaky morale and not much firepower.

    In his favor, he still has armor, and if deployed smartly may halt the Soviet onslaught.

  2. I believe the idea with "Hunting" is that the troops are hunched over, trying to present a minimal target for the enemy, while still moving forward. They are also moving slowly while trying to spot the enemy.

    Try moving forward in a posture other then normal walking, while carrying a lot of gear over rough terrain, and at the same time being aware that your life may end at any moment and I imagine it would be quite tiring.

  3. Uh oh...Capt. Elvis is sending Sgt. Schultz (this can't bode well) on a sprinting Forward Observer mission to setup some harassing artillery fire. Does not seem like a good idea at all.

    Wondering why he didn't have an FO hidden in place or in a location with minimal movement to a safe location from which to call in fire. Hitting the Soviets as they crossed open areas would have been a good plan, but I am afraid he has waited to long.

  4. With the amount of work you are describing, I would also be willing to pay full cost for the "new" CMSF even though I own CMSF and all of the modules.

    Would it be less work to create new scenarios and campaigns rather than trying to make the old ones work with the 3.0 features? I imagine that new scenarios and campaigns that take advantage of all of the new enhancements (AI triggers) to the engine, would be much more fun and challenging to play, then re-playing the original CMSF scenarios. Also, the scenario designers have learned so much and improved their craft since the early days of CMSF.

    Or rather than keeping the existing scenarios/campaigns, release a Pack with new scenarios/campaigns.

    Are you expecting a 2014 release? Are there any plans to do the same "port" to CM:Afghanistan?

  5. Airpower!, purchase a Ju-87G to smack Ivan upside the head, and slow his relentless advance.

    Regarding airpower, has the x-ray vision of pilots been tweaked so that they cannot see into forests and buildings?

    The sound of a Ju-87G screaming in a dive-bombing run is something to behold, and will send the Ruski's running for their rabbit holes. Hope the sound effects are modeled accurately.

    Edit: Apparently the "Jericho Trumpet" was removed from the Ju-87's early in the war and was not present on the aircraft during Bagration.

  6. Stop being contrary, you are in the same time zone as me. Do the denizens of the cesspool know that you got out? Christ some neighbors, lettin their Emry's out to do his business all over our lawns.

    Yeah Emrys, isn't it time for you to crawl back into bed as you yourself previously suggested? I imagine a man your age spends most of his time in the sack anyway. You might as well hibernate since you won't see the sun until April up there in PT.

  7. I think you guys are referring to Matchup Rating, Pg. 102 in CMBN Manual:

    Matchup rating - Depending on how urgently Support is needed, the Matchup

    rating (see next section “Support Roster”) may be critically important. The

    Matchup value reflects the difficulty a specific Spotter has in getting in touch

    with a specific asset and securing permission to use it. A Platoon HQ will

    have difficulties reaching a Regimental howitzer battery, for example. In fact,

    in some cases, such requests may be outright denied. If this is the case, then

    “Denied” is shown in the Support Roster on the affected asset.

    Matchup - in the upper right hand corner is a symbol representing how well

    the Spotter and Support Asset are matched for each other. There are five

    states, color coded as follows: Excellent (green circle) , Good (green triangle)

    , average (yellow square) , poor (red triangle) , and bad (-)

    .. The better the match the more efficient and effective the results will be.

    "The CM Game Engine V2.11 manual also mentions different shapes for the matchups but I presume this idea has been dropped" - Jack Raton

    I will have to check and see if the game displays different shapes. It may be the mod you are using.

  8. The mouse over stuff is kinda like a bottomless pit. There is a case to be made for mouse over for just about everything. But that brings with it all kinds of problems, especially for us because we support many languages. Can we put in more? Sure. Should we put in more? Yes. Will we put in more? Most likely. Will we have everything with mouse help that people ask for? Definitely not.

    Steve

    Just want to say that your responsiveness to user requests and continuing effort to improve CMx2 is very much appreciated. So a big thanks to you and the whole team.

×
×
  • Create New...